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2008-03-18gallium: fix typosBrian
2008-03-18gallium: restore additional state after clearing with quadBrian
2008-03-18gallium: use new color packing utility functionsBrian
2008-03-17gallium: use new gallium utility code for generating mipmapsBrian
2008-03-17gallium: set min_mip_filter = PIPE_TEX_MIPFILTER_NEARESTBrian Paul
Plus, comments, clean-ups.
2008-03-17gallium: in gen_mipmap, also set sampler lod_bias and do a flush() after ↵Brian Paul
rendering each level
2008-03-17only set InputsRead bit if input is really usedMarkus Amsler
2008-03-14mesa: clamp point size in vertex program when computing attenuated sizeBrian Paul
2008-03-14gallium: if point size not computed per vertex, apply size clamp immediately.Brian Paul
Fixes glean pointAtten failure.
2008-03-14mesa: init tmpNode to zerosBrian Paul
2008-03-14mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian Paul
IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs).
2008-03-14mesa: revert fast-track glColor and similar calls when not immediate mode ↵Brian
rendering Revert commit d08cd68d3f5456b69ad504ede2b090c0bb6474db This change caused some glean tests to fail. The alpha value of colors was always 1.0 instead of the value from glColor4fv(). The mesa color array found in st_draw() has size=3 instead of size=4.
2008-03-14gallium: in st_program_string_notify() free shader tokens.Brian
When the shader instructions change, free the TGSI tokens. This signals the state tracker to recompile the shader. Fixes a regression caused by recent shader/state-tracker changes.
2008-03-13gallium: for TEST_DRAW_PASSTHROUGH, pass inClipCoords=FALSE to ↵Brian
st_draw_vertices() When pass-through mode is fully supported we'll clean this up more.
2008-03-13gallium: add some temporary code for testing draw module vertex passthroughBrian
Set TEST_DRAW_PASSTHROUGH=1, run progs/trivial/clear-scissor
2008-03-13gallium: remove semantic info from pipe_shader_stateBrian Paul
Brian's patch to clean up the shader interfaces.
2008-03-13mesa: fix (harmless?) assignment in assertKeith Whitwell
2008-03-12gallium: in clear_stencil_buffer() check surface format to determine stencil ↵Brian
clear value ... as we do for the Z and Z+stencil cases
2008-03-12mesa: set SamplersUsed bitmask when parsing ARB fragment programsBrian
2008-03-12gallium: pass NULL to cso_single_sampler() when the sampler isn't used.Brian
This fixes an AA line crash/regression. The aaline stage needs to find a free/unused sampler to do its thing.
2008-03-12gallium: use TXP rather than ExtDivide flagBrian
2008-03-12gallium: Add TEX_FILTER_ANISO img filterKeith Whitwell
Hardware almost universally expects us to set a special filtering mode when anisotropic filtering is enabled, as opposed to varying a max-aniso values. Do this once in the state tracker & simplify the driver code.
2008-03-11gallium: rework CSO-related code in state trackerBrian
Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers...
2008-03-10fix Height2/Depth2 init problem when using texture bordersBrian
2008-03-10gallium: disable an unneeded assertion (hit with texwrap.c)Brian
2008-03-10mesa: fast-track glColor and similar calls when not immediate mode renderingKeith Whitwell
Often these are mixed in with draw arrays calls, etc. Try not to get the whole immediate rendering state machine going when we receive one of these on their own.
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-03-04gallium: Add missing file for scons build.Michel Dänzer
2008-02-29gallium: change st->state.sampler_texture[] to store pipe_texture pointersBrian Paul
This is a better fix for the previous check-in. Fixes texadd.c conform test, and probably other bugs.
2008-02-29gallium: fix update_textures() bug in pipe_texture binding logicBrian Paul
The 'st' pointer might not have changed, but st->pt might have. The dirtyData flag will indicate when that's happened, so check it.
2008-02-29gallium: fix glCopyPixels(GL_DEPTH) when Z format conversion is neededBrian Paul
2008-02-28gallium: fix surface/texture format conversion in st_CopyPixelsBrian Paul
If the src buffer's format isn't supported as a texture format, find a different texture format.
2008-02-28gallium: added a texture format sanity check/assertion in st_texture_create()Brian Paul
make sure the tex format is actually supported by the driver.
2008-02-28galliums: s/uint/enum pipe_format/Brian Paul
2008-02-28gallium: in GL_SELECT mode, update hitflag in rasterposBrian Paul
2008-02-28gallium: State tracker cleanups wrt clears.Keith Whitwell
2008-02-28Convert crlf->lf line endings.José Fonseca
Windows/DOS users should enable core.autocrlf from now on.
2008-02-28gallium: Convert CRLF -> LF.Jose Fonseca
DOS/Windows users should not commit text files with CRLF line endings but use instead git config --global core.autocrlf true
2008-02-28scons: Build mesa source with c99.José Fonseca
2008-02-27gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian
These functions are now per-screen, not per-context.
2008-02-27gallium: move is_format_supported() to pipe_screen structBrian
2008-02-27gallium: start removing pipe_context->get_name/vendor/param/paramfBrian
These are now per-screen functions, not per-context. State tracker updated, code in drivers and p_context.h disabled.
2008-02-27mesa: set input read only on successJerome Glisse
2008-02-27mesa: Add copyright headers.José Fonseca
2008-02-26gallium: use pipe_texture_reference() instead of pipe->texture_release()Brian
2008-02-26gallium: remove pipe parameter from pipe_texture_reference()Brian
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
2008-02-26gallium: #includes to silence warningsBrian
2008-02-26gallium: fix zero-sized viewport bugBrian
If st_create_framebuffer() is called with width=0, height=0 and the program never called glViewport, the viewport wasn't properly initalized. This fixes that.
2008-02-26gallium: fix off by one rasterpos bugBrian
2008-02-26gallium: remove input_map[] from pipe_shader_stateBrian