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2009-05-16r300: cleanup vertex program related functionsMaciej Cencora
- move vertex program related functions to r300_vertprog.c - use _mesa_bitcount instead of self-made bit_count function - remove duplicated field in r300_vertex_shader_fragment.body union - rename r300_vertex_shader_fragment to r300_vertex_shader_hw_code - rename r300_vertex_program field native to error - remove unnecessary r300_vertex_shader_state structure - remove unused r300_vertex_program and r300_vertex_program_cont fields - remove disabled code
2009-05-16r300: minor code movementMaciej Cencora
2009-05-16r300: more cleanupMaciej Cencora
- remove unnecessary r300TranslateFragmentShader call from r300UpdateShaderStates (it is already called in r300UpdateShaders) - remove unnecessary null ptr checks
2009-05-16r300: move some code to common pathMaciej Cencora
2009-05-16r300: rename functionsMaciej Cencora
Be consistent with function naming: use Setup/Emit names for functions that modify hardware state
2009-05-16r300: move forward declarations to where they belongMaciej Cencora
2009-05-16r300: software fallbacking handling rewriteMaciej Cencora
Until now falling back to software rasterizer worked only for TCL enabled cards. For non TCL cards we used to plug our rendering functions in r300InitSwtcl, and we had never restored original functions for software rasterizer.
2009-05-16r300: r300EmitArrays should never failMaciej Cencora
2009-05-16r300: remove unnecessary switch casesMaciej Cencora
2009-05-16r300: further cleanupMaciej Cencora
- move extensions init into seperate function - move options handling into seperate function - create new structure to hold options values - use context->options.hw_tcl_enabled field instead of global hw_tcl_on and future_hw_tcl_on variables
2009-05-14r300: don't send now forbidden register to kernel when with memory managerJerome Glisse
2009-05-13R1xx/r2xx: Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXTAlex Deucher
In r*00SetTexBuffer2(), if the passed in text glx_texture_format is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only texture format, even if the DRI buffer has four channels. https://bugs.freedesktop.org/show_bug.cgi?id=21609
2009-05-13radeon: Don't crash generating mipmaps when pixels=NULLOwen W. Taylor
When a NULL value of pixels is passed to TexImage2D and SGIS_generate_mipmap is enabled, don't try to generate the mipmap tree: we don't have data yet for the texture and will crash. https://bugs.freedesktop.org/show_bug.cgi?id=21648
2009-05-13Don't use an alpha texture format for GLX_TEXTURE_FORMAT_RGB_EXTOwen W. Taylor
In r300SetTexBuffer2(), if the passed in text glx_texture_format is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only texture format, even if the DRI buffer has four channels. https://bugs.freedesktop.org/show_bug.cgi?id=21609
2009-05-13Call _mesa_update_stencil() before accessing ctx->Stencil._EnabledOwen W. Taylor
ctx->Stencil._Enabled is derived state and not immediately updated when the stencil parameters are changed; we need to make sure that it is up-to-date before accessing it. https://bugs.freedesktop.org/show_bug.cgi?id=21608
2009-05-13Remove subpixel offset from viewportOwen W. Taylor
Remove an eigth-pixel offset of the viewport inherited from R100 code. This seems not to be necessary and causes blurring when sampling textures 1:1. https://bugs.freedesktop.org/show_bug.cgi?id=20340
2009-05-12radeon: glReadBuffer set _NEW_BUFFERS, not _NEW_PIXELJerome Glisse
This was broken with last merge see 62043b27575c378c027251316421e4699f461108 for explanations
2009-05-12r300/r500: make sure we detect constant buffer changesJerome Glisse
This was broken with last merge see f48473e42511f8d37a239a07f791bc0a87209e5b for explanations.
2009-05-12radeon: avoid segfault in radeon_update_renderbuffers() if using DRI1Tormod Volden
Basically the same as 43d9020ff1e975e7f4f9480d9ef24f0b9fb2141f for intel. Bug 21688. Signed-off-by: Tormod Volden <debian.tormod@gmail.com>
2009-05-10radeon: add support for new dri2 interfaces & fix single buffer renderingJoel Bosveld
2009-05-10Merge commit 'origin/master' into radeon-rewriteJerome Glisse
Conflicts: src/mesa/drivers/dri/r200/r200_state.c src/mesa/drivers/dri/r300/r300_context.h src/mesa/drivers/dri/r300/r300_fragprog.c src/mesa/drivers/dri/r300/r300_state.c src/mesa/drivers/dri/r300/r300_texmem.c src/mesa/drivers/dri/r300/r300_texstate.c src/mesa/drivers/dri/r300/r500_fragprog.c src/mesa/drivers/dri/radeon/radeon_screen.c src/mesa/drivers/dri/radeon/radeon_state.c
2009-05-09radeon: don't include cs uncondionalyJerome Glisse
2009-05-08i965: improve debug loggingRobert Ellison
Looking for memory leaks that were causing crashes in my environment in a situation where valgrind would not work, I ended up improving the i965 debug traces so I could better see where the memory was being allocated and where it was going, in the regions and miptrees code, and in the state caches. These traces were specific enough that external scripts could determine what elements were not being released, and where the memory leaks were. I also ended up creating my own backtrace code in intel_regions.c, to determine exactly where regions were being allocated and for what, since valgrind wasn't working. Because it was useful, I left it in, but disabled and compiled out. It can be activated by changing a flag at the top of the file.
