Age | Commit message (Collapse) | Author |
|
Array indexes are invalid when >= the maximum, but array sizes are
only in valid when > the maximum. This prevented programs from
declaring a single maximum size array.
See the piglit vp-max-array test.
|
|
Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's
format. This is better than passing a GLenum and having to guess the
specific format.
I'm unable to test all the drivers, but any issues should be easy to fix.
|
|
|
|
|
|
|
|
|
|
Per the GLX spec, when changing rendering contexts, the old context
should first be flushed.
|
|
|
|
Setting intel->Fallback = 1 clobbered any fallback state that was already
set. Not sure where this hack originated (the git history is a little
convoluted). Define and use a new BRW_FALLBACK_DRAW bit instead. This
shouldn't break anything and could potentially fix some bugs (but no
specific ones are known).
|
|
|
|
|
|
|
|
The value was probably wrong too.
It was the same as INTEL_FALLBACK_DRAW_BUFFER.
|
|
Hm. I could have said "chew trident and spit it out," or perhaps
"spear trident," instead. Dohoho.
|
|
As per FDO #17889.
|
|
|
|
|
|
git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
|
|
otherwise
|
|
Also avoids empty shader for "END" - seems to be somewhat valid fp
Maybe this can be done differently in the future (fake FRAG_RESULT_COLOR
already in Map_Fragment_Program() or is there a way to program the chip
to not hang in case of no exports.
|
|
|
|
And change parameter type.
|
|
Can just use s8z24 everywhere.
Note: the WRITE_DEPTH macro for R600 may need to be fixed.
|
|
Core Mesa deals with MESA_FORMAT_S8_Z24 everywhere it should so
we shouldn't have to use MESA_FORMAT_Z24_S8 anymore.
|
|
|
|
|
|
|
|
|
|
24-bit Z in 32-bit pixel. We could probably use the MESA_FORMAT_S8_Z24
format but this there's a few places where we explicitly don't want stencil.
This format may go away at some point in the future.
|
|
|
|
Bug #24435
|
|
Fixes a 3.4% +/- 1.3% performance regression in my GL demo (n=3). The
other meta code could probably also use the same treatment.
|
|
strtod_l needs the xlocale.h header on Mac OS. It's possible other
non-Linux OSes would need this header too.
|
|
The in kernel texture check fails because of both
bit11 flags being set on 16x16 textures. It tuns out
that these bits are still set and not cleared in the
pp_txpitch field of the texture. The attached patch
at least helps for this case on my machine. It clears
the bit 11 from the pitch field if the texture is smaller
and masks out that hight bits on the conventional width
and height field.
Fixes bug 24584
|
|
size was being calculated based on 3 bytes per pixel with 24 bit depth
instead of 4 bytes. This caused corruption in the bottom 25% of objects.
This finishes fixing the menu/text corruption in compiz/kde4.
Signed-off-by: Robert Noland <rnoland@2hip.net>
|
|
git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
regenerated lex.yy.c
|
|
Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc.
please make sure you are not broken, and fix yourself up if you are.
There were only two or three places where the code did not have painful
fallbacks, so I would advise st maintainers to find less painful workarounds,
or consider overhauling util_surface_copy and util_surface_fill.
Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is.
I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
|
|
|
|
|
|
Driver Makefiles can still add symlink dependencies/rules if needed.
|
|
This is a bit cleaner and avoids rebuilding the r300_dri.so library all
the time.
|
|
|
|
|
|
This logs glUseProgram() calls to stderr.
|
|
|
|
_mesa_strtod() is used for shader/program parsing where the decimal
point character is always '.' Use strtod_l() with a "C" locale to
ensure correct string->double conversion when the actual locale uses
another character such as ',' for the decimal point.
Fixes bug 24531.
|
|
|
|
|
|
|
|
We need to get the pitch from the texture level we are rendering to,
rather than just using the base texel width.
|