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path: root/src/mesa
AgeCommit message (Expand)Author
2008-01-10softpipe: Simplify texture memory layout.Michel Dänzer
2008-01-10Add glapi/ path for inclusion of glapioffsets.h.Michel Dänzer
2008-01-09Cell: initial implementation of tile status optimizationsBrian
2008-01-09Cell: start using DMA tags in a more sensible way, move waits() later when po...Brian
2008-01-09move cliprect bounds, do trivial rejection triangle clippingBrian
2008-01-09Cell: remove some debug printfs, predicate others with Debug booleanBrian
2008-01-09Cell: implemement basic Z testingBrian
2008-01-10softpipe: map only once in softpipe_map_surfacesJerome Glisse
2008-01-04gallium: Make texture target an enum for better debuggability.Michel Dänzer
2008-01-04llvm: if llvm is enabled don't even try to use sse for vsZack Rusin
2008-01-04llvm: we need custom rules so had to redo the build a little bitZack Rusin
2008-01-04llvm: update llvm sources the latest svnZack Rusin
2008-01-04965: fix various refcount issuesKeith Whitwell
2008-01-04965: use correct offset for constants vs immediatesKeith Whitwell
2008-01-04965: always perform SF parameter setup for positionKeith Whitwell
2008-01-04965: scan fs inputs to work out interpolation in setup programKeith Whitwell
2008-01-03clean-ups, silence warningsBrian
2008-01-03rename vars, clean-up formattingBrian
2008-01-03replace void * with struct draw_vertex_shader opaque typeBrian
2008-01-03Cell: initial work for getting/putting Z tilesBrian
2008-01-03disable bbox code until glitches are fixedBrian
2008-01-03Cell: improve surface state code to replace some temporary code.Brian
2008-01-03asst changes in bbox code, dma tags, etcBrian
2008-01-03insert a temporary flush to fix missing triangles artifactBrian
2008-01-03pass surface format in cell_command_framebuffer structBrian
2008-01-03better debug codeBrian
2008-01-02make use of prim bounds box infoBrian
2008-01-02only fetch as much vertex data as neededBrian
2008-01-02remove previous triangle test codeBrian
2008-01-02Cell: basic triangle rendering works.Brian
2008-01-01Plug in more infrastructure for actual rendering.Brian
2008-01-01hack/fix pack_color() for correct ps3 formatBrian
2008-01-01Clean-up, re-org some vertex/fragment shader state code.Brian
2008-01-01move SP_NEW_ #defines into sp_state.hBrian
2008-01-01fix vbo display list memleak upon context destructionBrian
2008-01-01unref buffer after drawing, fixes rastpos mem leakBrian
2008-01-01fix single-sided stencil test bugBrian
2008-01-01fix leak, fix refcount errorBrian
2008-01-01fix a mem leak, document another existing leakBrian
2008-01-01unref const buffers during context destroyBrian
2008-01-01unref const buffers during context destroyBrian
2008-01-01free program cachesBrian
2008-01-01fix mem leaksBrian
2008-01-01fix mem leak (free key)Brian
2008-01-01free surface caches in softpipe_destroy()Brian
2008-01-01fix a memleakBrian
2008-01-01free tgsi machine stateBrian
2008-01-01free tgsi machine stateBrian
2008-01-01added tgsi_exec_machine_free_data()Brian
2008-01-01free Default1D/2DArray objectsBrian