Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-30 | mesa: comments for some state vars | Brian Paul | |
2008-12-30 | mesa: increase max constants/uniforms to 256 (vec4 vectors) | Brian Paul | |
2008-12-30 | mesa: Do not specify types in bitfields. | José Fonseca | |
As advised by gcc -pedantic. | |||
2008-12-30 | gallium: Remove unused variables. | José Fonseca | |
2008-12-30 | scons: Specify C99 throughout all the tree. | José Fonseca | |
MSVC may not support full C99, but supports more than plain C90. And -pedantic without -std=c99 generates too many spurious warnings (specially C++ style comments) to be of any use. Note that using certain C99 features in the cross-platform parts of Gallium is still not possible; namely mid-of-scope variable declarations and named structure initializers will break MSVC builds. | |||
2008-12-30 | intel: disable ATI_texture_env_combine3 for i830( and related device). | Xiang, Haihao | |
Thanks to Eric for pointing it out. | |||
2008-12-29 | dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0. | Eric Anholt | |
We'd come up with a negative remainder, while we were looking for the positive version of it in the loop conditional. And, since the "did we hit our target" break was disabled for the target_msc == 0 ("Just make the divisor/remainder work") path, we'd never exit. Simplify the code by just using int64_t all over instead of trying to do it in a u32 space. | |||
2008-12-29 | R300: missing semicolon | Alex Deucher | |
2008-12-29 | intel: enable ATI_texture_env_combine3. Fixes #17707 | Xiang, Haihao | |
2008-12-28 | r300: remove the unknowns from the indx_buffer code | Dave Airlie | |
2008-12-24 | i915: separate the fog term from the specular color term. | Xiang, Haihao | |
Previously fog parameter and specular color are packed into the same dword. Note specular color should be packed in BGRA for device, so if fog parameter and specular color all are present, fog parameter will dirty the alpha term of specular color. This fixes rendering issue when playing 'Yo Frankie' on 915/945. | |||
2008-12-23 | intel: Fix glBitmap clipping for DRI1. | Eric Anholt | |
2008-12-23 | Remove third buffer support from Mesa. | Dave Airlie | |
This is part of the deprecated pageflipping infrastructure. | |||
2008-12-19 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-12-19 | Add do_row_3d for mipmapping 3D textures | Ian Romanick | |
Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats. | |||
2008-12-19 | Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV | Ian Romanick | |
2008-12-19 | 965 / GLSL: Use full precision for EXP instruction | Ian Romanick | |
The partial precision mode doesn't have quite enough bits of precision to pass conformance tests. | |||
2008-12-19 | GLSL: The LOG2 macro doesn't have enough precision | Ian Romanick | |
It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits". | |||
2008-12-19 | intel: Fix glBitmap top/bottom clipping. | Eric Anholt | |
Bug #19139. | |||
2008-12-19 | intel: Don't forget the source bitmap size when clipping the size we draw. | Eric Anholt | |
2008-12-19 | intel: Update mesa state in blit operations that want post-scissor draw bounds. | Eric Anholt | |
2008-12-19 | intel: don't clip to scissor-clipped read framebuffer bounds in copypixels. | Eric Anholt | |
2008-12-19 | gallium: set ST_NEW_FRAMEBUFFER when setting new surfaces | Alan Hourihane | |
2008-12-18 | intel: Move copyteximage source clipping out of copytexsubimage. | Eric Anholt | |
glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job. | |||
2008-12-18 | mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region. | Eric Anholt | |
2008-12-18 | mesa: Correct _mesa_clip_to_region() off-by-one. | Eric Anholt | |
Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax. | |||
2008-12-18 | gallium: fix two-sided lighting test in state tracker | Brian Paul | |
This fixes two-sided lighting for vertex shaders. | |||
2008-12-18 | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol | |
2008-12-18 | i915: check WRAP_T instead of WRAP_R for cube map texture. | Xiang, Haihao | |
2008-12-18 | i915: fix abort issue. (bug #19147) | Xiang, Haihao | |
2008-12-18 | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | |
The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | |||
2008-12-18 | mesa: updated comments | Brian Paul | |
2008-12-18 | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol | |
2008-12-18 | i915: check WRAP_T instead of WRAP_R for cube map texture. | Xiang, Haihao | |
2008-12-18 | i915: fix abort issue. (bug #19147) | Xiang, Haihao | |
2008-12-17 | mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵ | Brian Paul | |
get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure. | |||
2008-12-17 | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | |
The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | |||
2008-12-17 | mesa: updated comments | Brian Paul | |
2008-12-17 | mesa: fix fixed-function test in get_fp_input_mask() - again. | Brian Paul | |
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. | |||
2008-12-17 | mesa: add missing cases for texture array targets | Brian Paul | |
2008-12-17 | Revert "mesa: fix vertex program test in get_fp_input_mask()" | Brian Paul | |
This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things... | |||
2008-12-17 | mesa: fix vertex program test in get_fp_input_mask() | Brian Paul | |
We were accidentally using the fixed-function logic when a vertex shader was being used. | |||
2008-12-16 | mesa: remove redundant Makefile lines | Brian Paul | |
2008-12-16 | mesa: updated list of src files | Brian Paul | |
2008-12-16 | mesa: update SConscript with new source files | Brian Paul | |
2008-12-16 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-12-16 | mesa: disable debug output | Brian Paul | |
2008-12-16 | mesa: fix some GLSL array regressions | Brian Paul | |
array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect. | |||
2008-12-15 | mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions | Brian Paul | |
The noise functions were not glsl-specific. Also, ran indent on the code to clean it up. | |||
2008-12-15 | Merge branch 'glsl-1.20-v2' | Brian Paul | |