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2008-08-06mesa: glsl: more type checking for attribute/varying/uniform vars/localsBrian Paul
2008-08-06mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul
2008-08-06mesa: glsl: more assignment type checkingBrian Paul
Also that const declarations have initializers and that uniforms/samplers can't have initializers.
2008-08-06mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking caseBrian Paul
2008-08-06mesa: glsl: count number of temp regs usedHaihao Xiang
2008-08-06fix some FBO/texture queries (bug 15296)Brian Paul
2008-08-05mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul
2008-08-05mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul
2008-08-05mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul
2008-08-05mesa: glsl: generate error for main(any args)Brian Paul
2008-08-05mesa: glsl: regenerated fileBrian Paul
2008-08-05mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul
2008-08-05mesa: glsl: re-enable assignment type checkingBrian Paul
2008-08-05mesa: glsl: regenerated filesBrian Paul
2008-08-05mesa: glsl: re-org of intermediate/temp storageBrian Paul
Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison.
2008-08-05mesa: glsl: disable broken assignment type checking for nowBrian Paul
2008-08-04mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul
2008-08-04mesa: glsl: varying vars can't be user-defined structsBrian Paul
2008-08-04mesa: glsl: regenerated filesBrian Paul
2008-08-04mesa: glsl: added vec4(ivec4) constructorBrian Paul
2008-08-04mesa: glsl: if/while/do condition must be booleanBrian Paul
2008-08-04mesa: glsl: additional type checking for ?: and = operatorsBrian Paul
2008-08-04mesa: glsl: don't allow comparision of arraysBrian Paul
2008-08-04mesa: glsl: error on const-qualified array declarationsBrian Paul
2008-08-04mesa: glsl: added null ptr checkBrian Paul
2008-08-04mesa: glsl: set literal_size for const varsBrian Paul
2008-08-04mesa: glsl: add missing code emit for struct/fieldBrian Paul
2008-08-04mesa: glsl: stop code emit after error is recordedBrian Paul
2008-08-04mesa: glsl: check that rhs of const var initializer is also constBrian Paul
2008-08-04mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul
2008-08-04mesa: glsl: fix initialize size error checkBrian Paul
2008-08-04mesa: glsl: added initializer size/type error checkingBrian Paul
2008-08-04mesa: glsl: only allow one #version directiveBrian Paul
2008-08-04mesa: glsl: regenerated fileBrian Paul
2008-08-04mesa: glsl: new bvec4 constructorBrian Paul
2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-07-29mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul
2008-07-29mesa: disable debug codeBrian Paul
2008-07-28Merge tgsi/exec and tgsi/util directories.José Fonseca
2008-07-25mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
2008-07-25mesa: regenerated filesBrian Paul
2008-07-25mesa: glsl: re-order some constructorsBrian Paul
2008-07-25mesa: glsl: remove unneeded operatorsBrian Paul
2008-07-25mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-25mesa: glsl: additional error detectionBrian Paul
Plus begin some fixes for vec/matrix constructors.
2008-07-25mesa: Mark as XXX unresolved warnings on windows.Michal Krol
2008-07-24mesa: gls: fix broken else clause of conditional break/continueBrian Paul
In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted.
2008-07-24mesa: move extensions->version code into separate functionBrian Paul
2008-07-24mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul
2008-07-24mesa: glsl: only try to link shaders defining main()Brian Paul