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2010-09-25mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0Dave Airlie
1acadebd6270d3604b026842b8a21360968618a0 fixed the pointer but not the cast.
2010-09-24intel: Remove unnecessary headers.Vinson Lee
2010-09-24unichrome: Remove unnecessary header.Vinson Lee
2010-09-24mesa: Remove unnecessary headers.Vinson Lee
2010-09-24intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.Vinson Lee
Fix this GCC warning. intel_pixel_bitmap.c: In function 'intelBitmap': intel_pixel_bitmap.c:343: warning: implicit declaration of function '_mesa_meta_Bitmap'
2010-09-24mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.Eric Anholt
Fixes ARB_depth_texture/fbo-generatemipmap-formats.
2010-09-24intel: Improve some of the miptree debugging.Eric Anholt
2010-09-24intel: More reverting of the sw fallback for depth texture border color.Eric Anholt
The rest was done with 9aec1288eeae8e87adc9a99f377be536892941b2
2010-09-24intel: Add fallback debug to glGenerateMipmap.Eric Anholt
2010-09-24intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.Eric Anholt
2010-09-24i965: Add support for rendering to SARGB8 FBOs.Eric Anholt
Tested with fbo-generatemipmap-formats GL_EXT_texture_srgb. The test still fails on SLA8, though.
2010-09-24intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.Eric Anholt
2010-09-24intel: Dead comment removal.Eric Anholt
2010-09-24r600c: fix mipmap stride on evergreenAlex Deucher
taken from Dave's r600g fix
2010-09-24st/mesa: use the wrapped renderbuffer in CopyPixels()Brian Paul
Fixes assertion failures when copying stencil pixels. NOTE: this is a candidate for the 7.9 branch.
2010-09-24st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()Brian Paul
NOTE: this is a candidate for the 7.9 branch.
2010-09-24mesa: fix assertions to handle srgb formatsBrian Paul
http://bugs.freedesktop.org/show_bug.cgi?id=30333 NOTE: This is a candidate for the 7.9 branch.
2010-09-23i915: Remove a dead if (0) block.Eric Anholt
2010-09-23intel: Remove dead intelIsTextureResident().Eric Anholt
It always returned 1 (GL_TRUE), which is the same thing that happens when the driver hook isn't present.
2010-09-23unichrome: Mostly revert my convolution removal changes.Eric Anholt
For this driver, the minimum pitch alignment stuff does appear to be necessary, so leave the separate munged width/height variable in place.
2010-09-23radeon: Remove copied minimum pitch alignment code.Eric Anholt
This is already covered by radeon_mipmap_tree.c, and my convolution cleanups broke in the presence of this code. Thanks to Marek Olšák for tracking down the relevant miptree code for me.
2010-09-23intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.Eric Anholt
The meta code is more general than mine, and appears to pass the same sets of tests (piglit + some oglconform).
2010-09-23intel: Remove unnecessary minimum pitch alignment to 32 bytes.Eric Anholt
This broke with the cleanup I did in convolution removal. It's unnecessary anyway since region_alloc_tiled adjusts pitches for us (64 byte alignment)
2010-09-23intel: Remove disabled stencil drawpixels acceleration.Eric Anholt
We still retain the fallback override for GL_STENCIL_INDEX, because the metaops version fails at oglconform.
2010-09-23mesa: Remove EXT_convolution.Eric Anholt
More optional code.
2010-09-23mesa: Remove SGI_color_matrix.Eric Anholt
Another optional ARB_imaging subset extension.
2010-09-23mesa: Remove SGI_color_table.Eric Anholt
Another optional ARB_imaging subset extension.
2010-09-23mesa: Remove EXT_histogram.Eric Anholt
This has always been optional, and not useful.
2010-09-23mesa: Remove the non-required ARB_imaging extension.Eric Anholt
Many of the EXT_ extensions in the subset have significant code overhead with no users. It is not a required part of GL -- though text describing the extension is part of the core spec since 1.2, it is always conditional on the ARB_imaging extension.
2010-09-23egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6eDave Airlie
looks like mesa st didn't get updated.
2010-09-22dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg
We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
2010-09-22i965: Warning fix for vector result any_nequal/all_equal change.Eric Anholt
2010-09-22i965: Update expression splitting for the vector-result change to compares.Eric Anholt
Fixes: glsl1-precision exp2 glsl1-precision log2
2010-09-22i965: When splitting vector variable assignment, ignore unset channels.Eric Anholt
The new checks for sanity in ir_assignment creation got angry about this write_mask == 0. Fixes: glsl-fs-dot-vec2. glsl-fs-atan-2 glsl-fs-dot-vec2
2010-09-22i965: Fix the vector/expression splitting for the write_mask change.Eric Anholt
+113 piglits.
2010-09-22ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt
Fixes: glsl-mat-from-int-ctor-03
2010-09-22glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt
It turns out that most people new to this IR are surprised when an assignment to (say) 3 components on the LHS takes 4 components on the RHS. It also makes for quite strange IR output: (assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) )) (assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) )) (assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) )) But even worse, even we get it wrong, as shown by this line of our current step(float, vec4): (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) where we try to assign a float to the writemasked-out x channel and don't supply anything for the actual w channel we're writing. Drivers right now just get lucky since ir_to_mesa spams the float value across all the source channels of a vec4. Instead, the RHS will now have a number of components equal to the number of components actually being written. Hopefully this confuses everyone less, and it also makes codegen for a scalar target simpler. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-22dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg
We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <yu.dai@intel.com>
2010-09-22intel: Fix GL_ARB_shading_language_120 commitKristian Høgsberg
Fix commit e7087175f8a04f777403366fb34b58edd00f4d60. Move the reference to GL_VERSION_2_1_functions to intel_extensions.c where it's available, don't try to enable a non-existing extension and advertise 1.20 for all intel chipsets, not just GEN4 and up.
2010-09-21mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul
Instead of using the invalid GL_ARB_shading_language_120 extension to determine the GLSL version, use a new ctx->Const.GLSLVersion field. Updated the intel and r600 drivers, but untested. See fd.o bug 29910 NOTE: This is a candidate for the 7.9 branch (but let's wait and see if there's any regressions).
2010-09-21i965: Track the windowizer's dispatch for kill pixel, promoted, and OQEric Anholt
Looks like the problem was we weren't passing the depth to the render target as expected, so the chip would wedge. Fixes GPU hang in occlusion-query-discard. Bug #30097
2010-09-21i965: Also enable CC statistics when doing OQs.Eric Anholt
This is required by the spec, so respect that.
2010-09-21i965: Share the KIL_NV implementation between glsl and non-glsl.Eric Anholt
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-20r300/compiler: Refactor the pair instruction data structuresTom Stellard
Use rc_pair_ prefix for all pair instruction structs Create a named struct for pair instruction args Replace structs radeon_pair_instruction_{rgb,alpha} with struct radeon_pair_sub_instruction. These two structs were nearly identical and were creating a lot of cut and paste code. These changes are the first step towards removing some of that code.
2010-09-21dri/nouveau: Fix software mipmap generation on 1x1 textures.Francisco Jerez
2010-09-21dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez
2010-09-21dri/nouveau: Cleanup more references to old FBOs and VBOs.Francisco Jerez
2010-09-21dri/nouveau: Remove unnecessary assertion.Francisco Jerez
2010-09-21dri/nv04: Use nvgl_wrap_mode().Francisco Jerez