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2009-02-26intel: Revert disable of accelerated Bitmap, which slipped in with spans stuff.Eric Anholt
2009-02-26Fix "cast to pointer from integer of different size"Tomas Carnecky
The script generates code like: pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); which causes the above mentioned warning. Add parenthesis around the whole expression to fix it. Signed-off-by: Tomas Carnecky <tom@dbservice.com>
2009-02-26i965: fix for RHW workaroundXiang, Haihao
It is possible that an object whose vertices all are outside of a view plane is passed to clip thread due to the RHW workaround. This object should be rejected by clip thread. Fix bug #19879
2009-02-26intel: Disable creating DRI2 FBconfigs with depth size != color size.Eric Anholt
While it's a nice idea to be able to allow clients to choose a smaller (or bigger for 16bpp screens!) depth size, right now DRI2 hands back a buffer with a size that matches the drawable, rather than being based off of the visual. This led to problems in readback as parts of the driver disagreed on what format the depth buffer was really in. Fixes the remainder of bug #19447.
2009-02-26intel: Add span code for z24 without stencil.Eric Anholt
It seems that in this case the Mesa code is handing us x8z24 values instead of z24s8 values, so we need to not do the rotation. Fixes half of OGLconform depthrange.c. Bug #19447.
2009-02-25intel: make template wrappers for the spans templates.Eric Anholt
This is insanity, but so is copying the same blocks containing the actual interesting code in the file three times each for the different tile formats.
2009-02-25intel: Fix up x8r8g8b8 renderbuffer format so that alpha=1 spans code happens.Eric Anholt
I was lured into a false sense of security by the fact that the spans code was already there, and a bunch of tests didn't catch the problem. oglconform's mask.c did, though. Bug #19970.
2009-02-25i965: Rename CMD_CONST_BUFFER_STATE to the CS_URB_STATE used in the docs.Eric Anholt
2009-02-25R300: Add support for RS600 chipsAlex Deucher
2009-02-24mesa: fix merge conflict (in comment)Brian Paul
2009-02-24glsl: silence warningBrian Paul
2009-02-24mesa: use quotes for #includeBrian Paul
2009-02-24mesa/st: support l8 as well as i8 in bitmap codeKeith Whitwell
Also don't send the partial program fragment down to hardware -- the program will never be used in that form.
2009-02-24gallium: Add pipe_buffer_write/read inlines.José Fonseca
Saves code, and will simplify future interface changes.
2009-02-24mesa: List new source file in SConscript.José Fonseca
2009-02-23glsl: yet another swizzled expression fixBrian Paul
This fixes swizzled conditional expressions such "(b ? p : q).x"
2009-02-23gallium: include st_cb_viewport.h to silence warningBrian Paul
2009-02-23gallium: fix build breakage in st_cb_viewport.cBrian Paul
2009-02-23glsl: fix another swizzle-related bugBrian Paul
This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this.
2009-02-23mesa: only call update_buffer when it's availableAlan Hourihane
2009-02-23gallium: add winsys interface for viewport changes to support DRI2Alan Hourihane
2009-02-23mesa: include compiler.h, fixes cell build, remove Haiku special caseBrian Paul
2009-02-23i965: fix line stipple fallback for GL_LINE_STRIP primitivesRobert Ellison
When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match.
2009-02-23mesa: fix _glxapi_get_proc_address() for mangled namesTom Fogal
2009-02-23mesa: fixes for building on HaikuTomas Wilhelmsson
2009-02-23wgl: Enable the use of Win32 threads.José Fonseca
2009-02-23mesa: Fix windows build.José Fonseca
2009-02-22mesa: remove unneeded #includeBrian Paul
2009-02-22mesa: #include, misc clean-upsBrian Paul
2009-02-22mesa: remove unneeded #includesBrian Paul
2009-02-22mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul
This trims down and cleans up imports.h and glheader.h quite a bit.
2009-02-22mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul
2009-02-22mesa: assorted clean-ups, var renaming, etc.Brian Paul
2009-02-22mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul
Just copy the whole struct.
2009-02-22mesa: remove redundant assertions (same asserts in context.c)Brian Paul
2009-02-22texmem: fix typo from brianp's changes.Dave Airlie
Reported by cjb via tinderbox on irc
2009-02-21glapi: update find_entry() for mangled namesBrian Paul
2009-02-21mesa: added extern qualifierTom Fogal
2009-02-21mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul
Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop.
2009-02-21mesa: use an array for current texture objectsBrian Paul
Use loops to consolidate lots of texture object code.
2009-02-21mesa: use an array for default texture objectsBrian Paul
Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers...
2009-02-21mesa: re-org texgen stateBrian Paul
New gl_texgen struct allows quite a bit of code reduction.
2009-02-21intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg
The intelImage also holds a reference to the miptree, so unref that as well.
2009-02-21intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt
This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5.
2009-02-21i965: Fix render target read domains.Eric Anholt
We were asking for something illegal (write_domain != 0 && read_domains != write_domain) because at the time of writing the region surfaces were used for texturing occasionally as well, and we weren't really clear on the model GEM was going to use. This reliably triggered a kernel bug with domain handling, resulting in oglconform mustpass.c failure. Of course, it only became visible after 01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0 cleaned up some gratuitous flushing.
2009-02-20gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵Brian Paul
instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target().
2009-02-20i965: use the new prog_instruction::TexShadow fieldBrian Paul
GLSL shadow() sampler calls are properly propogated down to the driver now. The glean glsl1 shadow() tests work (except for the alpha channel).
2009-02-20i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul
Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before.
2009-02-20mesa: add TexShadow field to prog_instructionBrian Paul
If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if the instruction is a texture fetch with shadow compare.