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2008-04-29gallium: flush pipe before updating bitmap textureBrian Paul
Fixes duplicated text bug in progs/tests/texwrap.c
2008-04-29gallium: added some assertions to st_render_texture() to check surface formatBrian Paul
Make sure we can really render to the texture surface given its format.
2008-04-29gallium: fix broken GL_DEPTH_COMPONENT case in fallback_copy_texsubimage()Brian Paul
Also, make sure surfaces are suitable for blitting before calling util_blit_pixels().
2008-04-29mesa: added _mesa_scale_and_bias_depth_uint()Brian Paul
2008-04-29gallium: set border colorRoland Scheidegger
2008-04-28gallium: fix incorrect level param in copy_image_data_to_texture()Brian Paul
This fixes a weird conform test failure that depended on something that happened several tests earlier. This took waaaaaay too long to find/fix.
2008-04-28gallium: check for PIPE_FORMAT_X8Z24_UNORM formatBrian Paul
2008-04-28gallium: replace some code with a call to st_choose_format()Brian Paul
2008-04-28gallium: return enum pipe_format, not uint, for a few functionsBrian Paul
2008-04-25gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul
2008-04-25gallium: use simple color pass-through fragment shader if textures don't existBrian Paul
If we run out of texture memory we may not have the texture needed by the fragment shader. If this happens, plug in a color passthrough shader. So instead of crashing, we just don't see the texture. GL_OUT_OF_MEMORY is raised, of course.
2008-04-25gallium: added null ptr checkBrian Paul
2008-04-25gallium: added a null ptr checkBrian Paul
2008-04-25gallium: fix typo s/_mesa_unmap_drapix_pbo/_mesa_unmap_drawpix_pbo/Brian Paul
2008-04-25gallium: consolidate quad drawing codeBrian Paul
2008-04-25gallium: remove unused st_draw_vertices()Brian Paul
2008-04-25gallium: use util_draw_vertex_buffer() instead of st_draw_vertices()Brian Paul
2008-04-25gallium: fix the compressed texture hack in st_texture_image_copy()Brian Paul
Actually, the hack is still there and needs to be revisited, but I get a bit further with compressed textures now.
2008-04-26scons: A few fixes for building mesa on windows.José Fonseca
2008-04-25gallium: Use util_blit_pixels() for glCopyTexSubImage when appropriate.Michel Dänzer
2008-04-25gallium: Tell the driver the texture is updated when we finish rendering to it.Michel Dänzer
2008-04-24gallium: fix an edgeflags crashBrian Paul
2008-04-24gallium: initial edgeflags codeBrian Paul
2008-04-24gallium: disable the bitmap/texcoord biasBrian Paul
Doesn't seem to be needed after fixing the float->int conversion problem.
2008-04-24mesa: adjust glBitmap coords by a small epsilonBrian Paul
Fixes problem with bitmaps jumping around by one pixel depending on window size. The rasterpos is often X.9999 instead of X+1. Run progs/redbook/drawf and resize window to check.
2008-04-24gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul
Also, rearrange the st_destroy_context() code a bit to prevent some invalid/NULL ptr derefs during tear-down.
2008-04-24gallium: Initial support for pixel formats with unused storage components.Michel Dänzer
Also clarify that RGB formats with no (used) alpha component are treated as having alpha = 1.0.
2008-04-23gallium: fix potential divide by zero in fog computationBrian Paul
It's legal for Fog.Start == Fog.End and conformance testing does so.
2008-04-22gallium: fix some bitmap frag shader issuesBrian Paul
If texturing happens to be enabled when glBitmap() is called, need to be careful about choosing a sampler unit, etc.
2008-04-22gallium: don't set buffer status to undefined in display_front_buffer()Brian Paul
2008-04-22gallium: st_translate_fragment_program() is void nowBrian Paul
The return value was never used.
2008-04-22gallium: How about restoring shaders instead of saving them again...Michel Dänzer
2008-04-22gallium: Don't link x86sse.c into libmesa.a.Michel Dänzer
Otherwise we get a symbol clash with the copy in src/gallium/util .
2008-04-21use cso fs/vs handle functionsKeith Whitwell
2008-04-21mesa: remove st_cache.cKeith Whitwell
2008-04-21gallium: Use CSO cache for shaders.Michel Dänzer
2008-04-19draw: move incoming vertex state into draw->ptKeith Whitwell
This state is effectively private to the vertex processing part of the draw module.
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-18gallium: get rid of unnecessary surface mappingBrian Paul
2008-04-18gallium: Always pass colour clear value to driver as A8R8G8B8.Michel Dänzer
2008-04-17gallium: add missing pipe_surface_unmap() callBrian Paul
2008-04-17gallium: plug in a select_destroy() function (fixes segfault on exit)Brian Paul
2008-04-17gallium: reorder some of the destroy context codeBrian Paul
2008-04-16gallium: implement RGBA pixel maps in the pixel transfer fragment programBrian Paul
2008-04-16gallium: make choose_format() non-static: st_choose_format()Brian Paul
2008-04-16gallium: finish-up and fix support for GL_COLOR matrix on pixel xfer pathBrian Paul
2008-04-16mesa: added internal post color matrix scale/bias varsBrian Paul
2008-04-14gallium: fix semantic indexes for outputsBrian
2008-04-14gallium: fix multi drawbuffer fb stateBrian
2008-04-14gallium: set ctx->Const.MaxDrawBuffersBrian