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2010-01-04intel: Drop DRI1 SwapBuffer implementationKristian Høgsberg
2010-01-04intel: Drop DRI1 CopySubBuffer implementationKristian Høgsberg
2010-01-04intel: Drop DRI1 supportKristian Høgsberg
The DDX driver stopped supporting DRI1 so we're dropping support for that from the DRI driver too.
2010-01-04Push __driDriverExtensions out of dri_util.c and into the driversKristian Høgsberg
This lets the individual drivers select which extensions to advertise. Specifically, most drivers (tdfx, sis, savage etc) don't support DRI2 but the shared extension list in dri_util.c does list the DRI2 extension. Pushing the list into the drivers, lets us avoid listing the DRI2 extension for drivers that don't support it.
2010-01-04Remove leftover __DRI{screen,drawable,context}Private referencesKristian Høgsberg
As part of the DRI driver interface rewrite I merged __DRIscreenPrivate and __DRIscreen, and likewise for __DRIdrawablePrivate and __DRIcontextPrivate. I left typedefs in place though, to avoid renaming all the *Private use internal to the driver. That was probably a mistake, and it turns out a one-line find+sed combo can do the mass rename. Better late than never.
2010-01-04Check for libdrm_$chipset.pc when neededKristian Høgsberg
This adds missing pkg-config lookup for intel and moves the radeon lookup into a case...esac so it's only looked up when one or more of the radeon drivers are enabled.
2010-01-04r600: support vertex_array_bgraAndre Maasikas
Use vertex program key mechanism and swizzle during vertex fetch - is there a better way?
2010-01-03Only enable verbose NoOp dispatch if DEBUG is definedKristian Høgsberg
By default we generate a function per GL entry point to warn if it's called without a context set. This is to allow the function to print it's name in the warning. By using a generic function that doesn't print the function name in the non-DEBUG case, we reduce libGL size from 320008 bytes to 283144 bytes (11%).
2010-01-03Noop dispatch: move warning code out of the generated functionsKristian Høgsberg
This reduces libGL size by 11% here, going from 360968 bytes to 320008 bytes.
2010-01-03Export a few glapi functions used by gallium and r300Kristian Høgsberg
Fixes breakage from -fvisibility-hidden commit.
2010-01-03mesa: fix blend enable/disable calls in meta.c codeFrancis Galiegue
Fixes regression in some DRI drivers since the GL_EXT_draw_buffers2 changes. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-02mesa: added _mesa_GetBufferParameteri64v()Brian Paul
This is a new function in GL 3.2. No dispatch for this function yet.
2010-01-01mesa: Make condrender.[ch] prototypes match.José Fonseca
GLAPI on windows is more than "extern" -- it includes the --, so the mismatch between condrender.[ch] prototypes causes "different linkage" errors on windows.
2009-12-31Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: configs/darwin src/gallium/auxiliary/util/u_clear.h src/gallium/state_trackers/xorg/xorg_exa_tgsi.c src/mesa/drivers/dri/i965/brw_draw_upload.c
2009-12-31mesa: remove a line of dead codeBrian Paul
2009-12-31mesa: enable ColorMaskIndexed in display listsBrian Paul
2009-12-31mesa: enable GL_EXT_draw_buffers2 for sw driversBrian Paul
2009-12-31mesa: turn on NV_conditional_render for software driversBrian Paul
2009-12-31swrast: add check for conditional renderingBrian Paul
2009-12-31tnl: add check for conditional renderingBrian Paul
2009-12-31mesa: plug in API functions for conditional renderingBrian Paul
2009-12-31mesa: added dispatch for GL_NV_conditional_render extensionBrian Paul
2009-12-31mesa: added FLUSH_VERTICES(), more commentsBrian Paul
2009-12-31mesa: add flag for GL_NV_conditional_render extensionBrian Paul
2009-12-31mesa: _mesa_Begin/EndConditionalRender() functionsBrian Paul
For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
2009-12-31mesa: make _mesa_lookup_query_object() an non-private inline functionBrian Paul
2009-12-31swrast: use different temp array in _swrast_get_dest_rgba()Brian Paul
When using multiple color drawbuffers with blending/logicop/masking we were overwriting color values which we still needed.
