Age | Commit message (Collapse) | Author |
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Not sure why this is only needed now...
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Tiles are marked as CLEAR, DEFINED or DIRTY to avoid making unnecessary
get_tile() and put_tile() calls.
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possible.
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Also, improve some surface clearing code
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softpipe_map_surfaces get call several time but softpipe_unmap_surfaces
get call only once. So to make sure stuff are properly unmap when
softpipe_unmap_surfaces get call we map surfaces only one time in
softpipe_map_surfaces.
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Also make enum pipe_format used in a couple more places.
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also don't use sse when llvm is enabled
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Match behaviour of DRI driver. Fix fragment shader to find the other
parameters one slot further on. Will need more work to cope with FP's
that actually reference position.
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The cell "render_stage" (last in the "draw" pipeline) emits vertices into
a buffer which is pulled by the SPUs in response to a "RENDER" command.
This is pretty much temporary/scaffold code for now.
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Track vertex/fragment shader state.
Plug in pipe->draw_arrays(), pipe->draw_elements().
Plug render stage (a stub) into end of 'draw' pipeline.
Specify a hard-coded vertex format for now.
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