Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-27 | glapi: add DISPATCH_FUNCTION_SIZE | Tobias Jakobi | |
2008-09-27 | glapi: add gl_dispatch_functions_start and end | Tobias Jakobi | |
2008-09-26 | mesa: fix temp register allocation problems. | Brian Paul | |
Complex texcombine modes were running out of registers (>32 registers for 8 tex units). | |||
2008-09-26 | intel: Fix a number of memory leaks on context destroy. | Eric Anholt | |
2008-09-26 | st: add prototype for st_get_framebuffer_dimensions() | Alan Hourihane | |
2008-09-26 | st: export st_get_framebuffer_dimensions() to retrieve | Alan Hourihane | |
the width & height of the fb | |||
2008-09-26 | mesa: remove invalid assertions that programs have parameters | Brian Paul | |
Fixes failure with demos/fplight.c | |||
2008-09-26 | mesa: fix assertion in _mesa_reference_program() | Brian Paul | |
2008-09-26 | mesa: fix param indexing | Brad King | |
2008-09-26 | mesa: fix incorrect parameter order | Brian Paul | |
2008-09-26 | mesa: remove const qualifiers to match device driver interface function | Brian Paul | |
2008-09-26 | gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program() | Brian Paul | |
2008-09-26 | mesa: add some braces | Brian Paul | |
2008-09-26 | mesa: fix/simplify initialization of vertex/fragment program limits | Brian Paul | |
Defaults for program length, num ALU instructions, num indirections, etc. basically indicate no limit for software rendering. Driver should override as needed. | |||
2008-09-26 | mesa: increase MAX_INSTRUCTIONS | Brian Paul | |
2008-09-26 | mesa: fix swizzle failure, fix typo | Brian Paul | |
2008-09-26 | mesa: fix default buffer object access value | Brian Paul | |
2008-09-26 | gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program() | Brian Paul | |
2008-09-26 | mesa: add some braces | Brian Paul | |
2008-09-26 | st: change from ** to * for st_unreference_framebuffer() | Alan Hourihane | |
2008-09-26 | mesa: fix indenting | Keith Whitwell | |
2008-09-26 | dri: remove unused files present only on gallium-0.2 branch | Keith Whitwell | |
2008-09-26 | Merge commit 'origin/master' into HEAD | Keith Whitwell | |
Conflicts: src/mesa/vbo/vbo.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c | |||
2008-09-25 | mesa: fix cast/conversion for optional code | Brian | |
2008-09-25 | mesa: fix/simplify initialization of vertex/fragment program limits | Brian Paul | |
Defaults for program length, num ALU instructions, num indirections, etc. basically indicate no limit for software rendering. Driver should override as needed. | |||
2008-09-25 | mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback. | Brian Paul | |
2008-09-25 | mesa: increase MAX_INSTRUCTIONS | Brian Paul | |
2008-09-25 | mesa: fix swizzle failure, fix typo | Brian Paul | |
2008-09-25 | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) | Brian Paul | |
2008-09-25 | mesa: fix default buffer object access value | Brian Paul | |
2008-09-25 | mesa: fix some VBO buffer object issues | Brian Paul | |
The VBO module may use a real VBO or a malloc'd buffer for vertex storage. Be careful not to accidentally replace the later with the former when drawing. Check if using a real VBO at destroy time to prevent a double-free. | |||
2008-09-25 | mesa: fix function params to match prototypes | Sam Hocevar | |
2008-09-25 | mesa: prevent the slang code generator from aborting when faced with a ↵ | Sam Hocevar | |
sampler variable redeclaration. | |||
2008-09-25 | i965: support for sin() and cos() in vertex shaders. | Sam Hocevar | |
2008-09-25 | i965: more meaningful message for unsupported opcodes. | Sam Hocevar | |
2008-09-24 | intel: Fix clears to depth_stencil texture attachments. | Eric Anholt | |
Broken by 0adfd1021035e90995a25ec5f20b736e55075d92, showed up as an assertion failure in a software fallback in the shadowtex demo when we failed to recognize the texture format. | |||
2008-09-24 | set SamplerUnit[] entry in load_texture() just to be safe | Brian | |
(cherry picked from commit fce4612f8a29ee1798c9326a431a139d856c7a04) | |||
2008-09-24 | use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating ↵ | Brian | |
immediates/literals (cherry picked from commit fdc8636bdc65deb0d95a62a51c8d9bca05bc6bb8) | |||
2008-09-24 | set program->SamplersUsed bit when using a texture instruction | Brian | |
2008-09-24 | Remove ctx field from texenvprog_cache | Brian | |
2008-09-24 | include programopt.h | Brian | |
(cherry picked from commit 83fad68ec1989c719646a76f4cc5e0b3d23537ed) | |||
2008-09-24 | Disable vertex shader fog, compute fog in fragment shader. | Brian | |
2008-09-24 | temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled | Brian | |
(cherry picked from commit 63be96bdc7e9f388a5c49295bd7e150462fd003a) | |||
2008-09-23 | mesa: fix main/ prefix in include | Keith Whitwell | |
2008-09-23 | vbo: unmap and remap immediate vbo before/after each draw. | Keith Whitwell | |
Also use BufferData(NULL) to get fresh storage and avoid synchronous operation where we would have to flush and wait for the fence after each draw because of the map. This will chew through a whole load of buffer space on small draws, so it isn't a proper solution. Need to support a no-fence or append mapping mode to do this right, or use user buffers. | |||
2008-09-23 | added vbo_use_buffer_objects() to specify that immediate mode data should be ↵ | Brian | |
put into bufferobjects | |||
2008-09-23 | vbo: seed initial max_element value with a more likely candidate | Keith Whitwell | |
(cherry picked from commit 026e7731e549e0777c010348460fd48b3d75a843) | |||
2008-09-23 | mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/ | Brian Paul | |
(cherry picked from commit 8a369b909a6648ae7a5a0c2dcb972a2f96f99a80) | |||
2008-09-23 | mesa: glsl: fix glGetUniform for matrix queries | Brian Paul | |
(cherry picked from commit 7a6eba54d064cadf15f93df2c1748cf5e474ef03) | |||
2008-09-23 | mesa: glsl: fix a number of glUniform issues | Brian Paul | |
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1. |