Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-30 | mesa: Include macros.h in attrib.c for COPY_4FV symbol. | Vinson Lee | |
2010-07-30 | intel: Add missing header to intel_context.c. | Vinson Lee | |
Fixes "implicit declaration of function _mesa_get_incomplete_framebuffer" warning. | |||
2010-07-30 | mesa: Reduce clip.h header file inclusion. | Vinson Lee | |
2010-07-29 | mesa: Add missing header to framebuffer.h. | Vinson Lee | |
Include mtypes.h for GLvisual and GLcontext symbols. | |||
2010-07-29 | mesa: Add missing header to fboject.h. | Vinson Lee | |
Add mtypes.h for GLcontext symbol. | |||
2010-07-29 | mesa: Add missing header to texgetimage.h. | Vinson Lee | |
2010-07-29 | mesa: Add missing header to texrender.h. | Vinson Lee | |
Add mtypes.h for GLcontext symbol. | |||
2010-07-29 | mesa: Add missing header and forward declarations to uniforms.h. | Vinson Lee | |
2010-07-29 | mesa: Add missing headers to viewport.h. | Vinson Lee | |
2010-07-29 | mesa: Add missing header to depthstencil.h. | Vinson Lee | |
Add mtypes.h for GLcontext symbol. | |||
2010-07-29 | mesa: Add missing headers to debug.h. | Vinson Lee | |
2010-07-29 | intel: Add missing header. | Vinson Lee | |
Add context.h for NEED_SECONDARY_COLOR symbol. | |||
2010-07-29 | dri: Add missing header to dri_metaops.c. | Vinson Lee | |
Add context.h for FLUSH_VERTICES symbol. | |||
2010-07-29 | mesa: Reduce clear.h header file inclusion. | Vinson Lee | |
2010-07-29 | mesa: Reduce bufferobj.h header file inclusion. | Vinson Lee | |
Directly include mtypes.h instead of including context.h to include mtypes.h. | |||
2010-07-29 | mesa: Remove unnecessary headers. | Vinson Lee | |
2010-07-29 | ir_to_mesa: Don't emit a duplicate return at the end of a function. | Eric Anholt | |
It was harmless, but ugly. | |||
2010-07-29 | intel: Declare the various tracked state variables using "extern" | Kristian Høgsberg | |
2010-07-29 | intel: Don't depend on context config values when picking texture formats | Kristian Høgsberg | |
2010-07-29 | mesa: implement RCC opcode | Brian Paul | |
2010-07-29 | mesa: update table of opcodes used by GLSL | Brian Paul | |
2010-07-29 | r600: since 8744c36e added asserts - use another random register for shader ↵ | Andre Maasikas | |
with no output | |||
2010-07-28 | mesa: Reduce arrayobj.h header file inclusion. | Vinson Lee | |
Directly include mtypes.h instead of including context.h to include mtypes.h. | |||
2010-07-28 | mesa: Remove unnecessary header. | Vinson Lee | |
2010-07-29 | gallium: Use unified pipe_context::draw_vbo. | Chia-I Wu | |
Update u_draw_quad, st/vega, and st/mesa to use pipe_context::draw_vbo. | |||
2010-07-28 | mesa: Remove unnecessary header. | Vinson Lee | |
2010-07-28 | intel: Implement EGL_KHR_surfaceless extension | Kristian Høgsberg | |
2010-07-28 | ir_to_mesa: Respect the driver if it rejects a shader. | Eric Anholt | |
2010-07-28 | glsl2: Add support for redeclaring layout of gl_FragCoord for ARB_fcc. | Eric Anholt | |
Fixes: glsl-arb-fragment-coord-conventions | |||
2010-07-28 | ir_to_mesa: Add remaining state variable (builtin uniforms) support. | Eric Anholt | |
Fixes: glsl1-GL state variable reference (diffuse product) glsl1-GL state variable reference (gl_FrontMaterial.ambient) glsl1-GL state variable reference (gl_LightSource[0].diffuse) glsl1-GL state variable reference (point attenuation) glsl1-GL state variable reference (point size) glsl1-linear fog | |||
2010-07-27 | ir_to_mesa: Provide a restricted type size to _mesa_add_uniform. | Eric Anholt | |
Fixes: glsl-uniform-out-of-bounds. | |||
2010-07-27 | intel: Remove unused intel/server files | Kristian Høgsberg | |
