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2007-08-16nouveau: nv10: add function to clear a bufferPatrice Mandin
2007-08-16nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin
clearing buffer
2007-08-16nouveau: nv10: create objects needed to clear bufferPatrice Mandin
2007-08-16Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian
previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
2007-08-16update comments, etc related to Read/DrawBuffer stateBrian
2007-08-16remove reference to ctx->Color.DrawBufferBrian
2007-08-16replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian
2007-08-16Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian
Simplification in colortab.c too.
2007-08-16replace separate 1D/2D/etc fields with an array indexed by texture targetBrian
2007-08-16remove old Saved1D/2D/etc fieldsBrian
2007-08-16Bring over the texobj refcounting changes from mesa_7_0_branchBrian
2007-08-16i915tex: Unreference texture buffers on context destruction.Michel Dänzer
Not doing this could cause the buffers to leak under some circumstances.
2007-08-15i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDERXiang, Haihao
to implement GL_CLAMP
2007-08-15nouveau: Use half the notifier block for query objects.Ben Skeggs
2007-08-15nouveau: Keep drm channel alloc struct around.Ben Skeggs
2007-08-15nouveau: reindent nouveau_span.cBen Skeggs
2007-08-15nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs
Irrelevant, since we depend on working context switching now.
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.hBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.cBen Skeggs
2007-08-15nouveau: Lets only do private buffers.Ben Skeggs
2007-08-14Fix a few more problems with freeing FBOs/textures during context destruction.Brian
Free FBOs before textures since the later may be referenced by the former. Need to bind the context we're destroying if there isn't a current context so that ctx->DeleteTexture() etc can be used.
2007-08-13free any render/framebuffers left in hash tables when freeing shared stateBrian
2007-08-13i915tex: Make sure pitch is aligned properly for render-to-texture.Michel Dänzer
Just always align texture pitch to multiples of 64 bytes for now, pending a more sophisticated scheme to do it only when really necessary.
2007-08-13Implement mutex/locking around texture object reference counting.Brian
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures.
2007-08-13added some missing Default1D/2DArray texture codeBrian
2007-08-13i965: fix projtex_maskXiang, Haihao
projtex_mask is only an 8bit field, and wm.input_size_masks includes other attributes' information, therefore right shift is needed.
2007-08-13i915: satisfy certain alignment restrictions for smallXiang, Haihao
compressed texture
2007-08-12fix spantmp2 READ_RGBA inline asm (#11931)Dan Torop
2007-08-11Make it easier to compare against the pipe driver debug code.Keith Whitwell
2007-08-11Improve debugging further.Keith Whitwell
Pull apart some key packets into individual fields and print sanely.
2007-08-11Better debuggingKeith Whitwell
2007-08-10i965: roland's DXTn format texture patch(bug10347)Xiang, Haihao
2007-08-10i965/i915tex: applying right alignment to compressed texture,Xiang, Haihao
which make small textures(4x4,2x2,1x1) work well.
2007-08-10i965: set mt->cpp differently with compressed textureXiang, Haihao
2007-08-09fix byte swap bug for GLint stencil indexes (bug 11909)Brian
2007-08-08nouveau: Missing notifier -> notifierobj migrationCarlos Martín Nieto
I missed this in the original migration.
2007-08-07move free() after dereference (bug 11878)Brian
2007-08-07fix potential NULL dereference (bug 11879)Brian
2007-08-07fix potential NULL dereference (bug 11880)Brian
2007-08-07fix swizzle error test (bug 11881)Brian
2007-08-07fix even-sized point positioning (bug 11874)Brian
2007-08-07fix vbo_split_copy related bug 9962Xiang, Haihao
2007-08-07nouveau: update to DRM API patchlevel 10Carlos Martín Nieto
Finally let DRI build for nouveau.
2007-08-02fix stencil value masking bug 11805, and fix sizeof() bugBrian
2007-08-02remove unnecessary null check (bug 11814)Brian
2007-08-02s/MAX_TEXTURE_LEVELS/SIS_MAX_TEXTURE_LEVELS/ and add assertion (bug 11806)Brian
2007-08-02move code to prevent NULL ptr dereference (bug 11810)Brian
2007-08-02Remove some code that was never hit (bug 11811).Brian
Also added an assertion to check that NR_MAT_ATTRIBS == MAT_ATTRIB_MAX. In the unlikely event this ever changes, maybe restore the code.