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2006-11-19New swtcl implementation. It's simpler than the previous one (doesn't useStephane Marchesin
templates) and it is probably faster as well
2006-11-19Don't bother touching lighting stuff if shaders are in useBen Skeggs
2006-11-19Fix nv30LineWidth, hw expects a ubyte.Ben Skeggs
2006-11-19Avoid sharing subchannels with the ddx until context switching is doneBen Skeggs
properly..
2006-11-19More FIFO fixes.Ben Skeggs
2006-11-19Stupid bug..Ben Skeggs
2006-11-19poke the correct FIFO regsBen Skeggs
2006-11-18More state functionsStephane Marchesin
2006-11-18Add nv20_state.c ; hook nv10_state.c into the build ; do the renamingStephane Marchesin
required by the renouveau changes.
2006-11-17Small unneeded nv03 fixStephane Marchesin
2006-11-17Use RENDERINPUTS macros to access render_inputs_bitsetBen Skeggs
2006-11-17Adapt FIFO code to deal with cases where the base GET/PUT value isn't 0.Ben Skeggs
2006-11-16jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs
2006-11-16Add nv30InitStateFuncsBen Skeggs
2006-11-16nv10 state copy/pasted from nv30 statePatrice Mandin
2006-11-13Fix segfault in nouveauCalcViewportBen Skeggs
2006-11-12Add include guard.Jeremy Kolb
2006-11-12Some more nouveau_screen.c setup, not sure how correct it is yet though..Ben Skeggs
2006-11-12We need nmesa->driFd and friends setup before we call nouveauFifoInitBen Skeggs
2006-11-12Dont call exit() from the DRI driver, with AIGLX this is particularly nastyBen Skeggs
2006-11-11fix typoBen Skeggs
2006-11-11Some nouveau_screen work for darktamaStephane Marchesin
2006-11-11Fill in nv30PointSize and nv30Viewport.Jeremy Kolb
2006-11-11Fix the texture init function nameStephane Marchesin
2006-11-11Add the GL_LIGHING enableStephane Marchesin
2006-11-11Some work on nv30 state, heavily based on jkolb's workStephane Marchesin
2006-11-07Commit a small nitpickStephane Marchesin
2006-11-05Architect the DRI :Stephane Marchesin
- make use of the autogenerated nouveau_reg.h file - add object creation to the DRI - some work on screen and context creation
2006-11-01Added OUT_RING* debugging macros. Compile with NOUVEAU_RING_DEBUG to use.Jeremy Kolb
2006-11-01Oops. Forgot to check in the context change.Jeremy Kolb
2006-11-01Fix compile errors. Add vblank_seq to nouveau_context.Jeremy Kolb
2006-09-24Kill all the current shader code.Ben Skeggs
2006-09-17Some small changesStephane Marchesin
2006-09-17Rename nouveau_tris.* to nouveau_swtcl.*Stephane Marchesin
2006-09-17Small changesStephane Marchesin
2006-09-17Make nouveau actually compileStephane Marchesin
2006-09-17Some work towards making the nv10 swtcl compileStephane Marchesin
2006-09-08oops, time to go to bedPatrice Mandin
2006-09-08nv10: vertex attribute output formatPatrice Mandin
2006-09-08more macros, still missing the alloc_verts onePatrice Mandin
2006-09-08reimport sw stuffPatrice Mandin
2006-09-08render_primitive macroPatrice Mandin
2006-09-08vert_copy_spec macroPatrice Mandin
2006-09-08vert_copy_rgba macroPatrice Mandin
2006-09-08basic primitivesPatrice Mandin
2006-09-08Remove useless reference to fifo_num fieldPatrice Mandin
2006-06-03A couple of quick fixes, the original had some half-finishedBen Skeggs
modifications..
2006-06-03Another TODO, so I don't forget..Ben Skeggs
2006-06-03Add start of vertex shader backend, will most likely not work correctly yetBen Skeggs
2006-04-17More context.Jeremy Kolb