Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-28 | mesa/st: fix crash in st_texture_image_copy | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-10-28 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l | |||
2009-10-28 | mesa: remove unneeded #includes | Brian Paul | |
2009-10-28 | mesa: include imports.h to silence warning | Brian Paul | |
2009-10-28 | intel: Fix memory leak in event of mip tree allocation failure | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-27 | mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functions | Brian Paul | |
2009-10-27 | mesa: consolidate CompressedTexSubImage1/2/3DARB() error checking | Brian Paul | |
2009-10-27 | mesa: simplify teximage code with get_current_tex_object() | Brian Paul | |
2009-10-27 | mesa: code refactoring to eliminate a switch stmt in bind_buffer_object() | Brian Paul | |
2009-10-27 | glsl: avoid redundant state changes in _mesa_use_program() | Brian Paul | |
2009-10-27 | ARB prog parser: Fix epic memory leak in lexer / parser interface | Ian Romanick | |
Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :( | |||
2009-10-27 | ARB prog parser: Don't leak program string | Ian Romanick | |
The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked. | |||
2009-10-27 | ARB prog parser: Don't leak symbol table header structures | Ian Romanick | |
2009-10-27 | intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS). | Eric Anholt | |
Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d) | |||
2009-10-27 | intel: added region draw_x/y offsets in x/y_tile_swizzle() funcs | Brian Paul | |
This fixes the second part of bug 23552. | |||
2009-10-27 | intel: silence warning | Brian Paul | |
2009-10-27 | mesa: debug code for glBlitFramebuffer() | Brian Paul | |
2009-10-27 | via: silence unused var warnings | Brian Paul | |
2009-10-27 | intel: minor clean-up, comments | Brian Paul | |
2009-10-27 | intel: use _mesa_get_current_tex_unit() helper | Brian Paul | |
2009-10-27 | mesa: s/Bilt/Blit | Brian Paul | |
2009-10-27 | mesa: more texture debug code changes, improvements | Brian Paul | |
2009-10-27 | mesa: minor code clean-up in client_state() | Brian Paul | |
2009-10-27 | mesa: avoid redundant state setting in glClientActiveTexture | Brian Paul | |
Plus add code for verbose/debugging. | |||
2009-10-27 | intel: fix comment, formatting | Brian Paul | |
2009-10-27 | intel: fix src offset bug in do_copy_texsubimage() | Brian Paul | |
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test. | |||
2009-10-27 | glsl: fix memory leak | Brian Paul | |
A slightly modified version of a patch from Vinson Lee. | |||
2009-10-27 | i915: Fix driver for the miptree x/y offset changes. | Eric Anholt | |
Bug #24734. | |||
2009-10-27 | i965: be clear that the Fallback field is a boolean, not a bitfield | Brian Paul | |
2009-10-27 | Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()" | Brian Paul | |
This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next... | |||
2009-10-27 | intel: fix GL state bugs in intel_texture_bitmap() | Brian Paul | |
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately. | |||
2009-10-27 | intel: fix src offset bug in do_copy_texsubimage() | Brian Paul | |
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test. | |||
2009-10-27 | glsl: fix memory leak | Brian Paul | |
A slightly modified version of a patch from Vinson Lee. | |||
2009-10-27 | i915: Fix driver for the miptree x/y offset changes. | Eric Anholt | |
Bug #24734. | |||
2009-10-27 | i965: be clear that the Fallback field is a boolean, not a bitfield | Brian Paul | |
2009-10-27 | Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()" | Brian Paul | |
This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next... | |||
2009-10-26 | intel: fix GL state bugs in intel_texture_bitmap() | Brian Paul | |
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately. | |||
2009-10-26 | mesa: Add remap.c to SConscript. | Chia-I Wu | |
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> | |||
2009-10-23 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-10-23 | mesa: simplify att->CubeMapFace assignment | Brian Paul | |
2009-10-23 | mesa: refactor, new print_shader_info() | Brian Paul | |
2009-10-23 | mesa: rework error checking code for glGetCompressedTexImage() | Brian Paul | |
Do all error checking in new getcompressedteximage_error_check() func. Move some additional PBO checks out of the driver fallbacks into the error checking functions. | |||
2009-10-23 | mesa: remove misplaced VERBOSE_TEXTURE tests | Brian Paul | |
2009-10-23 | mesa: more detailed error messages in fbo code | Brian Paul | |
2009-10-23 | mesa: remove FBO texture depth/stencil test | Brian Paul | |
The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call. | |||
2009-10-23 | mesa: fix broken _mesa_str_checksum() | Brian Paul | |
2009-10-23 | Merge remote branch 'origin/mesa_7_6_branch' | Eric Anholt | |
Conflicts: src/mesa/drivers/dri/intel/intel_fbo.c src/mesa/drivers/dri/intel/intel_mipmap_tree.c src/mesa/drivers/dri/intel/intel_mipmap_tree.h src/mesa/drivers/dri/intel/intel_tex_copy.c src/mesa/drivers/dri/intel/intel_tex_image.c | |||
2009-10-23 | i965: Annotate _NEW_COLOR dependency for brw_update_renderbuffer_surface(). | Eric Anholt | |
2009-10-23 | intel: Keep track of x,y offsets in miptrees and use them for blitting. | Eric Anholt | |
By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation) | |||
2009-10-23 | mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formats | Brian Paul | |
Need to return the actual compressed format when the user originally requested a generic compressed format. |