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2008-02-16nv30: fixes.Stephane Marchesin
2008-02-16nv30: fixes.Stephane Marchesin
2008-02-16nv40: over-zealous s/Ben Skeggs
2008-02-16nv40: fix non-debug builds + start on obeying portability guidelines.Ben Skeggs
2008-02-15nouveau: more nv30 fixes, still doesn't work as well as before.Stephane Marchesin
2008-02-15nouveau: nv30 fixes.Stephane Marchesin
2008-02-15nv30: more interface updatesBen Skeggs
2008-02-15nv30: fix buildBen Skeggs
2008-02-15nv40: always copy 4 float immediates for now.Ben Skeggs
2008-02-15nv40: attempt at obeying sampler min_lod/max_lod/lod_biasBen Skeggs
2008-02-15nv40: remove use of pt->first_levelBen Skeggs
2008-02-15gallium: initial code for wide/AA line drawingBrian
2008-02-15gallium: fix/finish glReadPixels(GL_DEPTH_COMPONENT).Brian
This fixes demos/reflect ('d' key) and tests/zreaddraw.c
2008-02-15gallium: clamp min_lod so it's never negativeBrian
2008-02-15gallium: remove dead codeBrian
2008-02-15gallium: added null ptr checkBrian
2008-02-15gallium: rename st_fragment_program's fs field to cso to match st_vertex_programBrian
2008-02-15gallium: move gen-mipmap global/static vars into st_contextBrian
This fixes potential problems with multi-context programs.
2008-02-15gallium: remove unused first_level param from st_texture_create()Brian
2008-02-15gallium: clean-up, simplification of mipmapped texturesBrian
Remove pipe_texture->first_level (always implicitly zero). This means there's never any unused mipmap levels at the top. In the state tracker, we no longer re-layout mipmapped textures if the MinLod/MaxLod texture parameters change. It's up to the driver to obey the pipe_sampler->min/max_lod clamps.
2008-02-15nv40: fix inline u08/u16 indicesBen Skeggs
2008-02-15gallium: take pitch/stride into account in mipmap generationBrian
2008-02-15gallium: comments about mipmap genBrian
2008-02-15code refactoring, new next_mipmap_level_size() functionBrian
2008-02-15gallium: implement software fallback for mipmap generationBrian
This is used when we can't render to the surface type of the texture (such as luminance/alpha).
2008-02-15gallium: strip borders from textures passed to st_TexImage.Brian
Manipulate the unpack params to skip the border. Gallium drivers won't support texture borders.
2008-02-15gallium: use _mesa_tex_target_to_face()Brian
2008-02-15added _mesa_tex_target_to_face()Brian
2008-02-15gallium: update comment about buffer map flagsBrian
2008-02-15gallium: fix fragment/vertex typoBrian
2008-02-15refactor code, export _mesa_generate_mipmap_level()Brian
2008-02-15move _mesa_format_to_type_and_comps() to texformat.cBrian
2008-02-15reorder cases in do_row()Brian
2008-02-15re-indent do_row()Brian
2008-02-15checkpoint- consolidation in do_row()Brian
2008-02-15checkpoint- remove dependencies on gl_texture_format to make code re-usable ↵Brian
by state tracker
2008-02-15remove seperate llvm vs entry pointsZack Rusin
they're not necessary anymore. we use the same paths as sse and tgsi code
2008-02-15start genering soa type code in llvm pathsZack Rusin
2008-02-15disable llvm for fragment shaders for nowZack Rusin
2008-02-15rewrite the way cpu engine is handledZack Rusin
2008-02-15rewrite the way we handle ir in llvm codeZack Rusin
introduce intermediate step gallivm_ir before compiling it down to the final llvm ir.
2008-02-15add a stub of a lowering passZack Rusin
2008-02-15nouveau: memory leakBen Skeggs
2008-02-15nv40: prep for multiple pipe contexts on a single hw channelBen Skeggs
2008-02-15nouveau: interface updatesBen Skeggs
2008-02-15nv40: delay all state emit until before drawBen Skeggs
2008-02-15gallium: include st_cb_drawpixels.hBrian
2008-02-15fix comment typosBrian
2008-02-15gallium: initial implemenation of auto mipmap generation in state trackerBrian
Use hardware rendering to compute/render mipmap levels. The fallback path (which will be used for non-renderable texture formats) isn't working yet.
2008-02-15gallium: added inClipCoords param to st_draw_vertices() to indicate coord ↵Brian
system of vertices Also, export st_make_passthrough_vertex_shader() from st_cb_drawpixels.c