Age | Commit message (Collapse) | Author |
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just to convert it back to GLuint to call unpack_depth_span.
Also removes a difference between the 24/8 and 8/24 texstore routines.
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saves us a dword in sampler state, hw can't do non-integer aniso degree anyway.
To allow aniso 1x (which seems of dubious value but some hardware (radeons)
have such a mode, and even d3d allows specifiying it) redefine anisotropic
filtering as disabled only if max_anistropy is 0.
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It's only used for a couple of integer types and and might conflict
with other client API header files.
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Phew, sure is nice to only have one struct called intel region.
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seems cleaner, and other dynamic state like viewport is handled that way too
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Fixes invalid texture level when rendering to a texture where
GL_BASE_LEVEL > 0.
This will be cherry-picked to the 7.7 branch after additional
testing.
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makes life of state trackers easier
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Fixes fallout from 9a1bf52c.
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compiles. Might need to do something to make it possible to save/restore
stencil ref.
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A number of places in 3cce4a1e10361458630511543b7a8a6438544775 use
TRUE instead of GL_TRUE. This causes build failures in all of the
drivers that I don't typically build. Win.
Reported by sungami on IRC.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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We can't always guarantee that the swap will happen by exchange, so we
can't expose this mode. GLX_SWAP_UNDEFINED_OML already covers the
case where the swap *might be* by exchange.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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Expose one config per color depth that includes accumulation buffer.
We could probably expose only one config with accumulation buffer, but
that would require figuring out the actual color depth. This is
easier and only exposes 2 useless configs.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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Modify the interface to driCreateConfigs allowing drivers to not
expose configs with an accumuation buffer. All of the drivers calling
function have been updated to pass true for the accumulation
selector. This maintains the current behavior.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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Since extension name and extension name string are the same, collapse
them into one name.
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Both the #extension directive name and the preprocessor symbol start
with the GL_ prefix. For example:
...
New glean/glsl1 tests have been added to test the #extension feature.
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Oops, I n00bed it.
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This hides the assertion failure in glean/fbo test. Underlying
problem when same texture is set twice to different attachments
will cause assertion.
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This used to take GLX tokens, but the DRI interface can't depend on GLX
defines. We fix this by introducing DRI tokens that have the same value
as the GLX texture format tokens.
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This will make driver's life a bit harder, however it makes sense that stencil
reference value is not part of the pipe_depth_stencil_alpha_state, because
it often (there are some algorithms which require this) changes more frequently
than the rest of the dsa state. This is also encouraged by some graphic APIs.
Treat it similar to pipe_blend_color.
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Polgon stipples are handled by kernel in UMS. Mark the
state as never to be emited for UMS.
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Conflicts:
src/gallium/drivers/nv10/nv10_state.c
src/gallium/drivers/nv20/nv20_state.c
src/gallium/drivers/nv50/nv50_program.c
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Cylinder wrap mode works with perspective interpolation now.
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If the texture priority field is 0.125 set the PROG_PARAM_BIT_CYL_WRAP
flag. The gallium state tracker will look for this flag.
This feature is only for testing purposes and may be remove at some
point. But if it's useful we could write a GL/Mesa extension to
expose it properly.
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This object can be shared with another context, so we cannot just
delete it when the owning context is being destroyed.
Ensuring that buffer objects are properly refcounted guarantees
NullBufferObj is destroyed when all references to it are removed.
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Lets see if this is not too pedantic. Obj pointers are never exposed to
GL apps so it should be possible to get this right.
Furthermore apps with GL widgets and test suits create and destroy many
contexts and objects, so bad reference counting is not really an option.
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Always use _mesa_reference_buffer_object, and never call
ctx->Driver.DeleteBuffer() directly to prevent dangling pointers to the
null buffer object.
This fixes crash/assertions in sharedtex_mt and Autodesk Mudbox.
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UMS doesn't need the STP atom.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Without subtracting one pow2 value would be rounded up to next pow2
which is not correct behaviour for the function.
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