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2010-04-22es2: Move over es2 code to compute extensionsKristian Høgsberg
2010-04-22main: Report GL_SHADING_LANGUAGE_VERSION according to APIKristian Høgsberg
2010-04-22mesa: Compute GL version according to APIKristian Høgsberg
2010-04-22mesa: Move API specific context intialization into context.cKristian Høgsberg
2010-04-22st/mesa: Use API-aware context constructorKristian Høgsberg
The mesa state tracker is currently the only place where we create a context and expect it to implement GLES1/2. Use the API-aware constructor to communicate this to core mesa.
2010-04-22mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg
This introduces a new way to create or initialize a context: _mesa_create_context_for_api and _mesa_initialize_context_for_api which in addition to the current arguments take an api enum to indicate which OpenGL API the context should implement. At this point the API field in GLcontext isn't used anywhere, but later commits will key certain functionality off of it. The _mesa_create_context and _mesa_initialize_context functions are kept in place as wrappers around the *_for_api versions, passing in API_OPENGL to get the same behavior as before.
2010-04-21radeon: fix warningMarek Olšák
2010-04-21mesa/st: Translate a few more mesa/gallium formats.José Fonseca
These endup used by Xvnc.
2010-04-20mesa: do version checking for GL 3.x queriesBrian Paul
2010-04-20mesa: API and state for GL 3.1 primitive restartBrian Paul
2010-04-20mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul
2010-04-20mesa: remove some commentsBrian Paul
2010-04-21intel: Add Sandybridge mobile chipset idZhenyu Wang
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-04-21intel: Clean up chipset name and gen num for IronlakeZhenyu Wang
Rename old IGDNG to Ironlake, and set 'gen' number for Ironlake as 5, so tracking the features with generation num instead of special is_ironlake flag. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-04-30st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul
Previously, when we created a gallium texture for a corresponding Mesa texture we'd only allocate space for mipmap levels >= BaseLevel. This patch undoes that mechanism. This fixes a render-to-texture bug when rendering to level 0 when BaseLevel=1. Also, it makes sense to allocate the whole texture object memory when BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to progressively load/render mipmaps. Eventually, the app almost always fills in the level=0 mipmap image. Finally, the texture image code is bit easier to understand now.
2010-04-30x86-64: Make assembly routines .hidden like on x86Adam Jackson
2010-04-20mesa: better, smaller error handling code for glGet*()Brian Paul
get.o is about 17% smaller.
2010-04-20mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()Brian Paul
Use a goto instead of replicating the _mesa_error() call many times. enable.o is about 15% smaller.
2010-04-20mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)Brian Paul
We no longer support CI-mode color buffers so this is always an error.
2010-04-29st/mesa: remove unused/disabled codeBrian Paul
2010-04-29mesa: added _mesa_print_framebuffer() for debuggingBrian Paul
2010-04-29i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt
Most of the failure from using uninlined function calls ends up being just bad rendering, but nested function calls in the VS currently hang the GPU, so reject them and explain why.
2010-04-29mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt
2010-04-29i965: Fix cube map layouts on Ironlake.Eric Anholt
We were doubling up the offsets for the mipmap levels for CPU access. Instead of reimplementing i945_miptree_layout_2d with 6 cube images separated by qpitch, share that function and provide the level offsets later. Fixes piglit cubemap and fbo-cubemap.
2010-04-29i965: Implement VS MAX in a more obvious way.Eric Anholt
This should be functionally equivalent, with the possible exception of NaN handling.
2010-04-29i965: Use immediate float operands for some VS instructions.Eric Anholt
We could use this to reduce constant register pressure, but for now it makes the resulting program assembly much more readable.
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
Fixes hang with "gst-launch-0.10 videotestsrc ! video/x-raw-rgb ! glupload ! gleffects effect=heat ! glimagesink" which uses 2 samplers pointing at GL_TEXTURE1 and GL_TEXTURE2, and piglit glsl-fs-sampler-numbering.
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt
Bug #27348
2010-04-20gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul
2010-04-20Merge branch 'gallium-index-bias'José Fonseca
2010-04-19glapi: GL 3.x xml fileBrian Paul
Some of the entrypoints defined in other .xml files will need to be removed in favor of these...
2010-04-28st/mesa: move/improve Mesa GPU program debuggingBrian Paul
Print the program (plus its parameters) before calling st_translate_mesa_program() in case we die in that function.
2010-04-28st/mesa: add missing debug entry for DEBUG_CONSTANTSBrian Paul
2010-04-28Merge branch '7.8'Brian Paul
Conflicts: src/mesa/state_tracker/st_gen_mipmap.c
2010-04-28st/mesa: fix incorrect RowStride computationBrian Paul
Fixes incorrect stride when getting a compressed tex image.
2010-04-28st/mesa: fill in stImage->level in st_generate_mipmap()Brian Paul
Before, this field was always zero for all the new mipmap levels. Fixes problems with glGetTexImage() from a generated mipmap.
2010-04-28Merge branch '7.8'Brian Paul
Conflicts: src/glx/dri2_glx.c src/glx/glx_pbuffer.c
2010-04-27Disable scissor when begining meta operationsPierre Willenbrock
Signed-off-by: Eric Anholt <eric@anholt.net>
2010-04-27Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targetsPierre Willenbrock
Signed-off-by: Eric Anholt <eric@anholt.net>
2010-04-27Fill the padding between entrys in the sampler keyPierre Willenbrock
This struct is used to generate a hash, ignoring the entry boundaries. Signed-off-by: Eric Anholt <eric@anholt.net>
2010-04-27i915: Add debugging for just prorgam compile under INTEL_DEBUG=wmEric Anholt
2010-04-27i915: Provide counts in the error messages for program limits.Eric Anholt
2010-04-28radeon: fix warningsMarek Olšák
2010-04-27mesa: Disable scissor when begining meta operationsPierre Willenbrock
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-04-27Add missing _ in extension category nameIan Romanick
2010-04-27mesa: Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targetsPierre Willenbrock
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-04-27mesa: move/rename is_depth_or_stencil_format()Brian Paul
Put it with other, similar functions.
2010-04-27st/mesa: rename var and update st_choose_format() commentsBrian Paul
2010-04-27glapi: Fix loading of old DRI drivers.Chia-I Wu
The removal of _glapi_noop_enable_warnings and _glapi_set_warning_func in e4f168a6f4911a096be97d2e83ef8ad9c5862ec0 prevents DRI drivers built before the commit from loading. Add stub versions of the functions to make them load again.
2010-04-27st/mesa: call is_format_supported() for compressed formatsBrian Paul
These compressed format switch cases shouldn't be hit if we don't support the compressed texture extensions, but let's be safe and ask the driver if they're supported as we do in other cases.