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AgeCommit message (Collapse)Author
2004-04-26bring over build fixes from stable branchAlan Hourihane
2004-04-24call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul
2004-04-23minor fixes for entrypoint name manglingBrian Paul
2004-04-23Convert R200 driver to use the t_vertex interface.Ian Romanick
2004-04-23GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul
2004-04-23init mgaScreen->irq (Tilman Sauerbeck)Brian Paul
2004-04-23Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
2004-04-23remove some errant code from previous check-inBrian Paul
2004-04-22s,CHAN_BITS/8,sizeof(GLchan),Brian Paul
2004-04-22fix bracket at wrong placeRoland Scheidegger
2004-04-22Fix order of EMIT_4UB_4F declarationsKeith Whitwell
2004-04-22use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul
2004-04-22fix some include file glitchesBrian Paul
2004-04-22obsoleteBrian Paul
2004-04-22New glTexImage code.Brian Paul
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
2004-04-21Fix up some assorted issues with initialization of vertex program registers.Brian Paul
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
2004-04-21only init temp regs to zero if executing NV fragment programBrian Paul
2004-04-21check return values of _swrast_CreateContext, etcBrian Paul
2004-04-20Add printing for recently added opcodes.Keith Whitwell
2004-04-20add SciTech's GLDirect driver for Windows.Alan Hourihane
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
2004-04-20Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell
2004-04-20When upgrading copied vertices, distinguish between an attributeKeith Whitwell
entering a vertex for the first time and one which was already present but increasing its size. Fixes Brian's normal.c bug.
2004-04-19apply texgen/texture matrix in glRasterPosBrian Paul
2004-04-19in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch ↵Brian Paul
appropriate number of param values
2004-04-19do texcoord projective division in _swrast_span_default_texcoords()Brian Paul
2004-04-18check for __ia64__ when setting USE_IEEEBrian Paul
2004-04-18added missing SHADER_SOURCES to ALL_SOURCESBrian Paul
2004-04-18Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul
Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that.
2004-04-16Make sure ctx->Driver.NeedFlush is set for Eval-generated attributes.Keith Whitwell
2004-04-15Make _SAT instructions compile correctly.Keith Whitwell
2004-04-15make sure matypes is builtDave Airlie
2004-04-15add drm source dir for solo includesDave Airlie
2004-04-15get the libraries the right way round..Dave Airlie
2004-04-15set default page flipping to zero can be changed in header fileDave Airlie
2004-04-14wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul
2004-04-14Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell
and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first.
2004-04-14Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell
Need to fix this, or get maybe rid of xf86drm.h which seems redundant in a standalone build.
2004-04-14Link against GL_LIB_DEPSKeith Whitwell
2004-04-14Remove mesa.a when making cleanKeith Whitwell
2004-04-14First attempt at building a dri module in this treeKeith Whitwell
-- make target is linux-dri -- will attempt to build i830_dri.so The object builds but hasn't been tested.
2004-04-14First pass at support for building DRI drivers in mesa tree.Keith Whitwell
2004-04-14Don't try to use .c=.o rule on .S files when building mesa.aKeith Whitwell
2004-04-14disable under _SOLO buildAlan Hourihane
2004-04-14documentation updatesDaniel Borca
Glide3 driver: POINTCAST palette fixes
2004-04-14get agpmode from config fileDave Airlie
2004-04-14Add shader sources for solo buildDave Airlie
2004-04-13check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes)Brian Paul
2004-04-13Build a single string containing the generated 'C' code.Keith Whitwell
2004-04-13fix the usage of GLX_MESA_allocate_memoryAlan Hourihane
2004-04-13updated Glide driver documentationDaniel Borca
fixed SAL/SAR in assyntax.h (NASM) fixed a bug wrt NULL pointer assignment in t_vtx_api.c cosmetics to t_vtx_x86.c & t_vtx_x86_gcc.S enabled STDCALL with codegen (MinGW)