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2010-07-19i965: Reduce repeated calculation of the attribute-offset-in-VUE.Eric Anholt
This cleans up some chipset dependency sprinkled around, and fixes a potential overflow of the attribute offset array for many vertex results.
2010-07-19i965: Clarify the nr_regs calculation in brw_clip.cEric Anholt
2010-07-19i965: Don't set up VUE space for the disabled user clip distances on gen6.Eric Anholt
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick
2010-07-19mesa: remove restart.c from buildBrian Paul
2010-07-19i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt
2010-07-19ir_to_mesa: Do validation on the IR tree.Eric Anholt
2010-07-19ir_to_mesa: Don't do lowering passes on an errored-out shader.Eric Anholt
2010-07-19st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8 formatMarek Olšák
Fixes FDO bug #29116. NOTE: this is a candidate for the 7.8 branch
2010-07-18ir_to_mesa: Rename struct temp_entry, which is used for all variables now.Eric Anholt
2010-07-18ir_to_mesa: Add support for function calls.Eric Anholt
Unlike the previous compiler, in this case we emit only one copy of the function regardless of how many times it's called.
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt
ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have instructions for cross. Shaves 12 Mesa instructions off of a 66-instruction shader I have.
2010-07-16mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul
Found by Vinson with static analysis. NOTE: This is a candidate for the 7.8 branch.
2010-07-15mesa: Add error path in compressed_texture_error_check.Vinson Lee
Add error path for unhandled dimensions in compressed_texture_error_check.
2010-07-15r600: fix typo in r700 assemblerAlex Deucher
Noticed by Henri Verbeet on IRC. NOTE: This is a candidate for the 7.8 branch.
2010-07-15radeon: Also flush if it's not the current context that's being destroyed.Henri Verbeet
This avoids calling radeonFlush() during context destruction, when ctx->DrawBuffer would be NULL. NOTE: This is a candidate for the 7.8 branch.
2010-07-15radeon: allow driconf vblank settings with dri2Alex Deucher
fixes: https://bugs.freedesktop.org/show_bug.cgi?id=28771 NOTE: This is a candidate for the 7.8 branch.
2010-07-15st/mesa: fix quad strip trimming bugBrian Paul
The translate_prim() function tries to convert quad strips into tri strips. This is normally OK but we have to check for an odd number of vertices so that we don't accidentally draw an extra triangle. The mesa-demos/src/samples/prim.c demo exercises that. With this fix the stray yellow triangle is no longer drawn. Use the u_trim_pipe_prim() function to make sure that prims have the right number of vertices and avoid calling gallium drawing functions when the prim has a degenerate number of vertices. Plus add comments, clean-up formatting, etc. NOTE: This is a candidate for the 7.8 branch.
2010-07-15mesa: Fix potential out-of-bounds access by _vbo_Materialf.Vinson Lee
_vbo_Materialf calls _vbo_Materialfv, which uses the params argument as an array.
2010-07-14mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul
Fixes piglit object_purgeable-api-pbo, object_purgeable-api-vbo and object_purgeable-api-texture failures with swrast. NOTE: This is a candidate for the 7.8 branch.
2010-07-14mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul
2010-07-14mesa: silence a printf warningBrian Paul
2010-07-13Merge branch 'mesa-2d-registers'Zack Rusin
2010-07-13mesa: add comments and change Index2D to just Index2Zack Rusin
2010-07-14r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák
2010-07-13ir_to_mesa: Add convenience function for opcodes with no src/dst reg.Eric Anholt
Most of flow control is like this.
2010-07-13ir_to_mesa: Add support for variable array indexing of builtin varyings.Eric Anholt
That is to say, gl_TexCoord[i] now works, fixing glsl-texcoord-array on swrast.
2010-07-13ir_to_mesa: Add support for array dereferences on the LHS of assignments.Eric Anholt
The big change is to delay address reg setup until the instruction that needs the deref. It was hard to use the deref chain support for the LHS because it does the copy of the dereffed value to a temporary (to avoid problems when two src regs are array derefs), so we wouldn't haev a pointer to actual storage in the end. Fixes glsl-vs-arrays on swrast.
2010-07-13r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák
2010-07-13r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák
Despite the docs, the corresponding hardware instructions are r5xx-only.
2010-07-13mesa: s/snprintf/_mesa_snprintf/Vinson Lee
2010-07-12ir_to_mesa: Rely on ir_mat_op_to_vec for matrix multiplication support.Eric Anholt
2010-07-12ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL.Eric Anholt
Bug #27914.
2010-07-12ir_to_mesa: Add support for dereferencing matrices from arrays.Eric Anholt
2010-07-12linker: Stub-out intrastage linkerIan Romanick
2010-07-12Make shader_api.h be C++ friendlyIan Romanick
2010-07-12Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesaMaciej Cencora
2010-07-12r600: Fix include recursion.Vinson Lee
Fix r600_context.h -> r700_oglprog.h -> r600_context.h include recursion.
2010-07-12Revert "ir_to_mesa: Add support for adding/subtracting matrices."Eric Anholt
This reverts commit b4d0c0e0ee983ee614b047799c3e01221a353c98. Now that ir_mat_op_to_vec is landed, this change is no longer needed.
2010-07-12glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt
This will be used by the Mesa IR and likely most HW backends, as it allows other optimizations to occur that might not otherwise. Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
2010-07-12radeon: fix some wine d3d9 testsMaciej Cencora
Need to flush command stream before mapping texture image that is referenced by current cs. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2010-07-11radeon: lower texture memory consumption is some casesMaciej Cencora
When searching for valid miptree check images in range of [BaseLeve, MaxLevel] not [MinLod, MaxLoad]. Prevents unnecessary miptree allocations in cases when during every rendering operation different texture image level was selected using MIN_LOD = MAX_LOD = level (for every level new miptree for whole texture was allocated). Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2010-07-11radeon: fix teximage migration failure in rare caseMaciej Cencora
Always store selected miptree in texObj->mt so get_base_teximage_offset returns correct data. Found with piglit/mipmap-setup. Candidate for 7.8 branch. Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2010-07-11r300c: Fix vertex data setup for named buffer objects with unaligned offsetMaciej Cencora
Candidate for 7.8 branch Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2010-07-11r600: Remove unnecessary headers.Vinson Lee
2010-07-10mesa: make uniform work with geometry shadersZack Rusin
2010-07-10Revert "mesa: temporarily enable printing of Mesa's GPU instructions"Zack Rusin
This reverts commit 7b8726a99da961fe0ace7c7ee567f82217715fe4.
2010-07-10mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin
2010-07-10r600: Fix GCC 'implication declaration of function' warnings.Vinson Lee
Fix GCC 'implicit declaration of function' compiler warnings resulting from commit 00fb58ed5d7104e675fe48d84e5049e5f7dbb9d7.
2010-07-10mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin
first working version of arb_geometry_shader4