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2010-09-28i965: Fix all non-snb regression in the snb attribute interpolation commit.Eric Anholt
This apparently had never been tested elsewhere before being merged to master.
2010-09-28i965: Add support for struct, array, and matrix uniforms to FS backend.Eric Anholt
Fixes 16 piglit cases.
2010-09-28i965: Add support for dereferencing structs to the new FS backend.Eric Anholt
Fixes: glsl1-struct(2)
2010-09-28i965: Set the variable type when dereferencing an array.Eric Anholt
We don't set the type on the array virtual reg as a whole, so here's the right place. Fixes: glsl1-GLSL 1.20 arrays glsl1-temp array with constant indexing, fragment shader glsl1-temp array with swizzled variable indexing
2010-09-28i965: Fix up the FS backend for the variable array indexing pass.Eric Anholt
We need to re-run channel expressions afterwards as it generates new vector expressions, and we need to successfully support conditional assignment (brw_CMP takes 2 operands, not 1).
2010-09-28i965: Fix valgrind complaint about base_ir for new FS debugging.Eric Anholt
2010-09-28i965: Apply the same set of lowering passes to new FS as to Mesa IR.Eric Anholt
While much of this we will want to support natively, this should make the task of reaching the Mesa IR backend's quality easier. Fixes: glsl-fs-main-return.
2010-09-28i965: Actually track the "if" depth in loop in the new FS backend.Eric Anholt
Fixes: glsl-fs-if-nested-loop.
2010-09-28i965: Fix negation in the new FS backend.Eric Anholt
Fixes: glsl1-Negation glsl1-Negation2
2010-09-28i965: fallback bitmap operation on sandybridgeZhenyu Wang
Need to bring back correct fb write with header to set pixel write mask. Fallback for now.
2010-09-28i965: fix occlusion query on sandybridgeZhenyu Wang
Fix pipe control command for depth stall and PS_DEPTH_COUNT write.
2010-09-28i965: fix point sprite on sandybridgeZhenyu Wang
Need to set point sprite function in fixed SF state now on sandybridge.
2010-09-28i965: fix scissor state on sandybridgeZhenyu Wang
Fix incorrect scissor rect struct and missed scissor state pointer setting for sandybridge.
2010-09-28i965: enable polygon offset on sandybridgeZhenyu Wang
Depth offset function is moved to SF stage on sandybridge.
2010-09-28i965: fix pixel w interpolation on sandybridgeZhenyu Wang
2010-09-28i965: don't do calculation for delta_xy on sandybridgeZhenyu Wang
Sandybridge doesn't have Xstart/Ystart in payload header.
2010-09-28i965: only allow SIMD8 kernel on sandybridge nowZhenyu Wang
Until we fixed SIMD16 kernel, force to SIMD8 on sandybridge now.
2010-09-28i965: sandybridge pipe control workaround before write cache flushZhenyu Wang
Must issue a pipe control with any non-zero post sync op before write cache flush = 1 pipe control.
2010-09-28i965: Add all device ids for sandybridgeZhenyu Wang
2010-09-28i965: fix const register count for sandybridgeZhenyu Wang
Sandybridge's PS constant buffer payload size is decided from push const buffer command, incorrect size would cause wrong data in payload for position and vertex attributes. This fixes coefficients for tex2d/tex3d.
2010-09-28i965: Fix sampler on sandybridgeZhenyu Wang
Sandybridge has not much change on texture sampler with Ironlake.
2010-09-28i965: fix jump count on sandybridgeZhenyu Wang
Jump count is for 64bit long each, so one instruction requires 2 like on Ironlake.
2010-09-28i965: VS use SPF mode on sandybridge for nowZhenyu Wang
Until conditional instructions were fixed, use SPF mode instead for now.
2010-09-28i965: add sandybridge viewport state bo into validation listZhenyu Wang
2010-09-28i965: ignore quads for GS kernel on sandybridgeZhenyu Wang
Sandybridge's VF would convert quads to polygon which not required for GS then. Current GS state still would cause hang on lineloop.
