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2011-01-14intel: Expose GL_ARB_ES2_compatibility.Eric Anholt
We don't have all of the features of this extension hooked up yet, but the consensus yesterday was that since those features are things that we should also be supporting in our ES2 implementation, claiming ES2 here too doesn't make anything worse and will make incremental improvement through piglit easier.
2011-01-14mesa: Add extension enable bit for GL_ARB_ES2_compatibility.Eric Anholt
2011-01-14glapi: Regenerate for GL_ARB_ES2_compatibility.Eric Anholt
2011-01-14i965: Replace broken handling of dead code with an assert.Eric Anholt
This code should never have been triggered, but I often did anyway when I disabled optimization passes during debugging, then spent my time debugging that this code doesn't work.
2011-01-14i965: Add an invalidation of live intervals after register splitting.Eric Anholt
No effect, since it was called before live intervals were calculated.
2011-01-14mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages.Eric Anholt
The comment of "this is just like teximages except for..." is a pretty good clue that we're handling this wrong. By just using the teximage code, we catch a bunch of cases we'd missed, like GL_RED and GL_RG.
2011-01-14mesa: Add channel-wise copy propagation to ir_to_mesa.Eric Anholt
This catches more opportunities than the prog_optimize.c code on openarena's fixed function shaders turned to GLSL, mostly due to looking at multiple source instructions for copy propagation opportunities. It should also be much more CPU efficient than prog_optimize.c's code.
2011-01-14i915: Fix compiler warning from sw fallback removal change.Eric Anholt
2011-01-14gles2: Also support GL_BGRA_EXT for glTexSubImage2dKristian Høgsberg
2011-01-14i965: fix fbo-srgb on i965.Dave Airlie
Until we get the EXT_framebuffer_sRGB extension we should bind the sRGB formats for FBO as linear. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-14srgb: fix fbo base format picking.Dave Airlie
Pointed out by Brian.
2011-01-13i915: Disable extension OES_standard_derivativesChad Versace
OES_standard_derivatives must be manually disabled for i915 because Mesa enables it by default.
2011-01-13mesa: Change OES_standard_derivatives to be stand-alone extensionChad Versace
Add a bit in struct gl_extensions for OES_standard_derivatives, and enable the bit by default. Advertise the extension only if the bit is enabled. Previously, OES_standard_derivatives was advertised in GLES2 contexts if ARB_framebuffer_object was enabled.
2011-01-13i965: Remove unnecessary headers.Vinson Lee
2011-01-13mesa: Add missing break statement in SARGB8 case.Vinson Lee
2011-01-13dri_util: fail driCreateNewScreen if InitScreen is NULLPaulo Zanoni
Without this, X doesn't start with UMS on r300g. NOTE: This is a candidate for the 7.9 and 7.10 branches. Signed-off-by: Paulo Zanoni <pzanoni@mandriva.com> Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-13mesa/srgb: handle SARGB8 case in the sw fbo renderer.Dave Airlie
2011-01-13st/mesa: fix a regression from cae2bb76Fredrik Höglund
stObj->pt is null when a TFP texture is passed to st_finalize_texture, and with the changes introduced in the above commit this resulted in a new texture being created and the existing image being copied into it. NOTE: This is a candidate for the 7.10 branch. Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-13mesa/fbo: prevent assert trigger on i965 with piglit fbo-srgb test.Dave Airlie
2011-01-12mesa: Move loop variable declarations outside for loop in extensions.c.Vinson Lee
Fixes MSVC build.
2011-01-12mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()Brian Paul
Fixes a failed assertion when a renderbuffer ID that was gen'd but not previously bound was passed to glFramebufferRenderbuffer(). Generate the same error that NVIDIA does. NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-12mesa: don't assert in GetIntegerIndexed, etcBrian Paul
We were getting an assertion upon invalid pname. NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-12mesa: fix num_draw_buffers==0 in fixed-function fragment program generationBrian Paul
This fixes a problem when glDrawBuffers(GL_NONE). The fragment program was writing to color output[0] but OutputsWritten was 0. That led to a failed assertion in the Mesa->TGSI translation code. NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-12st/mesa: add st_BeginQuery() case for GL_ANY_SAMPLES_PASSEDBrian Paul
Fixes piglit occlusion_query2 failure.
2011-01-12mesa: Move declaration before code in extensions.c.Vinson Lee
Fixes SCons build.
2011-01-12mesa: Change OES_point_sprite to depend on ARB_point_spriteChad Versace
The extension string in GLES1 contexts always advertised GL_OES_point_sprite. Now advertisement depends on ARB_point_sprite being enabled. Reviewed-by: Ian Romanick <idr@freedesktop.org>
2011-01-12mesa: Change dependencies of some OES extension stringsChad Versace
Change all OES extension strings that depend on ARB_framebuffer_object to instead depend on EXT_framebuffer_object. Reviewed-by: Ian Romanick <idr@freedesktop.org>
2011-01-12mesa: Add/remove extensions in extension stringChad Versace
Add GL_OES_stencil8 to ES2. Remove the following: GL_OES_compressed_paletted_texture : ES1 GL_OES_depth32 : ES1, ES2 GL_OES_stencil1 : ES1, ES2 GL_OES_stencil4 : ES1, ES2 Mesa advertised these extensions, but did not actually support them. Reviewed-by: Ian Romanick <idr@freedesktop.org>
2011-01-12mesa: Refactor handling of extension stringsChad Versace
Place GL, GLES1, and GLES2 extensions in a unified extension table. This allows one to enable, disable, and query the status of GLES1 and GLES2 extensions by name. When tested on Intel Ironlake, this patch did not alter the extension string [as given by glGetString(GL_EXTENSIONS)] for any API. Reviewed-by: Ian Romanick <idr@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
2011-01-12i965/fs: Do flat shading when appropriate.Eric Anholt
We were trying to interpolate, which would end up doing unnecessary math, and doing so on undefined values. Fixes glsl-fs-flat-color.
