Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-10 | dri: alloc __DRIscreen object with calloc() | Brian Paul | |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul | |
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. | |||
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | |
2008-11-10 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
Conflicts: src/gallium/auxiliary/util/u_math.c | |||
2008-11-10 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen | |
The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2008-11-10 | Merge remote branch 'origin/gallium-0.2' into gallium-0.2 | Ben Skeggs | |
2008-11-09 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen | |
The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2008-11-08 | mesa: remove OPCODE_INT #define | Brian | |
2008-11-08 | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian | |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul | |
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Brian Paul | |
cherry-picked from master: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9 | |||
2008-11-07 | gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodes | Brian Paul | |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | |
emitted yet though) | |||
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul | |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul | |
Seems to fix a mysteriously missing build dependency. | |||
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | |
We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | |||
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | |
2008-11-06 | gallium: s/OPCODE_INT/OPCODE_TRUNC/ | Brian Paul | |
2008-11-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul | |
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao | |
Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap. | |||
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | |
OPCODE_NOISE4 coming later. | |||
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul | |
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
Conflicts: src/gallium/auxiliary/rtasm/rtasm_execmem.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_log.c src/mesa/state_tracker/st_atom_framebuffer.c | |||
2008-11-05 | gallium: added check for degenerate drawing calls | Brian Paul | |
2008-11-05 | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at ↵ | Brian Paul | |
draw time This will warn the user that the shader being run may be using uninitialized uniform variables. | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. | |||
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul | |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | |
2008-11-05 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | |
The swizzle mask for such variables wasn't set up properly. | |||
2008-11-03 | gallium: no renderbuffer, so just exit. | Alan Hourihane | |
2008-11-03 | i965: Clean up stale NDC comment. | Eric Anholt | |