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2010-07-09mesa: initial support for emitting 2D registers from slangZack Rusin
2010-07-09r600: Remove unnecessary header.Vinson Lee
Fixes r600_emit.h -> r600_cmdbuf.h -> r600_emit.h include recursion.
2010-07-09mesa: temporarily enable printing of Mesa's GPU instructionsZack Rusin
2010-07-09mesa: add basic support for 2D register arrays to mesaZack Rusin
just like in Gallium it's a basic functionality needed by a lot of modern graphcis extensions
2010-07-09r600: Fix include recursion.Vinson Lee
r700_chip.h included r600_context.h, which included r700_chip.h. Remove the unnecessary r600_context.h inclusion and add missing headers.
2010-07-09glslcompiler: Fix GCC warn_unused_result warning.Vinson Lee
2010-07-09glslcompiler: Fix memory leaks on error paths.Vinson Lee
2010-07-09glslcompiler: Remove unnecessary headers.Vinson Lee
2010-07-09mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee
The other similar integer/float conversion macros are in macros.h.
2010-07-08r300/compiler: Add a register rename pass.Tom Stellard
This pass renames register in order to make it easier for the pair scheduler to group TEX instructions together. This fixes fdo bug #28606
2010-07-08r300/compiler: Fix scheduling of TEX instructions.Tom Stellard
The following instruction sequence will no longer be emitted in separate TEX blocks: 0: TEX temp[0].xyz, temp[1].xy__, 2D[0]; 1: TEX temp[1].xyz, temp[2].xy__, 2D[0]; This fixes fdo bug #25109
2010-07-08glsl: fix indirect addressing of gl_TextureMatrix[] arraysBrian Paul
The code to emit an array of OpenGL state vars lacked the code to handle the gl_TextureMatrix[] array. Fixes fd.o bug 28967 NOTE: this is a candidate for the 7.8 branch.
2010-07-08glslcompiler: Fix build.Vinson Lee
2010-07-08glsl2: Remove generate_temporary and global temporary counter.Kenneth Graunke
Most places in the code simply use a static name, which works because names are never used to look up an ir_variable. generate_temporary is simply unnecessary (and looks like it would leak memory, and isn't thread safe...)
2010-07-08i965: Add disasm for SEND mlen/rlen on Sandybridge.Eric Anholt
2010-07-08i965: Add 'wait' instruction supportZhenyu Wang
When EU executes 'wait' instruction, it stalls and sets notification register state. Host can issue MMIO write to clear notification register state to allow EU continue on executing again. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-07-08i965: Fix disasm of a SEND's mlen and rlen on Ironlake.Eric Anholt
2010-07-08i965: Add decode for Sandybridge DP write messages.Zhenyu Wang
2010-07-08i965: Add definitions for Sandybridge DP write/read messages.Zhenyu Wang
2010-07-08intel: Update intel_decode.c from intel-gpu-tools.Eric Anholt
This came from commit cf255e382d147fe3ca450f0dcec3525190e7dcbc
2010-07-08glsl: fix 'if ((x=foo()) > 1.0)' bugBrian Paul
Fixes fd.o bug 27216. May also be the root cause of fd.o bug 28950. We weren't propogating the storage info for the x=foo() expression up through the IR tree to the inequality expression. NOTE: This is a candidate for the Mesa 7.8 branch.
2010-07-08st/mesa: additional assertions in st_translate_mesa_program()Brian Paul
2010-07-07mesa: Extend register lifetimes to the end of the largest loop required.Eric Anholt
Previously, a register defined at main scope and used in a loop in a loop could end up getting marked as needed only from the definition outside of the loops to the end of the inner loop, and we would cleverly slot in something else in its register in the end of the outer loop. Fixes glsl-vs-loop-nested and glsl-fs-loop-nested on glsl2. This doesn't happen much on master because the original compiler does its own register allocation, so we find little we can do with linear scan register (re)allocation.
2010-07-08slang: fix typosZack Rusin
2010-07-08slang: add some comments related to geometry shadersZack Rusin
2010-07-08gs: inject const int gl_VerticesIn at link timeZack Rusin
2010-07-07mesa: Fix documentation of BranchTarget for BRK.Eric Anholt
It was changed in 2009 and the comment wasn't updated.
2010-07-07mesa: initial support for new GL 3.0 texture formatsBrian Paul
2010-07-07ir_to_mesa: Fix the assertion on LHS array derefs to DWIM.Eric Anholt
This allows array derefs of matrices now, which makes idr's GLSL demo happy.
2010-07-07ir_to_mesa: Add support for constant matrices (untested).Eric Anholt
2010-07-07ir_to_mesa: Add support for adding/subtracting matrices.Eric Anholt
This isn't really tested, but didn't break normal vector add/sub.
2010-07-07ir_to_mesa: Don't assert that we can't assign matrices. It should work now.Eric Anholt
2010-07-07ir_to_mesa: Only allocate a vector per column of a matrix.Eric Anholt
2010-07-07ir_to_mesa: Add support for assignment of aggregates.Eric Anholt
2010-07-07ir_to_mesa: Add support for matrix * matrix.Eric Anholt
2010-07-07st/mesa: fix sampler max_lod computationBrian Paul
This change makes gallium behave like other GL implementations and fixes a conformance failure.
2010-07-07ir_to_mesa: Add support for gl_TextureMatrix access.Eric Anholt
Fixes glsl-vs-texturematrix-1, and glsl-vs-texturematrix-2 on swrast.
2010-07-07ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.Eric Anholt
2010-07-07r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas
guess it's a hw errata?
2010-07-07glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt
This allows function inlining making the following tests work even without function calls implemented: glsl-fs-functions-2 glsl-fs-functions-3 glsl-vs-functions glsl-vs-functions-2 glsl-vs-functions-3 glsl-vs-vec4-indexing-5 (Note that those tests were designed to trigger actual function calls, and this defeats them. However, those testcases ended up catching the bug in the previous commit.)
2010-07-07glsl: use Elements() in arrays instead of sentinal valuesBrian Paul
The _slang_*_output_name() functions had one too many loop iterations because of the sentinal end-of-list values in the vertOutput array. Just use Elements() everywhere.
2010-07-06glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt
The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2.
2010-07-06ir_to_mesa: Add support for conditional moves.Eric Anholt
Nothing generates conditional moves yet.
2010-07-06Add hash table helper functions for using pointers as hash keysIan Romanick
2010-07-06Make hashtable.h be C++ friendlyIan Romanick
2010-07-06ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.Eric Anholt
The previous table didn't distinguish gl_Color for the VS and FS, so we would use the FS's attribute index for the VS and read undefined. This partially fixes glsl-routing to match its behavior on master.
2010-07-06r300/compiler: Implement KILP opcode.Tom Stellard
Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-07-06mesa: Always initialize transform feedback state.Chia-I Wu
Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use the default callbacks otherwise. The rest of core mesa expects the state to be initialized.
2010-07-05mesa: initial support for unnormalized integer texture formatsBrian Paul
As defined by GL_EXT_texture_integer.
2010-07-03mesa: Fix OpenGL ES-only builds.Chia-I Wu
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed.