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2007-11-08comments, remove unneeded #includesBrian
2007-11-08For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow ↵Brian
compare mode is enabled.
2007-11-08Implement shadow comparisons.Brian
2007-11-08use pipe_surface_reference() in sp_tile_cache_set_surface()Brian
2007-11-08simplify depth_value(), return proper value for Z16 formatBrian
2007-11-08fix bad width/height code in softpipe_clear()Brian
2007-11-08Remove TGSI_OPCODE_TXPBrian
Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
2007-11-08check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected ↵Brian
textures)
2007-11-08new init_renderbuffer_bits() helperBrian
2007-11-08tweak anisotropic filtering codeBrian
2007-11-08enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)Brian
2007-11-08remove translate_compare_func(), use i915_translate_compare_func()Brian
2007-11-08move EXT_shadow_funcs assignmentBrian
2007-11-08set sampler state for shadow testBrian
2007-11-08Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with ↵Brian
st_compare_func_to_pipe()
2007-11-08Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).Brian
Added 16bpp case to translate_depth_format(). Added framebuffer_size() to determine framebuffer size.
2007-11-08in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian
2007-11-08remove unneeded #includeBrian
2007-11-08Added pipe->get_paramf() to query float limits.Brian
So far max point size, line width, texture anistopy and lod bias.
2007-11-08check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exitBrian
2007-11-08Rename struct field 'private' to 'priv'.Michel Dänzer
This broke the LLVM build because 'private' is a C++ keyword.
2007-11-07fix warningBrian
2007-11-07update flush/fence comments for i915_flush()Brian
2007-11-07Remove winsys->wait_idle(), subsumed by pipe->flush().Brian
Connect intel_i915_batch_finish() into i915_winsys, just like intel_i915_batch_flush(). Call i915_winsys->batch_finish() in response to pipe->flush(PIPE_FLUSH_WAIT). Now all the batchbuffer/fence code is in one place and a little cleaner.
2007-11-07New PIPE_FLUSH_WAIT flag for pipe->flush().Brian
The state tracker doesn't have to directly call winsys->wait_idle() anymore. glFlush and glFinish both go through pipe->flush() now.
2007-11-07Remove context dependencies in winsys layer.Brian
The winsys object is now per-screen and shared by multiple contexts. The regionPool is now part of the i915 winsys layer. The winsys wait_idle() and flush_frontbuffer() funcs will get more attention...
2007-11-07enable GL_ARB/NV_point_sprite togetherBrian
2007-11-07cosmetic fix to driFenceFinish() callBrian
2007-11-07replace magic number 3 with DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW in ↵Brian
driFenceFinish() call
2007-11-07just reorder a few members of pipe_winsys, update commentsBrian
2007-11-07remove DriverCtx=intel assigment/hackBrian
2007-11-07Pass winsys as a parameter to intel_create_i915simple(), intel_create_softpipe()Brian
2007-11-07var renaming: s/sws/winsys/Brian
2007-11-07more dead code removalBrian
2007-11-07re-enable PIPE_FORMAT_U_Z32 supportBrian
2007-11-07better depth buffer selectionBrian
2007-11-07Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in ↵Brian
depth_value(). Special-case it.
2007-11-07disable/remove dead codeBrian
2007-11-07Disable the call to driBOReference() in i915_update_texture()Brian
It doesn't seem to be needed and disabling it fixes a big memory leak with some programs like xdemos/wincopy.c
2007-11-07redo xm_surface_release() to match i915Brian
2007-11-07fix bad varnameBrian
2007-11-07init glsl functions in st_init_driver_functions()Brian
2007-11-07fix typos, re-enable some extensions to get back to GL 2.1 levelBrian
2007-11-07Add winsys->surface_release() to complement winsys->surface_alloc().Brian
pipe_surface now has a pointer to the winsys which create/owns the surface. This allows clean surface deallocation w/out a rendering context.
2007-11-07Check the right ammount of free space in vertex buffer.José Fonseca
2007-11-07Reset temporary vertices ids.José Fonseca
2007-11-07Use a consistent number to identify undefined vertices.José Fonseca
2007-11-07Reuse the vertex buffer until the vertex size changes.José Fonseca
2007-11-07Track hardware vertex buffer state changes.José Fonseca
2007-11-06Improved logic for setting up depth/stencil buffers in st_create_framebuffer()Brian