Age | Commit message (Collapse) | Author |
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1d62a057bcb3ee4ef6ebedd93f62ed2e0d8061ba
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This is just another step towards dynamic generate of vertex fetch code.
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These C-coded vectorized functions are expected to be short lived.
They're basically a proof-of-concept for dynamically generated fetch
routines.
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it's not used anymore.
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Fixes gears being upside down on the box in demos/gearbox.
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entrypoints are useless because we use the same paths as all other
code. also simplify llvm swizzling code
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This fixes demos/reflect ('d' key) and tests/zreaddraw.c
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This fixes potential problems with multi-context programs.
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Remove pipe_texture->first_level (always implicitly zero). This means there's
never any unused mipmap levels at the top.
In the state tracker, we no longer re-layout mipmapped textures if the
MinLod/MaxLod texture parameters change. It's up to the driver to obey the
pipe_sampler->min/max_lod clamps.
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This is used when we can't render to the surface type of the texture (such
as luminance/alpha).
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Manipulate the unpack params to skip the border. Gallium drivers won't support
texture borders.
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