Age | Commit message (Collapse) | Author |
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(cherry picked from commit 9bc9e0ecb0fb2069b2c123e665eb2118e358098f which
was lost in a merge)
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should fix fd.o 14441
(cherry-picked from commit d4244683a61f66cfb78408a37cf2587587847f96 which was
lost in a merge)
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(bug #16852, #16853)
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Examine the currently bound color buffer's format to see if there's a good
format/type match.
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Unused uniforms are no longer included in the active uniforms list.
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Is there some kind of git hook we could use to keep me from committing
after like 10PM or so?
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This uses fog HW instead of fragment programs.
If it breaks you, let me know!
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indirect addressing used.
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In some cases, the vertex program output's semantic info didn't match up
with the fragment program's input semantic info. This info is now explicitly
passed into the st_translate_fragment_program() function.
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17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
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17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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missing/null
fixes potential segfaults when vertex arrays are missing
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needed
The default texture is used when the current fragment shader has texture
sample instructions but the user has not provided/bound a texture.
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access
Was trying to use the strb->surface but it's made for GPU read/write only.
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Fixes progs/glsl/points.c
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