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2008-06-14r5xx: More FP rewriting; fix texrect FP insts.Corbin Simpson
2008-06-14r5xx: New FP code, take two.Corbin Simpson
Add the code emission source file, and comment out unneeded tex de-swizzling.
2008-06-14r5xx: FP refactor, take one.Corbin Simpson
Yes, I know it's massive. Imagine how I felt, auditing 3000 lines of code.
2008-06-14r3xx/r5xx: Don't force aniso.Corbin Simpson
*Pulls paper bag down over head*
2008-06-14r300: Implement GL_ARB_shadow and GL_EXT_shadow_funcsNicolai Haehnle
2008-06-14texenvprogram: Mark textures using ARB_shadow as ShadowSamplersNicolai Haehnle
Since ARB_fragment_program and friends are defined to ignore the setting of the GL_TEXTURE_COMPARE_FUNC parameter, we have to explicitly enable the shadow comparison by marking the texture unit in ShadowSamplers when appropriate.
2008-06-14r300: Add radeonCompilerDump for debuggingNicolai Haehnle
2008-06-14r300_fragprog: Refactor TEX transformationNicolai Haehnle
Streamlining source and destination registers, as well as texcoord scaling for RECT textures is now done in a radeon_program based transformation. The idea is that this will allow us to optimize away unnecessary indirections more easily.
2008-06-14r300: Add radeon_program and trivial refactoring of r300_fragprog to use itNicolai Haehnle
The idea/hope is that radeon_program will serve as an intermediate representation for r3xx up to r6xx fragment and vertex programs. Right now, it is nothing more than a simplistic wrapper around Mesa's prog_instruction, together with the notion of clauses, taken from r6xx docs. The clauses will eventually be used to represent the nodes that are used in r300 family fragment programs.
2008-06-14r300: Do not include r300_fragprog.h from r300_context.h and other cleanupsNicolai Haehnle
2008-06-14r300_fragprog: Remove dead declarations, move NOP declarations into sourceNicolai Haehnle
2008-06-14r300_fragprog: Refactoring and cleanupNicolai Haehnle
Refactor so that r300_pfs_compile_state "owns"/holds a pointer to r300_fragment_program instead of the other way round. This is more natural from an object orientation point of view. Move the compiled hardware state into r300_fragment_program_code, in anticipation of on-the-fly program recompilation based on external OpenGL state.
2008-06-14r300_fragprog: Remove dead codeNicolai Haehnle
2008-06-13r300/r500: Separate fragprog compiler structuresNicolai Haehnle
r500 code still used r300_pfs_compile_state, which contains some fields that really only make sense on r3xx type hardware. In order to allow both fragprog implementations to go forward without disturbing each other, I've pushed this structure down into the respective r[3|5]00_fragprog.c
2008-06-13r300: Fix depth texture GL_LUMINANCE vs. GL_INTENSITY mixupNicolai Haehnle
2008-06-13r300: Reenable t->filter_1 (though currently not used)Nicolai Haehnle
2008-06-13dri/swrast: make unbind a noopGeorge Sapountzis
This is for loading swrast_dri.so from libGL. MakeContextCurrent() seems to unbind the context right after binding it and DRI drivers also have a noop DriverAPI.UnbindContext ...
2008-06-13dri/swrast: add OpenGL 2.1 functionsGeorge Sapountzis
2008-06-12silly bug: it's PROGRAM_VARYINGZack Rusin
2008-06-12glsl: make sure we replace all output reads with temporariesZack Rusin
test in if.glsl
2008-06-12glsl: allow uniformsZack Rusin
2008-06-12glsl: fix array size initialiazers using const variablesZack Rusin
e.g. const int kernelSize = 9; uniform vec2 kernel[kernelSize];
2008-06-12almost forgot - RelAddr is a boolean so use it hereZack Rusin
2008-06-12shaders: fix allocation of arrays of parametersZack Rusin
2008-06-12glsl: implement variable array indexesZack Rusin
2008-06-11remove obsoleted doxygen \param commentsBrian Paul
Someone changed the function parameters but didn't bother to update the comments. Also, whitespace changes, clean-ups.
2008-06-11commentsBrian Paul
2008-06-10remove unnecessary swrast, tnl includesBrian Paul
2008-06-10add some missing rule dependenciesBrian Paul
2008-06-10i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glslXiang, Haihao
2008-06-09fix Xlib libGL.so build problem.Brian Paul
Also, build driverfuncs.c into libmesa.a since it's always needed.
2008-06-09s/SOLO/MESA/Brian Paul
2008-06-09Makefile clean-upsBrian Paul
2008-06-09more old stuff, rename SOLO->MESA, etcBrian Paul
2008-06-09Makefile clean-upsBrian Paul
2008-06-09Check for NULL pointerAlan Hourihane
2008-06-09dri/swrast: minor cosmeticGeorge Sapountzis
2008-06-08r300: Workaround hardware readcache problemNicolai Haehnle
This workaround is similar to the one found in r200_span.c. It seems like some part of the read hardware doesn't realize that VRAM has changed. By reading from an arbitrary position, this is fixed. The piglit test bugs/r300-readcache is a regression test for this bug.
2008-06-08remove realglx.[ch] from buildBrian
2008-06-08i965: fix OPCODE_TEX when additional ops are neededRoland Scheidegger
2008-06-07r300: Allow driconf to set a default anisotropy.Corbin Simpson
If an app does not use GL_EXT_tex_filter_aniso, this lets driconf set it instead.
2008-06-07r300: Some cleanups in depth and stencil state handlingNicolai Haehnle
This also fixes a bug with Zfunc set to GL_NEVER in glean/paths.
2008-06-07r300: Apply writemask when clearing stencil bufferNicolai Haehnle
This fixes the glean/maskedClear test.
2008-06-07r300: Fix stencil buffer clearNicolai Haehnle
The glean/readPixSanity test passes now.
2008-06-07r300: Further anisotropic filtering fixesNicolai Haehnle
Thanks to Corbin for the initial cut today. Fixed some minor stuff (in particular, make sure we still use a MIP_LINEAR filtering mode; anisotropy without MIP_LINEAR filtering is not the truly pleasing anisotropy).
2008-06-07r300: Update LOD_BIAS register constantsNicolai Haehnle
2008-06-07r5xx: Unbreak anisotropic filtering?Corbin Simpson
Not quite finished, maybe? Not sure.
2008-06-06r5xx: Fix speedy LIT once and for all.Corbin Simpson
To do: Add a slightly more accurate LIT. Will do later.
2008-06-06r300: Improve texture layout calculationsNicolai Haehnle
The texture layout calculations for mipmapped cubemaps used to be completely wrong, since the GPU expects images to be grouped by miplevel instead of by face number. This has been fixed now, though the memory layout is still slightly incorrect for the smaller miplevels. Unfortunately, the docs are lacking in that area.
2008-06-06r300: Cleanup TX_MIN_FILTER definesNicolai Haehnle
This commit should not affect the functionality at all, just cleanup some of the original texture filter guesswork using information from the register documentation.