Age | Commit message (Collapse) | Author |
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point coord
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Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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Free old teximage/level data, then stop.
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vbo_save_EndList())
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Call it before freeing core Mesa state to avoid references to freed buffer objects.
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Primitive begin in one dlist, end in another.
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Conflicts:
configs/default
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PIPE_FORMAT_A8R8G8B8_UNORM
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Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
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Cherry-picked from master
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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Don't use a fixed-size array. Saves memory in most cases and avoids
potential overflow for long programs.
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The caller might be requesting 16-bit Z + 8-bit stencil be placed in a
PIPE_FORMAT_S8Z24 or PIPE_FORMAT_Z24S8 buffer.
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Basically, set up one user-space wrapper for all arrays instead of
the individual arrays.
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Also, rename p_tile.[ch] to u_tile.[ch]
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Need to remove the 'nil' components before swizzling a swizzle
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