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2009-10-29i915: Fix 1D texture mapping in the t coordinate.Eric Anholt
Fixes piglit tex1d-2dborder test.
2009-10-29i915: Correct and make use of the defines for 32-bit depth texture modes.Eric Anholt
Previously, S8_Z24 depth textures would always be treated as intensity. Fixes piglit depth-tex-modes.
2009-10-29i965: avoid shader translation on window resizeBrian Paul
If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we don't need to worry about the window size and origin in brw_wm_populate_key(). This avoids re-generating the i965 shader code when a window is resized. Issue spotted by Keith Whitwell.
2009-10-29i965: define, use BRW_MAX_DRAW_BUFFERSBrian Paul
i965 might support more than 4 color draw buffers. But if not, this protects from breakage if the Mesa limit is raised.
2009-10-29i965: remove unused varBrian Paul
2009-10-29i965: don't use context state in emit_fb_write()Brian Paul
Put the state that we care about in the hash key. Issue spotted by Keith Whitwell.
2009-10-29i965: use macros to get/set prog_instruction::Aux fieldBrian Paul
This makes things a bit easier to remember/understand.
2009-10-29i965: minor code reformattingBrian Paul
2009-10-29mesa: Add MESA_FORMAT_Z24_X8.José Fonseca
2009-10-29i915: Implement min/max LOD clamping with the hardware.Eric Anholt
This gets us expected behavior for clamping between mipmap levels, and avoids relayout of textures for doing clamping. Fixes piglit lodclamp-between.
2009-10-29i965: Replace a MIN(MAX()) with CLAMP().Eric Anholt
2009-10-29intel: check for single memcpy() in memcpy_get_tex_image()Brian Paul
2009-10-29i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange.Eric Anholt
If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing hack), the hardware would have always clamped because we weren't clamping to the min of near/far and the max of near/far. Also, we shouldn't be clamping to near/far at all when not in depth clamp mode (this usually didn't matter since near/far are usually the same as the 0.0, 1.0 clamping you do for fixed-point depth). This should fix funny depth issues in PlaneShift, and fixes piglit depth-clamp-range
2009-10-29mesa: Mostly fix swrast's ARB_depth_clamp support.Eric Anholt
I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success.
2009-10-29intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.Eric Anholt
We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer.
2009-10-29intel: Clean up merge leftover from the DRI2 swap throttling.Eric Anholt
2009-10-29intel: remove debug codeBrian Paul
2009-10-29mesa: consolidate some code in _mesa_GetCompressedTexImageARB()Brian Paul
2009-10-29intel: added fast memcpy path for glGetTexImage()Brian Paul
2009-10-29mesa: move pixels==NULL check in glGetTexImage()Brian Paul
2009-10-29mesa: consolidate some code in _mesa_GetTexImage()Brian Paul
2009-10-29mesa: move, clean-up _mesa_print_texture()Brian Paul
2009-10-29mesa: fix some tests in subtexture_error_check2()Brian Paul
Don't use hard-coded compressed block sizes. Update comments and error strings.
2009-10-29mesa: remove unneedded is_srgb_teximage() functionBrian Paul
Use _mesa_get_format_color_encoding() function instead.
2009-10-29glsl: make shader substitution a little betterBrian Paul
2009-10-29st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversionDavid Heidelberger
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24.David Heidelberger
Fix glxgears and openarena for Nouveau (no more asserts and crash). Signed-off-by: David Heidelberger <d.okias@gmail.com Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29st/mesa: Fix nouveau glxinfo after merging texformat-rework.David Heidelberger
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29mesa: move declaration to prevent unused var warningBrian Paul
2009-10-29mesa: Fix compilation errors and warnings when features are disabled.Chia-I Wu
Some of the fixes are cherry-picked from opengl-es branch. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29mesa/main: Make FEATURE_texture_s3tc follow feature conventions.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29mesa/main: Make FEATURE_texture_fxt1 follow feature conventions.Chia-I Wu
Also remove the unused initialization and GLchan fetch functions. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29mesa/main: Never return NULL in _mesa_get_texstore_func.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage()Brian Paul
And update error message.
2009-10-28swrast: added bracesChia-I Wu
2009-10-28mesa: remove old, unused #defineBrian Paul
2009-10-28mesa: re-remove s3v and trident driver filesBrian Paul
These were removed from master but a few files came back from the texformat-rework branch.
2009-10-28mesa: move some gl_texture_image and gl_renderbuffer fields aroundBrian Paul
2009-10-28mesa: minor code movementBrian Paul
2009-10-28Merge branch 'texformat-rework'Brian Paul
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
2009-10-28swrast: fix RGB, RGBA texturing codeBrian Paul
Fix backward component ordering for RGB textures. Only optimize RGBA texture case if running little endian. This restriction could be lifted with a little work.
2009-10-28swrast: check for single texture unit in _swrast_choose_triangle()Brian Paul
2009-10-28swrast: clean up and remove dead code in triangle functionsBrian Paul
2009-10-28swrast: fix texel decoding in opt_sample_rgba_2d()Brian Paul
2009-10-28mesa: choose texture format in _mesa_get_fallback_texture()Brian Paul
2009-10-28Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-28mesa: Fix memory leak if we run out of memoryVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-28r600: add occlusion query supportAlex Deucher
Based on initial patch from Stephan Schmid <stephan_2303@gmx.de>. Basic idea is to dump the zpass count at the start and end of the query and subtract to get the total number of visible fragments. HW writes alternating qwords for up to 4 DBs. On the first pass, we start at buffer address + 0; on the second pass, we start at buffer address + 8 (bytes). The resulting buffer at the end of the query looks like: qw[0]: db0 start qw[1]: db0 end ... qw[6]: db3 start qw[7]: db3 end The MSB of each qword is the valid bit and the lower 63 bits are the zpass count for that DB. OQ on RV740 is disabled at the moment as it only seems to report results for half of its DBs. This needs further investigation. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-10-28mesa/st: fix crash in st_texture_image_copyMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-10-28intel: Fix memory leak in case of renderbuffer bad formatVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>