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AgeCommit message (Collapse)Author
2002-03-08new DOS driver files from Daniel BorcaBrian Paul
2002-03-08new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul
2002-03-07minor patches from David DawesBrian Paul
2002-03-07syntax fixes for Solaris (David Dawes)Brian Paul
2002-03-01silence gcc warnings (Marc La France)Brian Paul
2002-03-01updated comments for CHAN_BITS=16 or 32Brian Paul
2002-02-23DOS updates from Daniel BorcaBrian Paul
2002-02-21Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul
Renamed 'packing' to 'unpacking' since we're moving data from client -> GL. Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
2002-02-20check for initialized XMesaBuffer in XMesaGarbageCollect()Brian Paul
2002-02-17Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul
2002-02-17Simplified fog code.Brian Paul
2002-02-17don't include s_fog.hBrian Paul
2002-02-17Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul
and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment.
2002-02-17Optimized the interpolate_texcoords() function:Brian Paul
Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide.
2002-02-16removed dead codeBrian Paul
2002-02-15use separate GC for SwapBuffers to avoid colormask problemBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul
2002-02-15updated VERT_BIT_* definitionsBrian Paul
2002-02-15Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul
2002-02-15GL_ARB_window_pos fog fixBrian Paul
2002-02-15finished up GL_ARB_window_posBrian Paul
2002-02-15added a glClear() error checkBrian Paul
2002-02-15fixed a multitexture MatrixMode() bugBrian Paul
2002-02-15obsoleteBrian Paul
2002-02-15uniformly pass texcoords as GLfloat [4]Brian Paul
2002-02-15added alternate glBitmap code (disabled)Brian Paul
2002-02-15added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul
2002-02-15fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul
2002-02-14updated GL_VENDOR stringBrian Paul
2002-02-14minor clean-upBrian Paul
2002-02-13Remove debugKeith Whitwell
2002-02-13More suport for t&l driversKeith Whitwell
Fix GLuint compare bugs Fix RESET_STIPPLE calls
2002-02-12fix compiler warning (windows)Karl Schultz
2002-02-12Daniel Borca's new DOS/DJGPP driver.Brian Paul
2002-02-06added an assertion, fix typoBrian Paul
2002-02-06fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul
2002-02-05fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul
2002-02-04Clean-up and remove dead code related to depth/stecil testing.Brian Paul
2002-02-02removed references to removed source filesBrian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
Big clean-up of line drawing code. Removed many obsolete span processing functions.
2002-02-02sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
2002-01-31Clean-up and optimize alpha test code.Brian Paul
Major clean-up of pixel zoom code.
2002-01-30don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul
2002-01-30return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul
2002-01-30replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problemBrian Paul
2002-01-28Still more texture/span simplification and clean-up.Brian Paul
Updated comments, fixed indentation, etc.
2002-01-28More span improvements. Removed _mesa_write_monocolor_span().Brian Paul
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
2002-01-28More span clean-up, mostly texture-related.Brian Paul
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
2002-01-27LOTS of changes, building upon Klaus's work.Brian Paul
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
2002-01-22added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul