Age | Commit message (Collapse) | Author |
|
gen2/3/4 are easier to say than "8xx, 915-945/g33/pineview, 965/g45/misc",
and compares on generation are often easier than stringing together a bunch
of chipset checks.
|
|
This should fix the memory leaks in the assembly parser without the
regressions.
The conflicts in program_lexer.l were related to changes in returning
strings between the branches (always return IDENTIFIER vs. returing
either IDENTIFIER or USED_IDENTIFIER).
The conflicts in program_parse.y were related to two changes in master
One change prints a variable name in an error message. The other
change adds outputVarSize to the OUTPUT_statement rule. The cause the
position of the IDENTIFIER to change from $2 to $3.
Conflicts:
src/mesa/shader/lex.yy.c
src/mesa/shader/program_lexer.l
src/mesa/shader/program_parse.tab.c
src/mesa/shader/program_parse.y
|
|
|
|
_mesa_parse_arb_{fragment,vertex}_program
The program structure passed to _mesa_parse_arb_program is just a
place holder. The stings that actually need to be released are only
known to the functions calling _mesa_parse_arb_program, so they should
be freed there.
|
|
be kept
|
|
This reverts commit 93dae6761bc90bbd43b450d2673620ec189b2c7a.
This change was completely broken when the parser uses multiple
strings in a single production. It would be nice if bug fixes could
initially land somewhere other than the stable branch.
|
|
fixes bug 24953.
|
|
Used in Quake3.
|
|
|
|
The code was assuming ctx->DrawBuffer == ctx->ReadBuffer.
Passing the pixmap is simpler and better.
Fixes a potential segfault.
|
|
Fixes bug 24946.
This regression came from 8df699b3bb1aa05b633f05b121d09d812c86a22d.
|
|
|
|
Conflicts:
src/mesa/drivers/windows/gdi/mesa.def
|
|
The exec->vtx.inputs[] array was being written past its end. This was
clobbering the following vbo_exec_context::eval state. Probably not noticed
since evaluators and immediate mode rendering don't happen at the same time.
Fixed the loop in vbo_exec_vtx_init().
Changed the size of the vbo_exec_context::vtx.arrays[] array.
Added a bunch of debug-build assertions.
Issue found by Vinson Lee.
|
|
|
|
|
|
|
|
Seems INDX_OFFSET doesn't work properly on some cards,
so change back to immediate mode indices. Seems to only
affect DRI1. Needs more investigation.
Rework and clean up the draw functions.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
|
|
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
|
|
|
|
|
|
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
Revised version of a patch from Karl Schultz.
|
|
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
|
|
Remove some unneeded flushes.
Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Before, if we just called glXMakeCurrent() and didn't render anything we'd
still trigger a flushFrontBuffer() call.
Now only set the intel->front_buffer_dirty field at state validation time
just before we draw something.
NOTE: additional calls to intel_check_front_buffer_rendering() might be
needed if I missed some rendering paths.
|
|
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.
Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
|
|
|
|
|
|
|
|
|
|
|
|
Since the addition of support for Nvidia condition codes, the lexer internally
uses handle_ident to select between returning IDENTIFIER and USED_IDENTIFIER.
Also, use return_string instead of strdup.
Fixes bug #24809.
|
|
|
|
|
|
See bug 24806.
|
|
|
|
|
|
|
|
These functions do sanity checks on the register file and index.
|