Age | Commit message (Collapse) | Author |
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Brought over from gallium-0.2 branch.
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call to _mesa_free_attrib_data()
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If the driver buffers a scene flushing should release old textures and
make space for new ones. Fixes problem with texdown.c test.
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Makefile.template
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This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
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Conflicts:
src/mesa/shader/slang/slang_link.c
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Conflicts:
progs/trivial/Makefile
src/mesa/glapi/glthread.c
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point coord
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Caused server crashes on second context creation since
7e0bbdcf033981282978554c2e68ce48b55aa291.
Bug #17600.
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Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
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Free old teximage/level data, then stop.
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vbo_save_EndList())
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vbo_save_EndList())
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Call it before freeing core Mesa state to avoid references to freed buffer objects.
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Primitive begin in one dlist, end in another.
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Primitive begin in one dlist, end in another.
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