2010-07-27 | ir_to_mesa: Add support for array constants. | Eric Anholt | |
Fixes: glsl1-GLSL 1.20 array constructor 1 glsl1-GLSL 1.20 array constructor 2 glsl1-GLSL 1.20 array.length() glsl1-GLSL 1.20 const array constructor 1 glsl1-GLSL 1.20 const array constructor 2 | |||
2010-07-27 | glsl2: Make the dead code handler make its own talloc context. | Eric Anholt | |
This way, we don't need to pass in a parse state, and the context doesn't grow with the number of passes through optimization. | |||
2010-07-27 | mesa: Allow large temporary indices coming into the temporary reg allocator. | Eric Anholt | |
This gets glsl-vs-raytrace, glsl-fs-raytrace running on the new compiler. | |||
2010-07-27 | ir_to_mesa: Set the swizzle on constant struct src regs. | Eric Anholt | |
MESA_GLSL=nopt now produces believable output for glsl-fs-raytrace. | |||
2010-07-27 | ir_to_mesa: Fix stray "break" that broke functions of >1 argument. | Eric Anholt | |
2010-07-27 | glsl2: Add optimization pass for algebraic simplifications. | Eric Anholt | |
This cleans up the assembly output of almost all the non-logic tests glsl-algebraic-*. glsl-algebraic-pow-two needs love (basically, flattening to a temporary and squaring it). | |||
2010-07-26 | ir_to_mesa: Fix up handling of void function returns. | Eric Anholt | |
void functions have a type of glsl_type::void_type, not a null type. | |||
2010-07-26 | ir_to_mesa: Actually allocate the right size for constant matrix temps. | Eric Anholt | |
2010-07-26 | ir_to_mesa: Add support for structure constants. | Eric Anholt | |
Fixes: TPPStreamCompiler::assignOperands | |||
2010-07-26 | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | |
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h | |||
2010-07-26 | ir_to_mesa: Flag when we use the address reg. | Eric Anholt | |
Hardware backends will get angry otherwise. | |||
2010-07-26 | i965: Fix reversed naming of the operations in compute-to-mrf optimization. | Eric Anholt | |
Also fix up comments, so that the difference between the two passes is clarified. | |||
2010-07-26 | i965: Clean up a few magic numbers to use brw_defines.h defs. | Eric Anholt | |
2010-07-26 | i965: Use MIN2, MAX2 instead of rolling our own. | Eric Anholt | |
2010-07-26 | i965: Fold the "is arithmetic" bit of 965 opcodes into the opcode list. | Eric Anholt | |
2010-07-26 | i965: Remove some duped register size/count definitions | Eric Anholt | |
2010-07-26 | i965: Move the GRF-to-MRF optimizations to brw_optimize.c. | Eric Anholt | |
2010-07-26 | i965: Improve (i.e. remove) some grf-to-mrf unnecessary moves | Benjamin Segovia | |
Several routines directly analyze the grf-to-mrf moves from the Gen binary code. When it is possible, the mov is removed and the message register is directly written in the arithmetic instruction Also redundant mrf-to-grf moves are removed (frequently for example, when sampling many textures with the same uv) Code was tested with piglit, warsow and nexuiz on an Ironlake machine. No regression was found there Note that the optimizations are *deactivated* on Gen4 and Gen6 since I did test them properly yet. No reason there are bugs but who knows The optimizations are currently done in branch free programs *only*. Considering branches is more complicated and there are actually two paths: one for branch free programs and one for programs with branches Also some other optimizations should be done during the emission itself but considering that some code is shader between vertex shaders (AOS) and pixel shaders (SOA) and that we may have branches or not, it is pretty hard to both factorize the code and have one good set of strategies |