Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul | |
The refcounting bug was causing a memleak (unfreed programs). The old parameter list sharing is not needed since the change in how uniforms are handled. | |||
2008-05-16 | fix an attr/src mix-up when setting-up/binding vertex arrays | Brian Paul | |
This fixes problems with incorrect material coefficients when glMaterial is called per-vertex. | |||
2008-05-14 | fix parsing of state.texenv.color (bug 14931) | Brian Paul | |
cherry-picked from master | |||
2008-05-14 | Consolidate texture fetch code and use partial derivatives when possible. | Brian Paul | |
picked from master | |||
2008-05-14 | mesa: fix InfoLog memleak, misc sync with master | Brian Paul | |
2008-05-14 | Bug #13492: Only call ProgramStringNotify if program parsing succeeded. | Eric Anholt | |
Wine intentionally tries some out-of-spec programs to test strictness, and calling ProgramStringNotify on the results of a failed program parse resulted in crashes in the 965 driver. | |||
2008-05-14 | fix swizzle error test (bug 11881) | Brian | |
2008-05-14 | fix-up inlined/non-inlined function inconsistencies | Brian Paul | |
cherry-picked from master | |||
2008-05-14 | mesa: rm unneeded file | Brian Paul | |
2008-05-14 | mesa: prefix rm command with - | Brian Paul | |
2008-05-14 | rewrite some of the mat*mat, mat*vec intrinsics | Brian Paul | |
Also, remove obsolete matrix codegen code. cherry-picked from master | |||
2008-05-14 | mesa: regenerate slang built-in data (asin(vec4) fix) | Brian Paul | |
2008-05-14 | mesa: fix missing w assignment in asin(vec4) | Brian Paul | |
2008-05-14 | mesa: use CALLOC_STRUCT() | Brian Paul | |
2008-05-14 | mesa: sync up swrast/s_fragprog.c with master | Brian Paul | |
2008-05-14 | mesa: updated comment | Brian Paul | |
2008-05-14 | mesa: minor bug fixes from master | Brian Paul | |
2008-05-14 | mesa: dead code removal | Brian Paul | |
2008-05-14 | mesa: minor bug fixes, null ptr checks, dead code removal | Brian Paul | |
2008-05-14 | mesa: fix errors in LightModelProduct state, other misc error cases | Brian Paul | |
2008-05-14 | mesa: glUniform(location==-1) is not an error | Brian Paul | |
2008-05-14 | fix some additional program refcounting bugs | Brian Paul | |
cherry-picked from master | |||
2008-05-14 | fix some additional program refcounting bugs | Brian Paul | |
cherry-picked from master | |||
2008-05-09 | gallium: depth textures have usage depth_stencil instead of render_target | Roland Scheidegger | |
2008-05-08 | gallium: don't free shader.tokens in get_passthrough_fs() | Brian Paul | |
2008-05-08 | gallium: fix out of tex memory crashes | Brian Paul | |
2008-05-08 | gallium: re-enable call to init_renderbuffer_bits(), remove dead code | Brian Paul | |
2008-05-08 | gallium: fix render to depth texture | Brian Paul | |
2008-05-08 | gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL) | Brian Paul | |
2008-05-08 | gallium: remove dead code | Brian Paul | |
2008-05-08 | gallium: no-op st_Bitmap() if width or height is zero | Brian Paul | |
2008-05-08 | gallium: clean-up, minor fix | Brian Paul | |
2008-05-08 | gallium: plug in dummy stage->destroy func | Brian Paul | |
2008-05-07 | mesa: minor fixes in _mesa_free_shader_program_data() and _mesa_link_program() | Brian Paul | |
From master: Set shProg->NumShaders = 0 after freeing program's list of shaders. Set _NEW_PROGRAM in _mesa_link_program() to fix a state validation bug. | |||
2008-05-07 | gallium: fix some render to texture bugs | Brian Paul | |
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled... | |||
2008-05-07 | Merge commit 'origin/gallium-0.1' into gallium-tex-surfaces | Keith Whitwell | |
2008-05-07 | mesa: free shader program data before deleting shader objects. | Brian Paul | |
Picked from master. Fixes mem corruption seen when glean/api2 test exits. | |||
2008-05-07 | gallium: implement full reference counting for vertex/fragment programs | Brian Paul | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... Picked from gallium-0.1 | |||
2008-05-07 | Revert "gallium: move setup of dest_surface in do_copy_texsubimage()" | Michel Dänzer | |
This reverts commit f7dbd18371f9cb6686b6a97642b3ca5577e83472. Looks like an accidental revert of commit 650c57f19398800dfdcf357b6e9ec7b68bfa34f1. | |||
2008-05-06 | mesa: free shader program data before deleting shader objects. | Brian | |
Picked from master. Fixes mem corruption seen when glean/api2 test exits. | |||
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... | |||
2008-05-06 | mesa: comments, whitespace | Brian | |
2008-05-06 | gallium: re-enable temporarily disabled code in do_copy_texsubimage() | Brian Paul | |
2008-05-06 | gallium: create drawing surfaces as GPU_READ/WRITE only | Brian Paul | |
Create different temporary surfaces for CPU_READ/WRITE when needed (such as for glReadPixels, glAccum, some glCopy/DrawPixels, glCopyTexSubImage, etc). | |||
2008-05-06 | gallium: create renderbuffer surface w/out CPU_READ/WRITE flags | Michal Danzer | |
2008-05-06 | gallium: move setup of dest_surface in do_copy_texsubimage() | Michal Danzer | |
2008-05-06 | gallium: change calculate_first_last_level() to match gallium-tex-surfaces ↵ | Brian Paul | |
branch | |||
2008-05-06 | gallium: sync up texture/sampler changes with master | Brian Paul | |
2008-05-06 | gallium: Make sure to release texture surfaces (at the right time). | Michel Dänzer | |
2008-05-06 | gallium: glCopyTexSubImage improvement. | Michel Dänzer | |
Only get a texture surface for attempting an accelerated copy, and mark it for GPU use only. |