Age | Commit message (Collapse) | Author |
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Pull apart some key packets into individual fields and print sanely.
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which make small textures(4x4,2x2,1x1) work well.
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I missed this in the original migration.
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Finally let DRI build for nouveau.
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Also added an assertion to check that NR_MAT_ATTRIBS == MAT_ATTRIB_MAX.
In the unlikely event this ever changes, maybe restore the code.
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glPolygonMode with point sprite on i965
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In the case that a buffer object is bound to
ELEMENT_ARRARY_BUFFER, it is invalid to directly
dereference indices passed to glDrawElements.
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The field 'Data' in an obj is NULL in some dri drivers(such
as i965). Use mapped pointer instead.
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_mesa_unpack_bitmap
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As glPixelStore(GL_UNPACK) affect the bits into a stipple pattern,
hence 128 bytes used to store the pattern in a display list aren't
enough sometimes.
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(untested)
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Must not change to/from swrast after Render.Start or bad things will happen.
(Driver will still somewhat incorrectly report an implementation error,
and apps can't really figure out if a prog is natively supported as validation
is later - could try doing it earlier to give some hint at least, even though
native status may still change later due to fog etc.)
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