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Fixed some vertex array / vertex program glitches with glDrawElements.
Fixed some fragment program runtime bugs.
Non-trivial Cg programs are running now.
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break driver callbacks.
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and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows
more flexiblity, like supporting larger, non-cubic 3D textures.
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queries
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allow drivers to implement C++-like inheritance via containment.
Lots of assorted clean-ups related to texture objects.
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added bufferobj.obj
Modified Files:
Mesa/src/descrip.mms
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Replace blocks of per-attribute code with for-loops.
New comments/docs.
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entrypoints
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GL_NV_fragment_program
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