summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Collapse)Author
2006-11-22reindentBrian Paul
2006-11-22fix commentsBrian Paul
2006-11-22remove unneded call to _tnl_invalidate_state() in ↵Roland Scheidegger
_tnl_need_projected_coords(). Connected to bug #9103, though that bug got fixed without this change too.
2006-11-22GLX protocol fixes for glMap* functions (bug 8899)Brian Paul
2006-11-22Prune incoming state to the atoms of interest. Hopefully this willKeith Whitwell
prevent driver-initiated statechanges in the middle of DrawElements/DrawArrays from disturbing this code.
2006-11-22Another fixKeith Whitwell
2006-11-22Set _NEW_LIGHT when materials are present in display lists also.Keith Whitwell
2006-11-22Move setting of _NEW_LIGHT to only occur when materials are present.Keith Whitwell
2006-11-21fix segfault with ATI_fs when trying to use a not enabled texture unit (bug ↵Roland Scheidegger
#9110).
2006-11-21list header files in sources files (Dan Nicholson)Brian Paul
2006-11-21blend, logicop changes for intelEmitCopyBlit backported to i915Keith Whitwell
2006-11-21More fixes, glean seems to run now.Keith Whitwell
2006-11-21Fix more typos.Keith Whitwell
2006-11-21Gary Wong's patches for CopyPixels Logiop (enable) and BlendKeith Whitwell
(disallow). Slightly cleaned to disallow on all blend states for code consiseness and turn a table lookup into a function to match other code in the driver.
2006-11-21Gary Wong's fix for 64 bit cleanness of vertex program inputs bitmask.Keith Whitwell
2006-11-21Commit Gary Wong & Keith Packard's changes for bug 8867 -- adjust codeKeith Whitwell
after repositioning of INDEX value in BRW_ATTRIB enum.
2006-11-21glTexCoord3dv was not using third coordinateSean D'Epagnier
2006-11-20Disable fragment program debug messages.Rune Petersen
2006-11-20Fix typos that meant vbos were never unmappedKeith Whitwell
2006-11-20fix glPopAttrib/color material bug #9091Brian Paul
2006-11-20 Committing in .Jouk Jansen
Solve small definition problem for OpenVMS Modified Files: Mesa/src/mesa/shader/descrip.mms
2006-11-20Don't perform dangling attribute check on POS attribute. It can't byKeith Whitwell
definition dangle (every vertex has a position). However save->currentsz isn't properly maintained for this attribute, as there is no current position value to track. Reported by Haihao Xiang.
2006-11-18move fix-up code into new slang_fixup_save() functionBrian Paul
2006-11-18delete shader objects when destroying shared context stateBrian Paul
2006-11-18commentsBrian Paul
2006-11-18reindentBrian Paul
2006-11-18fix mgl name mangling problemBrian Paul
2006-11-17fragment.position supportRune Petersen
World position is calculated in the vertex shader and passed to the fragment shader via an unused texcoord.
2006-11-17r300_select_vertex_shader4:Rune Petersen
Makes the vertex program output from the fragment input. It makes the driver capable of catching output-input mismatches safely. Primarily based on some of Aapo Tahkola's code.
2006-11-17reindent, doxygen-style commentsBrian Paul
2006-11-17Comment and indent the atom functions.Michal Krol
2006-11-17add STATE_INTERNAL_DRIVER, etc (Rune Petersen)Brian Paul
2006-11-16revert prev check-inBrian Paul
2006-11-16Add a lot of const qualifiers for const-correctness.Brian Paul
New comments, misc clean-ups.
2006-11-16reindentBrian Paul
2006-11-16remove unused imesa local var to silence warningsBrian Paul
2006-11-16Initial implementation work for CAL, RET, and BRA instructions for fragmentBrian Paul
programs.
2006-11-16disable yesterday's _mesa_add_named_constant() change for nowBrian Paul
2006-11-16fix bug 9046Brian Paul
2006-11-16use LONGSTRING to silence warningBrian Paul
2006-11-16fix glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) bug 9044Brian Paul
2006-11-16Make sure vbo's are mapped before accessing their contents inKeith Whitwell
api_arrayelt.c. Reported by Haihao Xiang.
2006-11-16reindent, clean-upBrian Paul
2006-11-15Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now...
2006-11-15Add new _mesa_lookup_parameter_constant() to search for a GLfloat4 constantBrian Paul
in a parameter list. Use it in _mesa_add_named_constant() and _mesa_add_unnamed_constant() to avoid duplication of identical constants.
2006-11-15reindent, add some commentsBrian Paul
2006-11-15reindentBrian Paul
2006-11-15indent, commentsBrian Paul
2006-11-15s/int/GLboolean/Brian Paul
2006-11-15improved error mesagesBrian Paul