Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-01 | swrast: remove unused integer lerp functions | Brian Paul | |
2009-04-01 | mesa: get rid of gl_texture_object::_BorderChan | Brian Paul | |
2009-04-01 | dri: use BorderColor instead of _BorderChan | Brian Paul | |
2009-04-01 | swrast: remove old texture_apply() code; always use texture combine code | Brian Paul | |
2009-04-01 | swrast: fix bad optimization check | Brian Paul | |
2009-04-01 | swrast: remove unused parameter | Brian Paul | |
2009-04-01 | swrast: minor improvements, clean-ups in texcombine code | Brian Paul | |
2009-04-01 | mesa: simplify ycbcr->rgb conversion code | Brian Paul | |
2009-04-01 | mesa: convert more texture fetch functions to return GLfloat | Brian Paul | |
2009-04-01 | mesa: switch texel fetch functions from GLchan to GLfloat | Brian Paul | |
2009-04-01 | swrast: use float4_array typedef to simplify the code a bit | Brian Paul | |
2009-04-01 | mesa: texture combine clean-ups | Brian Paul | |
Use MAX_COMBINER_TERMS instead of 4. Rename some vars. Update comments. | |||
2009-04-01 | swrast: refactor depth/shadow sampling code | Brian Paul | |
2009-04-01 | swrast: general clean-up of texture combine code | Brian Paul | |
2009-04-01 | swrast: do texture sampling/combining in floating point | Brian Paul | |
The code's cleaner and a step toward supporting float-valued texture sampling. Some optimizations for common cases can be added and re-enabled... | |||
2009-04-01 | glsl: implement compiling/linking of separate compilation units | Brian Paul | |
A shader program may consist of multiple shaders (source code units). If we find there are unresolved functions after compiling the unit that defines main(), we'll concatenate all the respective vertex or fragment shaders then recompile. This isn't foolproof but should work in most cases. | |||
2009-04-01 | mesa: use correct tex unit lod bias for TXB instruction | Brian Paul | |
2009-04-01 | swrast: fix glDrawBuffer(GL_FRONT_AND_BACK) | Brian Paul | |
We weren't putting the right colors into the back buffer in this mode. | |||
2009-04-02 | r300: fix qtdemo qt4 startup | Dave Airlie | |
2009-04-01 | mesa: fix a recursive display list problem | Brian Paul | |
This fixes an issue when compiling glCallList() into another display list when the mode is GL_COMPILE_AND_EXECUTE. Before, the call to glCallList() called _mesa_save_CallList() which called neutral_CallList() which then called _mesa_save_CallList() again. In the end, the parent display list contained two calls to the child display list instead of one. Let's be on the lookout for regressions caused by this change for a while before we cherry-pick this elsewhere. | |||
2009-04-01 | glsl: fix texgen state variable tokens in emit_statevars() | Brian Paul | |
This fixes broken variable indexing into the gl_Eye/ObjectPlaneS/T/R/Q arrays. See bug 20986. | |||
2009-04-01 | mesa: minor tweaks in append_token() for printing state var strings | Brian Paul | |
2009-04-01 | radeon: go back and repick texture formats. | Dave Airlie | |
This might trip up some serious FBO users, will have to see, but it avoids the slow paths for all the demos I have. | |||
2009-04-01 | radeon: fixup render buffer cleanups | Dave Airlie | |
this fixes qtdemo-qt4 starting and a leak in glxgears exit | |||
2009-03-31 | mesa: fix bug in GPU codegen for fixed-function two-sided lighting | Brian Paul | |
The 'dots' register wasn't getting properly un-negated and un-swizzled after emitting the code for back-face lighting. So, if more than one light source was enabled, the specular exponent for the next light source was wrong. During execution we were evaluating pow(x, y) where y was negative instead of positive. This led to the outcome being zero or NaN. This fixes the occasional black triangles seen in isosurf when hacked to enable two-sided lighting. | |||
2009-03-31 | mesa: minor reformatting, whitespace changes | Brian Paul | |
2009-03-31 | Updated CPU_TO_LE32 to work on darwin | Jeremy Huddleston | |
2009-03-31 | gallium: Move pf_is_depth_stencil to p_format.h. | José Fonseca | |
2009-03-31 | radeon/dri2: if the depth buffer is 16-bit force cpp == 2 | Dave Airlie | |
This is because the DDX always allocates using the drawable sizes. which gives me twice the depth buffer I asked for, dumb. | |||
2009-03-31 | radeon: fix pixel readback for RGB8 tests | Dave Airlie | |
2009-03-31 | r200: fix glean pixelFormats regression | Dave Airlie | |
2009-03-31 | r300: fix stencil clears | Dave Airlie | |
2009-03-31 | fix ugly copy/paste error in mipmap generation code | Roland Scheidegger | |
2009-03-31 | r200: only set all dirty on kernel clears | Dave Airlie | |
2009-03-31 | radeon/r200: fix glean failures on readPixSanity since EXT_DEPTH_STENCIL support | Dave Airlie | |
2009-03-31 | r200: fix veclinear emission | Dave Airlie | |
2009-03-30 | intel: Avoid mapping the texture image for CopyTex{,Sub}Image | Adam Jackson | |
We don't upload the pixels with the CPU in that case, so the map will only serve as a way of triggering cache flushes over a bunch of data we don't touch. | |||
2009-03-30 | radeon: fix readback problem for piglit tests | Dave Airlie | |
2009-03-28 | i965: srgb texture fixes | Roland Scheidegger | |
i965 can either do SRGBA8_REV format or SARGB8 format, but not SRGBA8. Could add SRGBA8_REV support to mesa, but simply use SARGB8 for now. While here, also add true srgb luminance / luminance_alpha support - unfortunately the published docs fail to mention which asics support this, tested on g43 so assume this works on any g4x. | |||
2009-03-28 | mesa: fix a glGetTexImage issue with base-converted texture formats | Roland Scheidegger | |
need to respect the user-supplied base format, not the one derived from the texture format actually used. | |||
2009-03-28 | i965: add support for signed rgba texture format | Roland Scheidegger | |
2009-03-28 | mesa: add _rev signed rgba texture format | Roland Scheidegger | |
2009-03-28 | glapi regenerate | Roland Scheidegger | |
2009-03-28 | glapi: remove a couple accidental GL_ prefixes | Roland Scheidegger | |
2009-03-28 | mesa: add new signed rgba texture format | Roland Scheidegger | |
This is a (partial) backport of the signed texture format support in OGL 3.1. Since it wasn't promoted from an existing extension roll our own. | |||
2009-03-28 | fix various small intel blitter issues | Roland Scheidegger | |
use color format constants instead of magic numbers remove handling of cpp 0 or 3 (neither is possible) in various places don't misconfigure 8 bit surface blits as rgb565 | |||
2009-03-27 | mesa: Support Z24S8 wherever S8Z24 is supported. | José Fonseca | |
2009-03-26 | st: init the default texture to (0,0,0,1) | Brian Paul | |
The default texture is used when a sampler uses an incomplete texture. This change fixes the piglit fp-incomplete test. | |||
2009-03-26 | gallium: Remove some little-used fields from struct pipe_surface. | Michel Dänzer | |
2009-03-26 | radeon/r200/r300: set correct row stride for rbs | Dave Airlie | |