Age | Commit message (Collapse) | Author |
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The uint64_t flags (as defined by drm.h) were being used as unsigned ints in
many places.
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it should be handled in fb_write.
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Pixel Mask Copy is modified as the pixel shader thread
turns off pixels based on kill instructions.
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t_vb_program.c
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See https://bugs.freedesktop.org/show_bug.cgi?id=13324 .
Also use tx_table_be for VALID_FORMAT, in case r200SetTexImages ever gets
called for MESA_FORMAT_RGB888.
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It makes quake4-demo works well on 965.
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to IP pre-increment, and should point to
the first instruction after the do instruction
of the do-while block of code
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This could lead to incorrect rendering or even lockups.
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variable array indexes.
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texwrap.c test
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Also, apply user-defined clamp limits to point size even when not using
attentuation or program-computed size.
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The only functional difference should be that 965 now gets the optimization
where textures default to 16bpp when the screen is 16bpp.
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This requires that regions grow a marker of whether they are tiled or not,
because fence (surface) registers are ignored by the 965 2D engine.
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This is required for 965 performance, as it avoids a lot of repeated data
uploads of the state caches due to surface offsets in them.
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They shouldn't be created, and this often helps catch stupid issues.
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