Age | Commit message (Collapse) | Author |
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using only GART memory for textures instead of segfaulting in the texture
management code. (Bug 5115)
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fp/tri-depthwrite.
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driver.
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possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
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Fix mem leaks in _mesa_TexEnvProgramCacheDestroy().
Check if ctx->Driver.BindProgram is non-null before calling.
s/unsigned/GLuint/
Use MAX_INSTRUCTIONS instead of magic 100, check program length after it's made.
Use _mesa_init_instruction() instead of _mesa_memset().
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trying to normalize the texcoords
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program->Id and program->RefCount fields were used and ATI fragment shaders
didn't have too much in common with ARB/NV vertex/fragment programs anyway.
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arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch].
Clean up quite a bit of the arb parsing code.
Rewrite parser extension code to avoid a mess of string operations every
time the parser was used.
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Simplify _mesa_GetRenderbufferParameterivEXT() queries.
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framebuffer completeness
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renderbuffer
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to the trunk.
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Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers
around combined depth/stencil renderbuffers attached at the later points.
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depthstencil.c provides wrappers for treating depth/stencil buffers either
as regular depth or stencil renderbuffers.
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