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2009-10-29mesa: remove unneedded is_srgb_teximage() functionBrian Paul
Use _mesa_get_format_color_encoding() function instead.
2009-10-29glsl: make shader substitution a little betterBrian Paul
2009-10-29st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversionDavid Heidelberger
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24.David Heidelberger
Fix glxgears and openarena for Nouveau (no more asserts and crash). Signed-off-by: David Heidelberger <d.okias@gmail.com Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29st/mesa: Fix nouveau glxinfo after merging texformat-rework.David Heidelberger
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29mesa: move declaration to prevent unused var warningBrian Paul
2009-10-29mesa: Fix compilation errors and warnings when features are disabled.Chia-I Wu
Some of the fixes are cherry-picked from opengl-es branch. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29mesa/main: Make FEATURE_texture_s3tc follow feature conventions.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29mesa/main: Make FEATURE_texture_fxt1 follow feature conventions.Chia-I Wu
Also remove the unused initialization and GLchan fetch functions. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29mesa/main: Never return NULL in _mesa_get_texstore_func.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-29radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage()Brian Paul
And update error message.
2009-10-28swrast: added bracesChia-I Wu
2009-10-28mesa: remove old, unused #defineBrian Paul
2009-10-28mesa: re-remove s3v and trident driver filesBrian Paul
These were removed from master but a few files came back from the texformat-rework branch.
2009-10-28mesa: move some gl_texture_image and gl_renderbuffer fields aroundBrian Paul
2009-10-28mesa: minor code movementBrian Paul
2009-10-28Merge branch 'texformat-rework'Brian Paul
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
2009-10-28swrast: fix RGB, RGBA texturing codeBrian Paul
Fix backward component ordering for RGB textures. Only optimize RGBA texture case if running little endian. This restriction could be lifted with a little work.
2009-10-28swrast: check for single texture unit in _swrast_choose_triangle()Brian Paul
2009-10-28swrast: clean up and remove dead code in triangle functionsBrian Paul
2009-10-28swrast: fix texel decoding in opt_sample_rgba_2d()Brian Paul
2009-10-28mesa: choose texture format in _mesa_get_fallback_texture()Brian Paul
2009-10-28Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-28mesa: Fix memory leak if we run out of memoryVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-28r600: add occlusion query supportAlex Deucher
Based on initial patch from Stephan Schmid <stephan_2303@gmx.de>. Basic idea is to dump the zpass count at the start and end of the query and subtract to get the total number of visible fragments. HW writes alternating qwords for up to 4 DBs. On the first pass, we start at buffer address + 0; on the second pass, we start at buffer address + 8 (bytes). The resulting buffer at the end of the query looks like: qw[0]: db0 start qw[1]: db0 end ... qw[6]: db3 start qw[7]: db3 end The MSB of each qword is the valid bit and the lower 63 bits are the zpass count for that DB. OQ on RV740 is disabled at the moment as it only seems to report results for half of its DBs. This needs further investigation. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-10-28mesa/st: fix crash in st_texture_image_copyMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-10-28intel: Fix memory leak in case of renderbuffer bad formatVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-28Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l
2009-10-28mesa: remove unneeded #includesBrian Paul
2009-10-28mesa: include imports.h to silence warningBrian Paul
2009-10-28intel: Fix memory leak in event of mip tree allocation failureVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-27mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functionsBrian Paul
2009-10-27mesa: consolidate CompressedTexSubImage1/2/3DARB() error checkingBrian Paul
2009-10-27mesa: simplify teximage code with get_current_tex_object()Brian Paul
2009-10-27mesa: code refactoring to eliminate a switch stmt in bind_buffer_object()Brian Paul
2009-10-27glsl: avoid redundant state changes in _mesa_use_program()Brian Paul
2009-10-27ARB prog parser: Fix epic memory leak in lexer / parser interfaceIan Romanick
Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :(
2009-10-27ARB prog parser: Don't leak program stringIan Romanick
The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked.
2009-10-27ARB prog parser: Don't leak symbol table header structuresIan Romanick
2009-10-27intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt
Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
2009-10-27intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul
This fixes the second part of bug 23552.
2009-10-27radeon: add case for MESA_FORMAT_X8_Z24 in radeon_create_renderbuffer()Brian Paul
2009-10-27intel: silence warningBrian Paul
2009-10-27mesa: debug code for glBlitFramebuffer()Brian Paul
2009-10-27via: silence unused var warningsBrian Paul
2009-10-27intel: minor clean-up, commentsBrian Paul
2009-10-27intel: use _mesa_get_current_tex_unit() helperBrian Paul
2009-10-27mesa: s/Bilt/BlitBrian Paul
2009-10-27mesa: more texture debug code changes, improvementsBrian Paul
2009-10-27mesa: minor code clean-up in client_state()Brian Paul