2010-09-28i965: ff sync message change for sandybridgeZhenyu Wang
2010-09-28i965: fix point size setting in header on sandybridgeZhenyu Wang
2010-09-28i965: force zero in clipper to ignore RTAIndex on sandybridgeZhenyu Wang
2010-09-28i965: Fix color interpolation on sandybridgeZhenyu Wang
Don't double store position in vertex attribute. This makes color interpolation right by using barycentric coordinates.
2010-09-28i965: enable accumulator update in PS kernel too on sandybridgeZhenyu Wang
Accumulator update flag must be set for implicit update on sandybridge.
2010-09-28i965: new state dump for sandybridgeZhenyu Wang
Dump new state object on sandybridge for cc viewport, clip viewport, depth stencil, cc and blend state.
2010-09-28i965: disasm quarter and write enable instruction control on sandybridgeZhenyu Wang
2010-09-28i965: Add support for POW in gen6 FS.Eric Anholt
Fixes glsl-algebraic-pow-2 in brw_wm_glsl.c mode.
2010-09-28i965: Set up inputs to the fragment shader according to FP InputsRead.Eric Anholt
Sending down data that doesn't get read doesn't make any sense, and would make handling things like gl_FrontFacing and gl_PointCoord harder.
2010-09-28i965: Add support for attribute interpolation on Sandybridge.Eric Anholt
Things are simpler these days thanks to barycentric interpolation parameters being handed in in the payload.
2010-09-28dri: Add GET_PROGRAM_NAME definition for Mac OS X.Vinson Lee
2010-09-27r300/compiler: Use rc_for_all_reads_src() in "dead constants" passTom Stellard
2010-09-27r300/compiler: radeon_remove_constants.c: fix indentationTom Stellard
2010-09-27r300/compiler: Print immediate values after "dead constants" passTom Stellard
2010-09-27r300/compiler: Add more helper functions for iterating through sourcesTom Stellard
rc_for_all_reads_src() and rc_pair_for_all_reads_arg() pass references to instruction sources to the callback so they can be modified directly.
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
The driver actually creates a 3D texture aligned to POT and does all the magic with texture coordinates in the fragment shader. It first emulates REPEAT and MIRRORED wrap modes in the fragment shader to get the coordinates into the range [0, 1]. (already done for 2D NPOT) Then it scales them to get the coordinates of the NPOT subtexture. NPOT textures are now less of a lie and we can at least display something meaningful even for the 3D ones. Supported wrap modes: - REPEAT - MIRRORED_REPEAT - CLAMP_TO_EDGE (NEAREST filtering only) - MIRROR_CLAMP_TO_EDGE (NEAREST filtering only) - The behavior of other CLAMP modes is undefined on borders, but they usually give results very close to CLAMP_TO_EDGE with mirroring working perfectly. This fixes: - piglit/fbo-3d - piglit/tex3d-npot
2010-09-28r300/compiler: fix shadow sampling with swizzled coordsMarek Olšák
Taking the W component from coords directly ignores swizzling. Instead, take the component which is mapped to W in the TEX instruction parameter. The same for Z. NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300/compiler: do not use copy propagation if SaturateMode is usedMarek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300/compiler: fix projective mapping of 2D NPOT texturesMarek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300g: code cleanupsMarek Olšák
Some random stuff I had here. 1) Fixed some misleading comments. 2) Removed fake_npot, since it's redundant. 3) lower_texture_rect -> scale_texcoords 4) Reordered and reindented some TEX transform code.
2010-09-27i965: Add support for dFdx()/dFdy() to the FS backend.Eric Anholt
Fixes: glsl-fwidth glsl-derivs-swizzle
2010-09-27i965: Fix vector splitting RHS channel selection with sparse writemasks.Eric Anholt
Fixes: glsl-fs-all-02 glsl-fs-dot-vec2
2010-09-27i965: Handle all_equal/any_nequal in the new FS.Eric Anholt
These are generated for scalar operands instead of plain equal/nequal. But for scalars, they're the same anyway. +30 piglits.
2010-09-27i965: Remove swizzling of assignment to vector-splitting single-channel LHS.Eric Anholt
We'd end up reading some non-x component of the float RHS. +53 piglits.
2010-09-27i965: Fix up writemasked assignments in the new FS.Eric Anholt
Not sure how I managed to get tests to succeed without this. +54 piglits.