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2005-11-29assorted fixes for server-side direct rendering (bug 5199)Brian Paul
2005-11-29use the files from the drm tree/packageBrian Paul
2005-11-29If the DDX driver didn't reserve any video RAM for textures, fall back toMichel Dänzer
using only GART memory for textures instead of segfaulting in the texture management code. (Bug 5115)
2005-11-28Remove the many aliases for 'struct mem_block' in mm.hKeith Whitwell
2005-11-28Correct author attribution of mm.hKeith Whitwell
2005-11-28check for driver_modes == NULL. Don't need driver_modes for EGL driverBrian Paul
2005-11-28rearrange some code to put in more logical order, misc clean-upsBrian Paul
2005-11-27include stdint.h for BSDBrian Paul
2005-11-25use ADD_POINTERS macro instead of (uintptr_t) castBrian Paul
2005-11-24Use _mesa_exec_free for fp->func.Keith Whitwell
2005-11-24use new _egl_api structBrian Paul
2005-11-23Couple changes that were missed.Aapo Tahkola
2005-11-23fixed wrong return value in radeonShowSurfaceMESA()Brian Paul
2005-11-22reference bug 5131 in comment in _tnl_free_vertices()Brian Paul
2005-11-22disable freeing of fp->func, see comment (bug 5131)Brian Paul
2005-11-22Use correct enums for program output variables. FixesKeith Whitwell
fp/tri-depthwrite.
2005-11-22track state flags which might invalidate parameter listsKeith Whitwell
2005-11-22Make sure tnl->_DoVertexFog is kept uptodate. Fixes fog in i915Keith Whitwell
driver.
2005-11-21bit 31 of this inserts a nop after the current instructionDave Airlie
2005-11-21get rid of some of those unknowns figured out from reg dumperDave Airlie
2005-11-20move _mesa_init_instruction() to program.cBrian Paul
2005-11-20s/Saturate/SaturateMode/Brian Paul
2005-11-20Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul
possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
2005-11-19additional clean-ups and improvementsBrian Paul
2005-11-19remove incorrect castBrian Paul
2005-11-19Saturate is a 1-bit boolean fieldBrian Paul
2005-11-19Bunch of little fixes:Brian Paul
Fix mem leaks in _mesa_TexEnvProgramCacheDestroy(). Check if ctx->Driver.BindProgram is non-null before calling. s/unsigned/GLuint/ Use MAX_INSTRUCTIONS instead of magic 100, check program length after it's made. Use _mesa_init_instruction() instead of _mesa_memset().
2005-11-19in run_texnorm_stage() check if the texture unit is really enabled before ↵Brian Paul
trying to normalize the texcoords
2005-11-19update some varsBrian Paul
2005-11-19No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
2005-11-19remove #include arbfragparse.hBrian Paul
2005-11-19remove #include arbfragparse.h, s/PI/M_PI/Brian Paul
2005-11-19Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
2005-11-19update comments, remove ^M charsBrian Paul
2005-11-19move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.hBrian Paul
2005-11-18Try to detect when native support to given texture width is not available.Aapo Tahkola
2005-11-18Fix typo causing secondary color not to work properly.Aapo Tahkola
2005-11-18Reduce stderr noise.Aapo Tahkola
2005-11-18In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.Brian Paul
Simplify _mesa_GetRenderbufferParameterivEXT() queries.
2005-11-17move _mesa_update_state() calls before error tests that depend on ↵Brian Paul
framebuffer completeness
2005-11-17optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul
2005-11-17s/MEMCPY/_mesa_memcpy/ and fix typoBrian Paul
2005-11-17optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL ↵Brian Paul
renderbuffer
2005-11-17improved error checking in error_check_format_type()Brian Paul
2005-11-16Fixes for x86_64 Unichrome.Thomas Hellström
2005-11-16Bring in last minute 6_4 branch changes to the unichrome driverThomas Hellström
to the trunk.
2005-11-16additional comments about GL_DEPTH_STENCIL buffersBrian Paul
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers around combined depth/stencil renderbuffers attached at the later points.
2005-11-16added depthstencil.cBrian Paul
2005-11-16Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.