Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-03 | swrast: Remove support for rendering triangles into a color-index buffer | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-03-03 | swrast: Remove support for Bitmap into a color-index buffer | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-03-03 | swrast: Remove _swrast_write_zoomed_index_span and associated code | Ian Romanick | |
After removing support for CopyPixels and DrawPixels involving color-index buffers, _swrast_write_zoomed_index_span is no longer used. Removed it and all the support for COLOR_INDEX formats in zoom_span. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-03-03 | swrast: Remove support for CopyPixels to / from a color-index buffer | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-03-03 | swrast: Remove support for DrawPixels into a color-index buffer | Ian Romanick | |
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-03-03 | i915: Use x,y drawing offsets instead of changing buffer offsets. | Eric Anholt | |
This should fix rendering into mipmaps of tiled textures. | |||
2010-03-03 | i915: Tell the kernel when we actually need fence registers on our BOs. | Eric Anholt | |
This improves tiled texture performance of OA on my 945 from 25.3fps to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence register changes. | |||
2010-03-03 | intel: Use drm_intel_bo_alloc_tiled for region allocs. | Eric Anholt | |
This moves the logic for how to align pitches, heights, and sizes of objects to one central location. Fixes rendering with texture tiling on i915. Note that current libdrm is required for the change for I915_TILING_NONE pitch alignment. | |||
2010-03-03 | i915: Don't do the pitch expansion for tiled buffers. | Eric Anholt | |
The weirdness that led to the bumping of pitch for those 512/1024 pixels is that in taking a 2x2 subspan or bilinear filtering we'd end up hitting the same channel in 2 different pages, leading to lower performance. With tiling, that doesn't occur, so we don't need to waste the memory. | |||
2010-03-03 | intel: Use GTT mapping in the blit fallback path in case there's tiling. | Eric Anholt | |
2010-03-03 | i965: Fix up Sandybridge VS sizing. | Eric Anholt | |
2010-03-03 | glapi: minor cosmetic | George Sapountzis | |
2010-03-03 | glapi: drop condvar | George Sapountzis | |
Seems unused and replaced by functionality in os module. | |||
2010-03-03 | r600: add new rs880 pci id | Alex Deucher | |
2010-03-03 | intel: Set InternalFormat for renderbuffers created from an EGLImage | Kristian Høgsberg | |
2010-03-03 | radeon/r200/r300/r600: fix blit BO buffer validation | Dave Airlie | |
there is no need for these to be persistent since we flush the CS at the end of the blit, and we don't reuse these buffers at all. on my r600 the Wine DX9 test suite doesn't crash at least anymore. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-03-02 | Merge branch 'gallium-format-cleanup' | José Fonseca | |
2010-03-02 | intel: passs correct context type to intel_prepare_render() call | Brian Paul | |
2010-03-02 | i965: include macros.h to get CLAMP macro | Brian Paul | |
2010-03-02 | Merge branch 'gallium-no-rhw-position' | Michal Krol | |
Conflicts: src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_emit.c src/gallium/drivers/r300/r300_state_derived.c | |||
2010-03-02 | glsl: Add assert to check input to strcmp. | Vinson Lee | |
2010-03-02 | mesa: Add asserts to check inputs to memcpy. | Vinson Lee | |
2010-03-02 | r600: fix blender picking. | Dave Airlie | |
This fixes the sw fallback for GL_SELECT picking modes. Fixes object picking blender + depthpick test http://bugs.freedesktop.org/show_bug.cgi?id=26419 Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-03-02 | glapi: fix compile with ES | George Sapountzis | |
2010-03-01 | glapi: Fix syntax. | José Fonseca | |
2010-03-01 | radeon: Reduce number of radeon_bo_map calls that require kernel entry. | Pauli Nieminen | |
DMA buffers are often remapped many times for singel cs. To reduce number of mapping calls ending to kernel dma buffers are mapped when allocated and unmapped when full or in cs flush. This makes indifual mapping calls in other parts of code simple increment/decrement reference count which is faster than entering kernel. This improves Anholt's openarena benchmark from 36 fps to 44 fps. | |||
2010-03-01 | Remove now obsolete mesa_bzero symbol. | Karl Schultz | |
2010-03-01 | glapi: drop SOLARIS_THREADS | George Sapountzis | |
It seems that SOLARIS_THREADS is not used and does not work. | |||
2010-03-01 | glapi.c: misc coscmetic for FreeTSD | George Sapountzis | |
- move out of of the dispatch/context block to after corresponding init functions - use more consistent naming with corresponding init functions - XXX use _glthread_InitTSD() vs (void)_glthread_GetTSD() in _glapi_check_multithread() XXX | |||
2010-03-01 | glapi.c: misc cosmetic | George Sapountzis | |
mainly, move the multithread check mutex out of the dispatch/context block, closer to where it is used. | |||
2010-03-01 | glapi.c: mv init_glapi_relocs to glapi_getproc.c | George Sapountzis | |
2010-03-01 | glapi.c: mv check_table to glapi_getproc.c | George Sapountzis | |
2010-03-01 | glapi.c: split check_table to not_null and get_proc | George Sapountzis | |
2010-03-01 | glapi.h: drop dispatch_override prototypes | George Sapountzis | |
cannot find them in mesa tree | |||
2010-03-01 | glapi.h: misc cosmetic | George Sapountzis | |
- revert context/dispatch order, similar to glapi.c - stray GL_GLEXT_PROTOTYPES | |||
2010-03-01 | glapi.h: consolidate GET_DISPATCH() and GET_CURRENT_CONTEXT() macros | George Sapountzis | |
Use likely() macro, as this is what most projects use. Drops GL_CALL define, cannot find it in mesa tree. Also, whitespace cleaunps in glthread.h | |||
2010-03-01 | mesa: Rename pipe formats. | José Fonseca | |
2010-03-01 | mesa: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate. | José Fonseca | |
2010-03-01 | dri/nouveau: Combine the dummy texture more deterministically on nv0x. | Francisco Jerez | |
2010-03-01 | dri/nouveau: Fix up the ADD texture environment on nv0x. | Francisco Jerez | |
2010-03-01 | dri/nouveau: Add two stencil operation cases in nv04_state_raster.c. | Andrew Randrianasulu | |
Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2010-03-01 | dri/nouveau: Allow to render to XRGB8888 textures. | Andrew Randrianasulu | |
Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2010-02-27 | dri: Remove dead code. | Vinson Lee | |
2010-02-27 | mesa: Add asserts to check inputs to memcpy. | Vinson Lee | |
2010-02-27 | mesa: Add assert to check input to memcpy is not null. | Vinson Lee | |
2010-02-27 | glsl: Move assert from outside to inside of _slang_gen_swizzle function. | Vinson Lee | |
2010-02-27 | dri: Add assert to check for null pointer dereference. | Vinson Lee | |
2010-02-27 | i810: Add assert to check for null pointer dereference. | Vinson Lee | |
2010-02-27 | mach64: Add asserts to check for null pointer dereferences. | Vinson Lee | |
2010-02-27 | mga: Add assert to check for null pointer dereference. | Vinson Lee | |