Age | Commit message (Collapse) | Author |
|
Conditional write masks and the condition-code based KIL instruction
are all supported. The specific behavior of KIL in the following
shader may or may not match the behavior of other implementations:
!!ARBfp1.0
TEMP GT;
MOVC GT, fragment.texcoord[0];
KIL GT.x;
END
Should be it interpreted as 'KIL srcReg' or as 'KIL ccTest'? The
current parser will interpret it as 'KIL srcReg'.
|
|
|
|
The lexer will return IDENTIFIER only when the name does not have an
associated symbol. Otherwise USED_IDENTIFIER is returned.
|
|
Adds support for declaring TEMP and OUTPUT variables as 'LONG' or
'SHORT' precision. The precision specifiers are parsed, but they are
currently ignored. Some support for this may be added in the future,
but neither Intel hardware nor, as far as I'm aware, Radeon hardware
support multiple precisions.
Also adds support for instruction precision ('X', 'H', and 'R')
suffixes and instruction condition code output ('C') suffix. This
results in a fairly major change to the lexer. Instructions are
matched with all the possible suffix strings. The suffix string are
then carved off by a context (i.e., which program mode and options are
set) aware parser that converts the suffixes to bits in
prog_instruction.
This could have been handled in the same way _SAT was originally
handled in the lexer, but it would have resulted in a very large lexer
with lots of opportunity for cut-and-paste errors.
|
|
The new constructor copies fields from the prog_instruction that the
parser expects the lexer to set.
|
|
|
|
At this point the extension is not fully implemented.
|
|
ARBfp requires scalar constants have a '.x' suffix, but NVfp_option
does not. This shows up with instructions that require a scalar
parameter (e.g., COS).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Indetion can be used to make it easier to read debug code when sections of debug output are indented.
|
|
|
|
Verbose is a lot better for developement but we should considre changing it to normal in stable branch.
|
|
|
|
Only very few places where realy converted so there isa lot of to do.
|
|
There is only a few functions that have debugging enabled now.
|
|
|
|
|
|
Converted r100 to use shared debug code with sed and fast compile check. New
code has compability layer so old debugging code doesn't have to be changed
all immidiatly.
|
|
These function are aiming to make it very simple to add and keep large amount
of debugging code without having runtime impact in relase builds. Basic idea
is to expose simple printf style debugging functions that are inlined.
Level parameter will be evalueted in compile time so compiler can optimise
some of debugging functions out if compile time request for debug level is too
tight.
|
|
|
|
We need to clamp/saturate after each texenv stage, not just the last one.
Fixes glean texEnv failure for softpipe (and probably other fragment program-
based drivers).
|
|
When cross compiling on a 64bit machine, gen_matypes.c is build
for the host machine (64bit) but must generates code for the target
machine (32bit). This causes wrong offsets all over the place and
crashes googleearth on my machine. Solution is to add -m32 when
cross compiling.
Attached patch is compatible with linux-x86-32 and autoconf based
builds.
|
|
|
|
|
|
|
|
The Pointer, Offset and Lenght fields should be cleared by the driver function
since ctx->Driver.Unmap() may be called from VBO code, etc.
|
|
|
|
Since ctx->Driver.MapBuffer() and ctx->Driver.MapBufferRange() may be called
from other places in Mesa (such as VBO) it's important that the driver
callbacks set all the buffer object fields properly (Pointer, Offset, Length,
etc). Add assertions to make sure that the driver does that.
|
|
This fixes a bunch of gallium regressions since
commit 8096aa521369c3bcf5226c060efa6dd06e48ddc8
|
|
|
|
Also, allow using texture rectangles, NPOT textures or regular POT textures
(preferred in that order).
|
|
|
|
|
|
|
|
|
|
Kernel side doesn't have required register in safe list so can't send it kernel.
|
|
All that state stuff should really be in state atoms :/
|
|
|
|
|
|
|
|
This looks like it's a small win on blender.
|
|
We would end up with the offset from the start of the mapping rather than
the offset from the start of the buffer.
|
|
Passes glean's bufferObject test, and should provide good performance in the
cases applications are expected to use.
|
|
Previously we blocked because I hadn't added the libdrm function. Now it's
there, so update your libdrm.
|
|
Problem was to find the correct place to run prediction. Only place that is
called for every primitive is ALLOC_VERTS so we have to do prediction there
before allocation.
|