2009-05-08i965: fix memory leak in context/renderbuffer region managementRobert Ellison
A temporary change to the intelMakeCurrent() function to make it work with frame buffer objects causes the static regions associated with the context (the front_region, back_region, and depth_region) to take on an additional reference, with no corresponding release. This causes a memory leak if a program repeatedly creates and destroys contexts. The fix is the corresponding hack, to unreference these regions when the context is deleted, but only if the framebuffer objects are still present and the same regions are still referenced within. Both sets of code have comment blocks referring to each other.
2009-05-08i965: fix segfault on low memory conditionsRobert Ellison
When out of memory (in at least one case, triggered by a longrunning memory leak), this code will segfault and crash. By checking for the out-of-memory condition, the system can continue, and will report the out-of-memory error later, a much preferable outcome.
2009-05-08mesa: Fixed a texture memory leakRobert Ellison
The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture.
2009-05-08intel: Add a metaops version of glGenerateMipmapEXT/SGIS_generate_mipmaps.Eric Anholt
In addition to being HW accelerated, it avoids the incorrect (black) rendering of the mipmaps that SW was doing in fbo-generatemipmap. Improves the performance of the mipmap generation and drawing in fbo-generatemipmap by 30%.
2009-05-08intel: Put the constant texcoords used in metaops into a vbo.Eric Anholt
Make this be its own function for setup/teardown of the binding of these texcoords. No performance difference in the engine demo (I just felt dirty not using a VBO for this), and I think it should be more resilient to interference from current GL state.
2009-05-08i965: const qualifiersBrian Paul
2009-05-08mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul
16 is the limit for now because of various 32-bit bitfields.
2009-05-08mesa: assertions to check for too many vertex outputs or fragment inputsBrian Paul
2009-05-08glsl: check number of varying variables against the limitBrian Paul
Link fails if too many varying vars.
2009-05-08mesa: issue warning for out of bounds array indexesBrian Paul
2009-05-08i965: don't use GRF regs 126,127 for WM programsBrian Paul
They seem to be used for something else and using them for shader temps seems to lead to GPU lock-ups. Call _mesa_warning() when we run out of temps. Also, clean up some debug code.
2009-05-08glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul
2009-05-08mesa: more shader debug code (disabled)Brian Paul
2009-05-08radeon: IRQ always enabled in DRI2 path no need to query kernel for itJerome Glisse
2009-05-08mesa/st: keep surface_copy arguments positiveKeith Whitwell
The src/dest x,y, and w,h arguments of the pipe->surface_copy function are unsigned and the drivers aren't expecting negative (or extremly-large unsigned) values as inputs. Trim the requests at the state-tracker level before passing down.
2009-05-08mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell
Rendering should already have been flushed, any synchronization will be done by the driver or memory manager.
2009-05-08mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell
Previously only non-indexed or indicies-in-a-vbo cases were handled in this code. This change adds the missing regular indices-in-memory case.
2009-05-08mesa: Make _mesa_share_state thread safe.José Fonseca
2009-05-07r300: add missing texture formatMaciej Cencora
Fixes piglit/texdepth
2009-05-07r300: moar cleanupMaciej Cencora
- remove unused r300UpdateClipPlanes function - move reg definition to r300_reg.h - remove incorrect forward definition of tnl_UpdateFixedFunctionProgram and add proper #include - remove unreachable code
2009-05-07r300: fix compiler warningsMaciej Cencora
2009-05-07mesa: make the array object save/remove functions staticBrian Paul
2009-05-07mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul
Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs.
2009-05-07mesa: reference counting for gl_array_objectBrian Paul
Every kind of object that can be shared by multiple contexts should be refcounted.
2009-05-07mesa: array object commentsBrian Paul
2009-05-07mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state.
2009-05-07mesa: fix comments, s/texture/buffer/Brian Paul