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2008-08-15mesa: glsl: fix linking of varying vars which are arraysBrian Paul
2008-08-15gallium: in st_draw_vbo() use ctx->Current.Attrib[] values when arrays are ↵Brian Paul
missing/null fixes potential segfaults when vertex arrays are missing
2008-08-15mesa: Issue PIPE_FLUSH_FRAME in glSwapBuffers/glFlush/glFinish.José Fonseca
2008-08-14gallium: init default texture image to grayBrian Paul
2008-08-14gallium: use a default texture in update_textures(), update_samplers() when ↵Brian Paul
needed The default texture is used when the current fragment shader has texture sample instructions but the user has not provided/bound a texture.
2008-08-14gallium: added queries to determin GL_EXT_packed_depth_stencil supportBrian Paul
2008-08-14mesa: Don't use alignments < 4.José Fonseca
2008-08-13gallium: in fallback_copy_texsubimage() create new tex surface for CPU read ↵Brian Paul
access Was trying to use the strb->surface but it's made for GPU read/write only.
2008-08-13mesa: KIL -> KIL, KIL_NV -> KILP.Michal Krol
2008-08-12gallium: more context clean-upBrian Paul
2008-08-12mesa: glsl: fix error detection of writing to read-only variablesBrian Paul
2008-08-12mesa: texture crop rect stateBrian Paul
2008-08-12mesa: glsl: fix commentBrian Paul
2008-08-12mesa: glsl: enable bzero() in slang_typeinfo_construct()Brian Paul
2008-08-12mesa: glsl: remove reads of output regs from fragment shaders tooBrian Paul
2008-08-12mesa: set point stateBrian Paul
2008-08-12mesa: allow _mesa_remove_output_reads() to work on fragment programsBrian Paul
2008-08-12mesa: glsl: better error messagesBrian Paul
2008-08-12mesa: glsl: regenerated filesBrian Paul
2008-08-12mesa: glsl: additional constructorsBrian Paul
2008-08-12mesa: glsl: better mod() functionsBrian Paul
2008-08-12mesa: Rename sources to sources.mak.José Fonseca
2008-08-11mesa: glsl: regenerated fileBrian Paul
2008-08-11mesa: glsl: change refract() functions to allow inliningBrian Paul
2008-08-11mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul
2008-08-11mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-08-11gallium: added commentBrian Paul
2008-08-11gallium: added _NEW_PROGRAM to dependenciesBrian Paul
2008-08-08mesa: fix some feature testsBrian Paul
2008-08-08mesa: fix some pixel transfer state tests for depth formatsBrian Paul
2008-08-08gallium: fix additional glCopyTex[Sub]Image issuesBrian Paul
Use the TexFormat->StoreImage() routine for fallbacks. This handles the case of copying RGBA framebuffer data into an RGBA texture when the base format is GL_RGB (or GL_LUMINANCE, etc). In that case, we need to set the texture's alpha=1 and override the framebuffer's alpha.
2008-08-08mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul
2008-08-07gallium: clean-up, remove dead code, update commentsBrian Paul
2008-08-07gallium: fix a few bugs on the fallback CopyTex[Sub]Image() path.Brian Paul
2008-08-07mesa: fix glBindTexture comment/error stringBrian Paul
2008-08-07mesa: glsl: regenerated filesBrian Paul
2008-08-07mesa: glsl: finish up support for precision qualifiersBrian Paul
2008-08-07mesa: pf_sprint_name->pf_name.José Fonseca
2008-08-07mesa: Extend GLSL syntax to accept type precision in full type specifiers.Michal Krol
2008-08-07mesa: Silence compiler warnings on Windows.Michal Krol
2008-08-06gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEATBrian Paul
Check for these caps in state tracker and enable corresponding GL extensions if supported.
2008-08-06mesa: glsl: regenerated fileBrian Paul
2008-08-06mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul
2008-08-06mesa: glsl: additional error checkingBrian Paul
2008-08-06mesa: glsl: fix a number of glUniform issuesBrian Paul
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-08-06mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
2008-08-06mesa: glsl: fix error check in get_uniformfv()Brian Paul
2008-08-06mesa: glsl: check for rect tex samplersBrian Paul
2008-08-06mesa: glsl: disallow initializers for varying varsBrian Paul