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2009-05-13st/mesa: enable GL_APPLE_vertex_array_object for gallium driversBrian Paul
2009-05-13Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/arrayobj.c src/mesa/main/arrayobj.h src/mesa/main/context.c
2009-05-13intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638Brian Paul
gl_array_object encapsulates a set of vertex arrays (see the GL_APPLE_vertex_array_object extension). Create a private gl_array_object for drawing the quad for intel_clear_tris() so we don't have to worry about the user's vertex array state. This fixes the no-op glClear bug #21638 and removes the need to call _mesa_PushClientAttrib() and _mesa_PopClientAttrib().
2009-05-13mesa: delete array objects before buffer objects during context tear-downBrian Paul
The former may point to the later.
2009-05-13mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul
Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs. (cherry picked from commit 32b851c80792623195069d7a41a5808cff3b2f6f)
2009-05-13mesa: reference counting for gl_array_objectBrian Paul
Every kind of object that can be shared by multiple contexts should be refcounted. (cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a)
2009-05-12i965: enable additional code in emit_fb_write()Brian Paul
Not 100% sure this is right, but the invalid assertion is fixed...
2009-05-12i965: increase BRW_EU_MAX_INSNBrian Paul
2009-05-12i965: commentBrian Paul
2009-05-12intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt
2009-05-12intel: Map write-only buffer objects through the GTT when possible.Eric Anholt
This looks to be a win of a few percent in cairogears with new vbo code, thanks to not polluting caches.
2009-05-12i915: Fix driver after HW glGenerateMipmap commit.Eric Anholt
2009-05-12swrast: update/restore the opt_sample_rgb/rgba_2d() functionsBrian Paul
2009-05-11Test either GL_FRONT_LEFT or GL_FRONT for front-buffer renderingIan Romanick
For non-stereo visuals, which is all we support, we treat GL_FRONT_LEFT as GL_FRONT. However, they are technically different, and they have different enum values. Test for either one to determine if we're in front-buffer rendering mode. This fix was suggested by Pierre Willenbrock. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> (cherry picked from commit 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2)
2009-05-11Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile src/mesa/main/version.h
2009-05-11st: do proper refcounting for framebuffer surfacesBrian Paul
2009-05-11mesa: updated comments for _mesa_generate_mipmap()Brian Paul
2009-05-11i965: handle extended swizzle terms (0,1) in get_src_reg()Brian Paul
Fixes failed assertion in progs/glsl/twoside.c (but still wrong rendering).
2009-05-11mesa: better handling/printing of driver-specific opcodes, register filesBrian Paul
Drivers such as i965 define extra instruction opcodes and register files. Improve the program printing code to handle those opcodes/files better.
2009-05-11mesa: Fixed a texture memory leakBrian Paul
The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture. (cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a)
2009-05-08i965: improve debug loggingRobert Ellison
Looking for memory leaks that were causing crashes in my environment in a situation where valgrind would not work, I ended up improving the i965 debug traces so I could better see where the memory was being allocated and where it was going, in the regions and miptrees code, and in the state caches. These traces were specific enough that external scripts could determine what elements were not being released, and where the memory leaks were. I also ended up creating my own backtrace code in intel_regions.c, to determine exactly where regions were being allocated and for what, since valgrind wasn't working. Because it was useful, I left it in, but disabled and compiled out. It can be activated by changing a flag at the top of the file.
2009-05-08i965: fix memory leak in context/renderbuffer region managementRobert Ellison
A temporary change to the intelMakeCurrent() function to make it work with frame buffer objects causes the static regions associated with the context (the front_region, back_region, and depth_region) to take on an additional reference, with no corresponding release. This causes a memory leak if a program repeatedly creates and destroys contexts. The fix is the corresponding hack, to unreference these regions when the context is deleted, but only if the framebuffer objects are still present and the same regions are still referenced within. Both sets of code have comment blocks referring to each other.
2009-05-08i965: fix segfault on low memory conditionsRobert Ellison
When out of memory (in at least one case, triggered by a longrunning memory leak), this code will segfault and crash. By checking for the out-of-memory condition, the system can continue, and will report the out-of-memory error later, a much preferable outcome.
2009-05-08mesa: Fixed a texture memory leakRobert Ellison
The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture.
2009-05-08intel: Add a metaops version of glGenerateMipmapEXT/SGIS_generate_mipmaps.Eric Anholt
In addition to being HW accelerated, it avoids the incorrect (black) rendering of the mipmaps that SW was doing in fbo-generatemipmap. Improves the performance of the mipmap generation and drawing in fbo-generatemipmap by 30%.
2009-05-08intel: Put the constant texcoords used in metaops into a vbo.Eric Anholt
Make this be its own function for setup/teardown of the binding of these texcoords. No performance difference in the engine demo (I just felt dirty not using a VBO for this), and I think it should be more resilient to interference from current GL state.
2009-05-08mesa: set version to 7.5-rc1Brian Paul
2009-05-08i965: const qualifiersBrian Paul
2009-05-08mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul
16 is the limit for now because of various 32-bit bitfields.
2009-05-08mesa: assertions to check for too many vertex outputs or fragment inputsBrian Paul
2009-05-08glsl: check number of varying variables against the limitBrian Paul
Link fails if too many varying vars.
2009-05-08mesa: issue warning for out of bounds array indexesBrian Paul
2009-05-08i965: don't use GRF regs 126,127 for WM programsBrian Paul
They seem to be used for something else and using them for shader temps seems to lead to GPU lock-ups. Call _mesa_warning() when we run out of temps. Also, clean up some debug code.
2009-05-08glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul
2009-05-08mesa: more shader debug code (disabled)Brian Paul
2009-05-08mesa/st: keep surface_copy arguments positiveKeith Whitwell
The src/dest x,y, and w,h arguments of the pipe->surface_copy function are unsigned and the drivers aren't expecting negative (or extremly-large unsigned) values as inputs. Trim the requests at the state-tracker level before passing down.
2009-05-08mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell
Rendering should already have been flushed, any synchronization will be done by the driver or memory manager.
2009-05-08mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell
Previously only non-indexed or indicies-in-a-vbo cases were handled in this code. This change adds the missing regular indices-in-memory case.
2009-05-08mesa: Make _mesa_share_state thread safe.José Fonseca
2009-05-08mesa: more complete fix for transform_invarient glitchesKeith Whitwell
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
2009-05-08mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
2009-05-08mesa/st: keep surface_copy arguments positiveKeith Whitwell
The src/dest x,y, and w,h arguments of the pipe->surface_copy function are unsigned and the drivers aren't expecting negative (or extremly-large unsigned) values as inputs. Trim the requests at the state-tracker level before passing down.
2009-05-08mesa/st: remove redundant call to st_finish in CopyTexSubImageKeith Whitwell
Rendering should already have been flushed, any synchronization will be done by the driver or memory manager.
2009-05-08mesa/st: cope with non-ibo index data in st_draw_feedback.cKeith Whitwell
Previously only non-indexed or indicies-in-a-vbo cases were handled in this code. This change adds the missing regular indices-in-memory case.
2009-05-08mesa: Make _mesa_share_state thread safe.José Fonseca
2009-05-07mesa: make the array object save/remove functions staticBrian Paul
2009-05-07mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul
Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs.
2009-05-07mesa: reference counting for gl_array_objectBrian Paul
Every kind of object that can be shared by multiple contexts should be refcounted.
2009-05-07mesa: array object commentsBrian Paul
2009-05-07mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul
Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state.