2009-12-31mesa: Silence unused variable warning.Vinson Lee
2009-12-30mesa: implement _mesa_GetStringi() for GL3Brian Paul
Note: not plugged into the dispatch table yet.
2009-12-30mesa: _mesa_get_enabled_extension() functionBrian Paul
2009-12-30mesa: implement GL3 GL_NUM_EXTENSIONS queryBrian Paul
2009-12-30mesa: simplify some extension testing codeBrian Paul
2009-12-30mesa: display list support for glClearBuffer functionsBrian Paul
Note: some code disabled until dispatch table supports GL3 entrypoints.
2009-12-30mesa: implement GL3 glClearBuffer() functionsBrian Paul
These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
2009-12-29st/mesa: add PIPE_FORMAT_Z24S8_UNORM in st_get_format_info()Brian Paul
Fixes progs/demos/fbotexture on Nouveau. Patch submitted by Luca Barbieri <luca@luca-barbieri.com>.
2009-12-29mesa: fix-up blend enable/disable code in _mesa_PopAttrib()Brian Paul
2009-12-29mesa: finish-up indexed color mask code in _mesa_PopAttrib()Brian Paul
2009-12-29mesa: plug in GL_EXT_draw_buffers2 functionsBrian Paul
2009-12-29mesa: regenerate API files related to GL_EXT_draw_buffers2Brian Paul
2009-12-29glapi: extension info for GL_EXT_draw_buffers2Brian Paul
2009-12-29tdfx: Silence uninitialized variable warning.Vinson Lee
2009-12-29mesa: added infrastructure for GL_EXT_draw_buffers2Brian Paul
2009-12-29mesa: add dlist support for indexed colormask and indexed enables/disablesBrian Paul
Not plugged into dispatch table yet...
2009-12-29mesa: implement per-buffer color maskingBrian Paul
This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
2009-12-29mesa: implement indexed glGet functionsBrian Paul
The functions are _mesa_GetBooleanIndexedv(), _mesa_GetIntegerIndexedv(), and _mesa_GetInteger64Indexedv(). These will be called from API functions such as glGetBooleanIndexedvEXT() and glGetBooleani_v(). Only the GL_BLEND query is supported at this time.
2009-12-29mesa: per-buffer blend enabled flagsBrian Paul
ctx->Color.BlendEnabled is now a GLbitfield instead of a GLboolean to indicate blend on/off status for each color/draw buffer. This is infrastructure for GL_EXT_draw_buffers2 and OpenGL 3.x New functions include _mesa_EnableIndexed(), _mesa_DisableIndexed(), and _mesa_IsEnabledIndexed(). The enable function corresponds to glEnableIndexedEXT() for GL_EXT_draw_buffers2 or glEnablei() for GL3. Note that there's quite a few tests for ctx->Color.BlendEnabled != 0 in drivers, etc. Those tests can remain as-is since the mask will be 0 or ~0 unless GL_EXT_draw_buffers2 is enabled.
2009-12-29mesa: Initialize variable in get_tex_color_index.Vinson Lee
2009-12-29glsl: added uniform initializer checkBrian Paul
GLSL 1.10 disallows initializers for uniforms but GLSL 1.20 and later allows them. This patch uses the #version directive to allow/disallow uniform initializers. This addresses bug 25807, but piglit also needs to be fixed to specify the GLSL version in the shader.
2009-12-29ARB prog parser: use _mesa_add_unnamed_constant() to use fewer constant slotsBrian Paul
This function will search the constant parameters in an effort to re-use constant slots. For example, {1,2,3,4} and {4,1,1,2} can be stored in one constant slot and accessed with different swizzles. The swizzle info must be propogated though the parsing code in a few places. Fixes Piglit "vpfp-generic tests/shaders/generic/big-param.vpfp" failure.
2009-12-28intel: Fix false positives in checking for non-packed depth/stencil RB.Eric Anholt
The wine d3d9 visual.c testcase was tripping over this and failing. Presumably it's binding a packed depth/stencil texture to both stencil and depth attachment points, and we make a new renderbuffer wrapper for each in that case.