2011-01-12meta: Actually use mipmapping when generating mipmaps.Eric Anholt
With the change to not reset baselevel, this GL_LINEAR filtering was resulting in generating mipmaps off of the base level instead of the next higher detail level. Fixes fbo-generatemipmap-filtering. Reported by: Neil Roberts <neil@linux.intel.com>
2011-01-12i965: Clarify when we need to (re-)calculate live intervals.Eric Anholt
The ad-hoc placement of recalculation somewhere between when they got invalidated and when they were next needed was confusing. This should clarify what's going on here.
2011-01-12i965/vs: When MOVing to produce ABS, strip negate of the operand.Eric Anholt
We were returning the negative absolute value, instead of the absolute value. Fixes glsl-vs-abs-neg.
2011-01-12i965/fs: When producing ir_unop_abs of an operand, strip negate.Eric Anholt
We were returning the negative absolute value, instead of the absolute value. Fixes glsl-fs-abs-neg.
2011-01-11i965: Tighten up the check for flow control interfering with coalescing.Eric Anholt
This greatly improves codegen for programs with flow control by allowing coalescing for all instructions at the top level, not just ones that follow the last flow control in the program.
2011-01-11i965: Remove dead fallback for stencil _Enabled but no stencil buffer.Eric Anholt
The _Enabled field is the thing that takes into account whether there's a stencil buffer. Tested with piglit glx-visuals-stencil.
2011-01-11r600c: add evergreen ARL support.Alberto Milone
Signed-off-by: Alberto Milone <alberto.milone@canonical.com>
2011-01-11mesa: include teximage.h to silence warningBrian Paul
2011-01-11mesa: do a debug check of _mesa_format_to_type_and_comps()Brian Paul
Make sure that all formats are handled in this function. It's easy to miss this function when adding new pixel formats. See also http://bugs.freedesktop.org/show_bug.cgi?id=31544
2011-01-11mesa: fix a few format table mistakes, assertionsBrian Paul
The BaseFormat field was incorrect for a few R and RG formats. Fix a couple assertions too. NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-10i965: Use a new miptree to avoid software fallbacks due to drawing offset.Eric Anholt
When attaching a small mipmap level to an FBO, the original gen4 didn't have the bits to support rendering to it. Instead of falling back, just blit it to a new little miptree just for it, and let it get revalidated into the stack later just like any other new teximage. Bug #30365.
2011-01-10intel: Drop the speculatively-use-firstImage-mt in validation.Eric Anholt
It's been replaced by just setting texObj->mt to image->mt at TexImage time.
2011-01-10intel: Don't relayout the texture on maxlevel change.Eric Anholt
This avoids relayouts in the common case of glGenerateMipmap() or people doing similar things. Bug #30366.
2011-01-10intel: When making a new teximage miptree, make a full one.Eric Anholt
If we hit this path, we're level 1+ and the base level got allocated as a single level instead of a full tree (so we don't match intelObj->mt). This tries to recover from that so that we end up with 2 allocations and 1 validation blit (old -> new) instead of allocations equal to number of levels and levels - 1 blits.
2011-01-10meta: Don't tweak BaseLevel when doing glGenerateMipmap().Eric Anholt
We don't need to worry about levels other than MaxLevel because we're minifying -- the lower levels (higher detail) won't contribute to the result. By changing BaseLevel, we forced hardware that doesn't support BaseLevel != 0 to relayout the texture object.
2011-01-10Revert "intel: Always allocate miptrees from level 0, not tObj->BaseLevel."Eric Anholt
This reverts commit 7ce6517f3ac41bf770ab39aba4509d4f535ef663. This reverts commit d60145d06d999c5c76000499e6fa9351e11d17fa. I was wrong about which generations supported baselevel adjustment -- it's just gen4, nothing earlier. This meant that i915 would have never used the mag filter when baselevel != 0. Not a severe bug, but not an intentional regression. I think we can fix the performance issue another way.
2011-01-10i965: Add #defines for HiZ and separate stencil buffer commands.Kenneth Graunke
2011-01-10i965: Add new HiZ related bits to WM_STATE.Kenneth Graunke
2011-01-10i965: Rename more #defines to 3DSTATE rather than CMD or CMD_3D.Kenneth Graunke
Again, this makes it match the documentation.
2011-01-10i965: Remove unused #defines which only contain the sub-opcode.Kenneth Graunke
Most _3DSTATE defines contain the command type, sub-type, opcode, and sub-opcode (i.e. 0x7905). These, however, contain only the sub-opcode (i.e. 0x05). Since they are inconsistent with the rest of the code and nothing uses them, simply delete them. The _3DOP and _3DCONTROL defines seemed similar, and were also unused.