Age | Commit message (Collapse) | Author |
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handling)
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finally add some information to R300_RB3D_DSTCACHE_CTLSTAT
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RB3D_COLOR_CHANNEL_MASK
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This patch tries to get the Z-Buffer register names in sync with the AMD spec
so that talking to AMD engineers is much simpler.
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image offset is already considered when map, add it again in
StoreImage may lead to wrong result and crash.
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dd1d66fc4ab5d7064113a2017a431c3461598b91.
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See bug 11893. This allows GL_POINT_SIZE_MIN/MAX/etc to be queried with
indirect rendering.
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Fixes bug 10984.
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Instead of generating the glapi sources for the xserver and commiting
them to the xserver tree, we can keep them in the mesa tree and change
the xserver build to use the files from the mesa tree.
This makes the xserver glx build more robust as it reduces the chances
for mismatches of the glX API used in the xserver vs. in mesa.
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Also, general clean-up of the Xlib-optimized glDraw/CopyPixels code.
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Otherwise, we would go wildly out of bounds if passed -1 (no renderbuffer), such
as while doing LOCK_HARDWARE with glDrawBuffer(GL_NONE).
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Otherwise, glDrawBuffer(GL_NONE); glDrawPixels() results in a segfault when
we try to emit the color buffer state during setup.
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The IS_945 case was left to fall through to the 830 case, along with the
not-recognized-at-all case, making that dead code.
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