Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-18 | Update scons build for new code layout. | José Fonseca | |
2008-02-18 | Code reorganization: split gallium and mesa makefiles. | José Fonseca | |
In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files. | |||
2008-02-15 | Move cell_vertex_fetch.c for recent code reorg. | Ian Romanick | |
2008-02-15 | Initial version of code gen for attribute fetch | Ian Romanick | |
2008-02-15 | Correct the convert to and from float instructions | Ian Romanick | |
2008-02-15 | draw: subclass vertex shaders according to execution method | Keith Whitwell | |
Create new files for shaders compiled/executed with llvm, sse, exec respectively | |||
2008-02-15 | Merge commit 'origin/gallium-0.1' into gallium-0.1 | Keith Whitwell | |
2008-02-15 | Merge commit 'origin/gallium-0.1' into gallium-0.1 | Keith Whitwell | |
Conflicts: src/gallium/drivers/softpipe/sp_quad_fs.c src/gallium/drivers/softpipe/sp_state.h src/gallium/drivers/softpipe/sp_state_fs.c | |||
2008-02-15 | Code reorganization: s/aux/auxiliary/ -- update build. | José Fonseca | |
2008-02-15 | gallium: reorganize fragment shader execution, unbreak sse | Keith Whitwell | |
This is probably going to get further reworked in the near future. Right now there's a new interface wrapped around each shader execution mode - exec, sse2, llvm. The llvm code was disabled already and has just been moved as-is to a new file, whereas the sse2 and exec code is actually enabled. The way the interfaces has turned out suggests to me that the correct approach is to actually have each shader include a pointer to a quad stage which will do a better job of encapsulating the execution environment than what I have here -- that's a second step however. | |||
2008-02-15 | tgsi: disable dummy sse2 texture code | Keith Whitwell | |
2008-02-15 | Code reorganization: update build. | José Fonseca | |
Update the Makefiles and includes for the new paths. Note that there hasn't been no separation of the Makefiles yet, and make is jumping all over the place. That will be taken care shortly. But for now, make should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm might require some minor tweaks. | |||
2008-02-15 | Code reorganization: move files into their places. | José Fonseca | |
This is in a separate commit to ensure renames are properly preserved. | |||
2008-02-15 | vastly simplify indexing | Zack Rusin | |
2008-02-15 | redo indirection | Zack Rusin | |
make all load's respect indirection | |||
2008-02-15 | redo the way immediates are handled | Zack Rusin | |
implement madd start implementing arl | |||
2008-02-15 | rename 'argument' to 'load' because that's what it does | Zack Rusin | |
2008-02-15 | implement swizzling on writes | Zack Rusin | |
2008-02-15 | a call was missed during the last rename | Zack Rusin | |
2008-02-15 | gallium: Fix memory leak. | Michal Krol | |
2008-02-15 | gallium: Fix memory leak. | Michal Krol | |
2008-02-15 | gallium: Use align_free() to free aligned memories. | Michal Krol | |
2008-02-15 | gallium: Fix build on Windows. | Michal Krol | |
2008-02-15 | gallium: Use MALLOC(). | Michal Krol | |
2008-02-15 | gallium: Fix MSVC compiler warnings. | José Fonseca | |
2008-02-14 | gallium: remove some debug assertions in vertex format validation | Brian | |
If a fragment shader references an input for which there's no vertex shader output (ex: texcoord3), use vertex output 0 by default. Basically, the attribute's value will be undefined. The shader writer should never rely on undefined fragment shader inputs anyway. | |||
2008-02-14 | gallium: rearrange vertex info/layout validation | Brian | |
Delay validation until someone really needs the vertex layout (vbuf alloc vertex buffer or point/line/tri setup/rendering). This will allow the vertex size to change depending on whether we're drawing points, lines or triangles. | |||
2008-02-14 | gallium: include draw_context.h to silence warning | Brian | |
2008-02-14 | gallium: minor function renaming | Brian | |
2008-02-14 | gallium: new tgsi_transform_shader() function | Brian | |
Used to apply transformations to TGSI shaders, such as register search and replace. | |||
2008-02-14 | gallium: call draw_flush() in softpipe_flush() | Brian | |
Without this, we might not get any rendering at SwapBuffers time when using the vbuf path. | |||
2008-02-14 | gallium: fix some "instruction"/"declaration" mix-ups in tgsi_exec_prepare(). | Brian | |
2008-02-14 | gallium: replace "interpolate" terminology with "eval" to better reflect ↵ | Brian | |
what's being done. | |||
2008-02-14 | gallium: changes to polygon mode weren't detected in draw_unfilled stage. | Brian | |
Need to reset stage->tri = unfilled_first_try in unfilled_flush() so that the front/back state is picked up. | |||
2008-02-14 | gallium: rename draw_free_tmps->draw_free_temp_verts, ↵ | Brian | |
draw_alloc_tmps->draw_alloc_temp_verts | |||
2008-02-14 | galllium: comments, minor clean-ups | Brian | |
2008-02-14 | More name typeo fixes. | Ian Romanick | |
2008-02-14 | s/spu_/spe_/g Ugh. | Ian Romanick | |
2008-02-14 | Cell: pass pointers to stored memory values | Ian Romanick | |
Several routines use shuffle patterns that are stored in memory. For code gen, it is difficult to directly access the data segments. The routines have been modified to be passed a pointer to a global table of shuffle patterns. This *should* be the last change to this file before switching over to code gen. | |||
2008-02-14 | Cell: Fix unintended breakage from commit ↵ | Ian Romanick | |
1d62a057bcb3ee4ef6ebedd93f62ed2e0d8061ba | |||
2008-02-14 | Real-time assembler for Cell SPE. | Ian Romanick | |
2008-02-14 | Fetch routines convert and transpose all 4 vertices at once. | Ian Romanick | |
2008-02-14 | Remove open-coded fetch functions | Ian Romanick | |
2008-02-14 | Initial pass at vertex cache, more vertex fetch changes | Ian Romanick | |
This is just another step towards dynamic generate of vertex fetch code. | |||
2008-02-14 | Vectorize a couple fetch functions | Ian Romanick | |
These C-coded vectorized functions are expected to be short lived. They're basically a proof-of-concept for dynamically generated fetch routines. | |||
2008-02-14 | intel_winsys: Call st_notify_swapbuffers_complete() after buffer swap. | Michel Dänzer | |
2008-02-14 | gallium: Cleanups related to clears. | Keith Whitwell | |
2008-02-14 | gallium: Minor cleanups to bitfield sizes, etc. | Keith Whitwell | |
2008-02-14 | tgsi: partially unbreak sse fragment shaders. more to do. | Keith Whitwell | |
2008-02-13 | x86: fix assignment in assert typo | Keith Whitwell | |