Age | Commit message (Collapse) | Author |
|
This will replace the code in state.c
|
|
If we're running a vertex program to emulated fixed-function, we still need
to treat vertex arrays/attributes as if we're in fixed-function mode.
This should probably be back-ported to Mesa 7.5 after a bit more testing.
|
|
|
|
The broken indentation was driving me crazy, so fix other stuff while
I'm here.
|
|
Noticed while debugging a weird 1D FBO testcase that left its existing
viewport and projection matrix in place when switching drawbuffers. Didn't
fix the testcase, though.
|
|
Fixes segfault on an fbo.c negative test for FBO with texture width/height
of 0. Previously we just tested for border != 0 to work around this
segfault.
|
|
This happens to rendering with textures with a border, which had resulted
in a segfault on dereferencing the irb.
|
|
This presumably applies to SGIS_generate_mipmaps as well.
|
|
Fixes a segfault in our oglconform fbo test.
|
|
|
|
|
|
|
|
|
|
It's the largest array index, plus one.
|
|
This value is per array object.
|
|
|
|
|
|
|
|
|
|
See sourceforge bug #2793846.
|
|
When we render to a depth/stencil texture there are stencil bits.
|
|
|
|
Conflicts:
Makefile
src/mesa/main/version.h
|
|
The stride needs to be in texels, not bytes.
|
|
|
|
We were passing a GL texture target instead of a pipe_texture_target enum.
|
|
Instead, stash the debug info under the handy debug flag.
Bug #20053
|
|
Both EXT_fbo and ARB_fbo agree on this. Fixes a segfault in the metaops
mipmap generation in Intel for SGIS_generate_mipmap of S3TC textures in
Regnum Online.
Bug #21654.
|
|
Bug #21691.
|
|
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
|
|
The docs actually explain this, but not in a terribly clear manner.
This nearly fixes the piglit cubemap testcase, except that something's
going wrong with the nearest filtering at 2x2 sizes in the testcase.
Looks good by visual inspection, though.
Bug #21692
|
|
|
|
I don't have a testcase for this, but it seems clearly wrong.
|
|
Before, if the VP output something that is in the attributes coming into
the WM but which isn't used by the WM, then WM would end up reading subsequent
varyings from the wrong places. This was visible with a GLSL demo
using gl_PointSize in the VS and a varying in the WM, as point size is in
the VUE but not used by the WM. There is now a regression test in piglit,
glsl-unused-varying.
|
|
|
|
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
|
|
With 1D textures, GL_TEXTURE_WRAP_T should be ignored (only
GL_TEXTURE_WRAP_S should be respected). But the i965 hardware
seems to follow the value of GL_TEXTURE_WRAP_T even when sampling
1D textures.
This fix forces GL_TEXTURE_WRAP_T to be GL_REPEAT whenever 1D
textures are used; this allows the texture to be sampled
correctly, avoiding "imaginary" border elements in the T direction.
This bug was demonstrated in the Piglit tex1d-2dborder test.
With this fix, that test passes.
|
|
One warning message:
drm_i915_getparam: -22
was still being sent to fprintf(). This causes all Piglit tests to fail,
even with MESA_DEBUG=0.
Using _mesa_warning() to emit the message allows the general Mesa controls
for messages like this to be applied.
|
|
Fixes potential texture object leaks.
|
|
|
|
Fixes segfault in context tear-down when glClear was never called.
|
|
No special driver changes are needed for this extension.
|
|
|
|
Conflicts:
src/mesa/main/arrayobj.c
src/mesa/main/arrayobj.h
src/mesa/main/context.c
|
|
gl_array_object encapsulates a set of vertex arrays (see the
GL_APPLE_vertex_array_object extension).
Create a private gl_array_object for drawing the quad for intel_clear_tris()
so we don't have to worry about the user's vertex array state.
This fixes the no-op glClear bug #21638 and removes the need to call
_mesa_PushClientAttrib() and _mesa_PopClientAttrib().
|
|
The former may point to the later.
|
|
Don't really delete vertex array objects until the refcount hits zero.
At that time, unbind any pointers to VBOs.
(cherry picked from commit 32b851c80792623195069d7a41a5808cff3b2f6f)
|
|
Every kind of object that can be shared by multiple contexts should be
refcounted.
(cherry picked from commit 1030bf0ded2a88a5e27f7a4d393c11cfde3d3c5a)
|
|
Not 100% sure this is right, but the invalid assertion is fixed...
|
|
|