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2004-10-02fix indentationBrian Paul
2004-10-02fix a commentBrian Paul
2004-10-02bump version to 6.3Brian Paul
2004-10-02fix LoadProgramNV regression when I had fixed the RefCount bugBrian Paul
2004-10-02If an application cleared before any state had been emitted, that clear wouldEric Anholt
happen before any state had been set, causing a hang later on. Fix this by calling r200Flush instead of FIREVERTICES (which checks if any state has been emitted but not flushed, before calling Flush) in r200Clear. While here, add some more debugging info which was useful, and remove an unnecessary save/restore in BackUpAndEmit.
2004-10-02Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt
it's not that big of a deal in more normal apps, and axes a good bit of code. And I assume that t_vertex will only get faster. Removes ~43k from compiled binary. Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
2004-10-02Add an option for vertices emitted to be swapped CPU_TO_LE32, to be used by theEric Anholt
r128 code.
2004-10-02Cut out all of the old texture environment code and rewrote it fromIan Romanick
scratch. There were just too many cut-and-paste errors in the code, and it was too hard to follow. This fixes Mesa bugzilla #1508. #1509 is probably also fixed, but I'd like to do some more testing before I close that particular bug. Additionally, this cuts almost 4,600 lines of code from the driver.
2004-10-01Replace the numerous switch-statements to derive GL_COMBINE post-scaleIan Romanick
state with a function. This function sets the bits correctly. Did some trivial refactoring on some of the GL_COMBINE code. First pass at replacing classic texture environments with GL_COMBINE. This is controlled by the EXPERIMENTAL_COMBINE_MODE define.
2004-09-30Factored out code for setting texture coordinate wrap bits. Added supportIan Romanick
for GL_ARB_texture_mirrored_repeat. Enabled GL_NV_blend_square. It has always actually been supported. Removed redundant EXT versions of ARB extension strings.
2004-09-30set span.y prior to each span write in draw_depth_pixels, like Karl's other fixBrian Paul
2004-09-30Bugzilla #1058: Fix some potential 64bit pointer issues by storing differencesEric Anholt
between pointers in appropriate types. Submitted by: Ronny V. Vindenes <s864@ii.uib.no>
2004-09-30OK, one more time. Simplify the state-backup system by just storing the fullEric Anholt
state in a ready-to-emit cmdbuf, which avoids the issue Nicolai Haehnle reported where the check() could return differently during backup-and-emit than it should have if it were called at the right time. Move the lit emission before most of the TCL state emission on r200, which fixes neverball issues. Tested with: r100/r200 with neverball, tuxracer, chromium, quake3, ipers
2004-09-28Fix bug in glDrawPixels when writing color indexed images on color indexedKarl Schultz
devices. In draw_index_pixels(), use the correct variables for the span Y and span end values.
2004-09-28Initial revisionNicolai Haehnle
2004-09-28use GLuint instead of uintDaniel Borca
2004-09-27VBO RefCount fix (David Reveman)Brian Paul
2004-09-27stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca
2004-09-25Bump driver_date for today's fixes.Eric Anholt
2004-09-25Can't bail in sisDDLogicOpCode when logicop is off, because it's called withEric Anholt
GL_COPY to turn off logicop. Fixes glean's logicop test.
2004-09-25Triangle stipple is a fallback, since we don't have code for the stippling.Eric Anholt
Doesn't seem to help with glean's paths test, but I'm pretty sure it's correct.
2004-09-25Correct a couple of comments.Eric Anholt
2004-09-25Fix SiS AGP vertex dispatch by not trying to emit 0 vertices, which would hangEric Anholt
the hardware. Re-enable AGP by default.
2004-09-25The previous code would emit a full set of state during the first EmitState onEric Anholt
a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on unlock. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Provides a 10-15% improvement in ipers performance in my tests, along with other apps. Tested with: ipers, glxgears, quake3
2004-09-25Fix texturing in quake3. Some code was left over from the dirty/clean listEric Anholt
setup that now removed atoms from the atomlist on texture deletion.
2004-09-25Bump DRIVER_DATE for yesterday's changes.Eric Anholt
2004-09-24patches for clearing hw depth buffers from software fallback (Nicolai Haehnle)Brian Paul
2004-09-24added (back!) option to use non-packedcolorDaniel Borca
2004-09-24-O -Wall warnings cleanups in r200.Eric Anholt
2004-09-24Clean up some warnings in the R100 driver with -O -Wall.Eric Anholt
2004-09-24Remove an unnecessary calculation of the dest pointer.Eric Anholt
2004-09-23don't test for NULL pixels pointer here, do that in the 'store' routines ↵Brian Paul
after validating PBO address
2004-09-23added a comment in BindTextureBrian Paul
2004-09-23just some comments and formatting changesBrian Paul
2004-09-23fix for Erics new emit state code, rework out the dest pointerDave Airlie
after we check the buffer
2004-09-22The previous code would emit a full set of state during the first EmitState onEric Anholt
a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on UNLOCK. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Also, remove the dirty/clean atom lists, since atoms are emitted in a fixed order these days, and go with a simpler single list. Provides a 14% improvement in ipers performance in my tests, along with other apps.
2004-09-21Add xmlconfig to the i810 makefileDave Airlie
2004-09-20clamp size of wide pointsDaniel Borca
2004-09-19Add GL_ARB_texture_cube_map support for i830. Most of the code wasIan Romanick
lifted from the i915 side. i830 will now report version 1.3! Hurrah! With the exception of GL_EXT_texture_compression_s3tc, the i830 driver now supports all the extensions that its Windows counterpart supports.
2004-09-19Added GL_ARB_point_parameters support for i830.Ian Romanick
2004-09-19Merge in all the i830 functional differences from the old i830 driver.Ian Romanick
2004-09-17rearrange a couple of lines of code to avoid compilation error in VC 6,Karl Schultz
probably due to a compiler bug.
2004-09-17Symbol names are prepended with an underscore on CYGWIN as well.Eric Anholt
X.Org Bugzilla: 1079 Submitted by: Alexander Gottwald <ago@freedesktop.org>
2004-09-15replace glNormal3f(v) with GL_CALL(Normal3f)(v), etc (Andreas StengleinBrian Paul
2004-09-15in _mesa_problem() include version number in error messageBrian Paul
2004-09-14also fix possible delete bugs with buffer objects and vertex/fragment programsBrian Paul
2004-09-14Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul
Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups.
2004-09-13Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul
Define 2.0 point-sprite related tokens in glheader.h (temporary).
2004-09-13Minor extension string tweaks. Added support for vertex program extensions.Ian Romanick
Tested with arbvptorus, arbvpwarpmesh, vptorus, and vpwarpmesh.
2004-09-13remove ARB_texture_non_power_of_two from _mesa_enable_1_5_extensions()Brian Paul